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not all early unlockable skills are strong (this is also fine)
not all players will manage to string together an early game build "decently" so having a component gets them some leeway
and is intentional/why it's called a crutch
and as not a bad thing, because it helps lesser builds, while doing nothing for strong builds, thus giving you variety
Every class have some key components that does something just like that.
It's not unique to the Searing Ember.
As examples:
- Battered Shell (requires level 1) is the equivalent for a shield/physical user.
It gives a skill with a shield that hit & stun 3 enemies per cast in front of the player.
- Chilled Steel (requires level 5) is the equivalent for cold user/casters.
It gives a skill that is basically passing through enemies with massive cold damage like an hot knife through butter.
- Cracked Lodestone (requires level 5) is the equivalent for lightning user/casters.
It gives a skill that hit everything around the player with lightning damages.
- Mutagenic Ichor (requires level 5) is the equivalent for poison/acid user/casters.
It gives a skill that allows you to saturate an area with poison gas that instantly some acid damage and, then, 62 poison damage each sec (for 2 secs). The gas last 4s so it can actually be 6s duration.
The ones above are just like the Searing Ember which means the skills gain around 20% damages from the weapon's damages stats.
- Serrated Spike (requires level 5) is the equivalent for piercing/bleed users/casters.
This one might be the lesser one of the group, but its ability does give +5 pierce damages (which ignore armor) to all attacks.
Once you get to Ultimate, those components won't really work, which is kind of the point imo. Normal is just to teach you the game.
Players can and do run classless builds. It's perfectly legit.
Pretty much everything is OP in normal difficulty once you've run through the game a few times.
being able to do X does not mean X = good and less so "overpowered"
you can go to level 100 on HC Ultimate without ever picking a class, or without using searing embers, does that mean all item granted skills + devotions and general itemization is overpowered? or does it mean extra tolerances was afforded to get through that?
you can play with fists only if you want, doesn't make it OP
and Searing embers levelling drops off in effectiveness drastically early game: just because you can or choose to keep using it, doesn't mean it's OP when by that point even white auto attacks deal more dmg
so you understand its purpose, but don't undestand its purpose?
do i need to repeat myself?
this does not make searing ember OP "in general" (is for the first few levels), since it compensates for classes with either weak skills or weak lvl 1-5 unlocked skills/early avaialble skills
"skills that don't pick up until later in the game - but when they do run circles 300x around searing ember"
good example would be arcanist with PRM or Shaman with swarm, they suck early game; but massively outclass searing ember later
and if you then choose play anything except Normal, like Veteran or Elite or Ultimate; then searing ember drops off much sooner, and you'd be better off just using blank white no DAR auto attacks