Grim Dawn

Grim Dawn

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Bludbonez Jul 27, 2023 @ 7:46am
Searing Ember way overpowered!
So if you get a character to level 5 and add that component to a weapon. You at that point become overpowered. You do not even have to use a primary attack skill with your class if you have that component. Using devotions for fire damage I leveled my Witchblade from 5-25 in a very short time.

The thing that is interesting is you can probably level a character very high just using Searing Ember. Just ignore you main attack skills for a class. Today I am going to make a Commando. The only attack skill I will use is off Searing Ember.

In soldier only relevant buff skills will be used. Defensive things . The only skills I will use in Demolitionist will be any fire buffs or any defensive skills. Other than that no attack skills.

This is the first actual issue I see in GD that should be looked at. One level 5 component on a weapon able to compete with any class or attack skill.
Last edited by Bludbonez; Jul 27, 2023 @ 9:32am
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Showing 1-15 of 17 comments
almost as if certain skills were added as crutch for players or builds lacking early game skill power?
Bludbonez Jul 27, 2023 @ 9:35am 
Originally posted by gNuff!~©~gNom3™:
almost as if certain skills were added as crutch for players or builds lacking early game skill power?
I understand the reasoning behind it. But it should not replace a class primary attack skill at any level. In the case of a component. That is exactly what it does depending on build.
Originally posted by Bludbonez:
But it should not replace a class primary attack skill at any level. In the case of a component.
literally should, and that's the point of it being a crutch: not all players skills are created equal to begin with (this is fine)
not all early unlockable skills are strong (this is also fine)
not all players will manage to string together an early game build "decently" so having a component gets them some leeway
Originally posted by Bludbonez:
That is exactly what it does depending on build.
and is intentional/why it's called a crutch
and as not a bad thing, because it helps lesser builds, while doing nothing for strong builds, thus giving you variety
Last edited by gNuff!~©~gNom3™; Jul 27, 2023 @ 9:40am
Bludbonez Jul 27, 2023 @ 9:47am 
Originally posted by gNuff!~©~gNom3™:
Originally posted by Bludbonez:
But it should not replace a class primary attack skill at any level. In the case of a component.
literally should, and that's the point of it being a crutch: not all players skills are created equal to begin with (this is fine)
not all early unlockable skills are strong (this is also fine)
not all players will manage to string together an early game build "decently" so having a component gets them some leeway
Originally posted by Bludbonez:
That is exactly what it does depending on build.
and is intentional/why it's called a crutch
and as not a bad thing, because it helps lesser builds, while doing nothing for strong builds, thus giving you variety
I understand the purpose of why it is there. Which I can agree with. But I also understand that it can run alone without any class primary attack skills. All the way through at least level 75. Arcade Life on one of his videos demonstrates the Searing Ember build. I still contend it is a bit overpowered.
Last edited by Bludbonez; Jul 27, 2023 @ 9:48am
Donoghu Jul 27, 2023 @ 10:03am 
Originally posted by Bludbonez:
Originally posted by gNuff!~©~gNom3™:
almost as if certain skills were added as crutch for players or builds lacking early game skill power?
I understand the reasoning behind it. But it should not replace a class primary attack skill at any level. In the case of a component. That is exactly what it does depending on build.

Every class have some key components that does something just like that.
It's not unique to the Searing Ember.

As examples:

- Battered Shell (requires level 1) is the equivalent for a shield/physical user.
It gives a skill with a shield that hit & stun 3 enemies per cast in front of the player.

- Chilled Steel (requires level 5) is the equivalent for cold user/casters.
It gives a skill that is basically passing through enemies with massive cold damage like an hot knife through butter.

- Cracked Lodestone (requires level 5) is the equivalent for lightning user/casters.
It gives a skill that hit everything around the player with lightning damages.

- Mutagenic Ichor (requires level 5) is the equivalent for poison/acid user/casters.
It gives a skill that allows you to saturate an area with poison gas that instantly some acid damage and, then, 62 poison damage each sec (for 2 secs). The gas last 4s so it can actually be 6s duration.

The ones above are just like the Searing Ember which means the skills gain around 20% damages from the weapon's damages stats.

- Serrated Spike (requires level 5) is the equivalent for piercing/bleed users/casters.
This one might be the lesser one of the group, but its ability does give +5 pierce damages (which ignore armor) to all attacks.
Last edited by Donoghu; Jul 27, 2023 @ 10:04am
Bludbonez Jul 27, 2023 @ 10:16am 
Originally posted by Donoghu:
Originally posted by Bludbonez:
I understand the reasoning behind it. But it should not replace a class primary attack skill at any level. In the case of a component. That is exactly what it does depending on build.

Every class have some key components that does something just like that.
It's not unique to the Searing Ember.

As examples:

- Battered Shell (requires level 1) is the equivalent for a shield/physical user.
It gives a skill with a shield that hit & stun 3 enemies per cast in front of the player.

- Chilled Steel (requires level 5) is the equivalent for cold user/casters.
It gives a skill that is basically passing through enemies with massive cold damage like an hot knife through butter.

- Cracked Lodestone (requires level 5) is the equivalent for lightning user/casters.
It gives a skill that hit everything around the player with lightning damages.

- Mutagenic Ichor (requires level 5) is the equivalent for poison/acid user/casters.
It gives a skill that allows you to saturate an area with poison gas that instantly some acid damage and, then, 62 poison damage each sec (for 2 secs). The gas last 4s so it can actually be 6s duration.

The ones above are just like the Searing Ember which means the skills gain around 20% damages from the weapon's damages stats.

- Serrated Spike (requires level 5) is the equivalent for piercing/bleed users/casters.
This one might be the lesser one of the group, but its ability does give +5 pierce damages (which ignore armor) to all attacks.
With Searing Ember. It does not matter what class it is. You could be classless and still make a viable build just based off that one component and devotions/gear. That is exactly why I consider it overpowered.
x Jul 27, 2023 @ 10:23am 
You don't have to use it - it's optional. And I don't think game balance up to level 75 is really that important, because Normal difficulty is so easy.

Once you get to Ultimate, those components won't really work, which is kind of the point imo. Normal is just to teach you the game.
Faust Wither Jul 27, 2023 @ 10:28am 
is nice to have many option to levelup your character with gear or skill.
madrigal Jul 27, 2023 @ 10:36am 
Originally posted by Bludbonez:

With Searing Ember. It does not matter what class it is. You could be classless and still make a viable build just based off that one component and devotions/gear. That is exactly why I consider it overpowered.

Players can and do run classless builds. It's perfectly legit.

Pretty much everything is OP in normal difficulty once you've run through the game a few times.
gNuff!~©~gNom3™ Jul 27, 2023 @ 10:37am 
Originally posted by Bludbonez:
I still contend it is a bit overpowered.
it is not
being able to do X does not mean X = good and less so "overpowered"
you can go to level 100 on HC Ultimate without ever picking a class, or without using searing embers, does that mean all item granted skills + devotions and general itemization is overpowered? or does it mean extra tolerances was afforded to get through that?
you can play with fists only if you want, doesn't make it OP
and Searing embers levelling drops off in effectiveness drastically early game: just because you can or choose to keep using it, doesn't mean it's OP when by that point even white auto attacks deal more dmg


Originally posted by Bludbonez:
I understand the purpose of why it is there. Which I can agree with. But I also understand that it can run alone without any class primary attack skills.
so you understand its purpose, but don't undestand its purpose?
do i need to repeat myself?
Originally posted by gNuff!~©~gNom3™:
not all players skills are created equal to begin with (this is fine)
not all early unlockable skills are strong (this is also fine)
this does not make searing ember OP "in general" (is for the first few levels), since it compensates for classes with either weak skills or weak lvl 1-5 unlocked skills/early avaialble skills
"skills that don't pick up until later in the game - but when they do run circles 300x around searing ember"
good example would be arcanist with PRM or Shaman with swarm, they suck early game; but massively outclass searing ember later
and if you then choose play anything except Normal, like Veteran or Elite or Ultimate; then searing ember drops off much sooner, and you'd be better off just using blank white no DAR auto attacks
FlamingX21 Jul 27, 2023 @ 11:04am 
if ember is op then wait till you discover seal of destruction.
Bludbonez Jul 27, 2023 @ 12:05pm 
Originally posted by x:
You don't have to use it - it's optional. And I don't think game balance up to level 75 is really that important, because Normal difficulty is so easy.

Once you get to Ultimate, those components won't really work, which is kind of the point imo. Normal is just to teach you the game.
For some people normal and vet is the game. We know better. But some, veteran maybe challenging for them.
Bludbonez Jul 27, 2023 @ 12:07pm 
Originally posted by FlamingX21:
if ember is op then wait till you discover seal of destruction.
lol,seals can start at level 5?
FlamingX21 Jul 27, 2023 @ 12:57pm 
Originally posted by Bludbonez:
Originally posted by FlamingX21:
if ember is op then wait till you discover seal of destruction.
lol,seals can start at level 5?
If it was lvl 5 I don't think there would be fair play between the two since the latter one is superior. My point is that it's like 10 times stronger.
Morton Salt Jul 27, 2023 @ 1:05pm 
lol its not op
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Date Posted: Jul 27, 2023 @ 7:46am
Posts: 17