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top left arrow button, lets you upload your character file direct to grimtools
then hit the share button below, post the link generated
there is more to it than just overcap fire resist, for starters he doesn't just deal purely fire dmg, but there is a little more RNG nuance too it than that still
https://www.grimtools.com/monsterdb/1281/skills set his level to 112 i think is the correct, then you can see all his stats, incl OA DA etc etc
tried again, after blast shield and turtle are gone, he kills me in a few seconds even without the clones and stun :D
^you're basically doing the mistake of just maxing every skill you take, even tho thy don't warrant it, not taking skills you should, or maybe not also considering skills with potential, like Seal for absorb
stun res low, slow res low, OA and DA ultra low - this combined with low dmg above is most likely what's killing you
wps pool low so you're doing a bunch of unboosted attacks
vitality res overcap low, i don't remember what dmg his clones does/if they do aether dmg, but that could be low too
- reason i bother mention vitality resist even tho he doesn't directly deal vit dmg is that it reduces the effect of %hp attacks, tho that would still probably be the least of your issues here
surprisingly your lifesteal is good, tho it's hard to capitalize on it with low dmg against a high resist target. And fortunately you had lightning res overcap that was decent
if you have a lower cooldown rune/movement skill i'd suggest using that, a 2.5 sec vire's might/"rush" type movement can help you dodge attacks a lot. Disengage isn't bad but can be a bit jank to control direction wise, but overall i'd say cooldown matters most, so a low CD disengage rune is fine too
about the damage, grimtools must be showing wrong numbers. ingame the damage per hit tab shows 30k dmg for firestrike (and i think the calculation is without all the procs) and i have 3.6 attacks per second.
aura of censure doesn't add up to the autoattack, it's a aoe damage, since i'm ranged and mobs usually don't get that close to me (chilling rounds freeze most of them most of the time) i didn't take it.
and i didn't take storm spread because i realised that it reduces my single target dps. big mobs melt much faster without it.
i had the inquisitor seal first, i survived a few seconds longer against lokkar but it didn't make a huge difference, and for the rest of the game i didn't need it. lokkar is the first and only encounter i had problems with :D
where can i get fire resi reduction in my masteries? i only see the thermite mines, wich would be 10%.
stun res is low yes. wasn't aware of that my oa and da are ultra low ^^ can't see atm how to boost them without trading for something else. do you think oa is more important then +% fire damage?
thx again
Considering most threats that live more than a few seconds tend to close the gap ending up in range of the aura its still quite useful on a guinslinger build.
i'll try with mines and/or censure
thx
irrelevant, it's RR, which is important in GD, but more so against Celestials/high resist mobs, more points increase the range again, doesn't matter you kill trash mobs before they reach you since trash mobs don't require much if any RR application anyway.
GD is also largely a facetank simulator, since you can't run and shoot all the time, and a lot of effects are best utilized up close, even or "especially" as a gunner
same reason why thermite mines static nature, annoying or cumbersome as they may be, isn't really a detrimental downside, even as a gunner
at a certain point in the game RR is simply the biggest dmg boost you can get, simple as that
no, incorrect, or rather, only at range where the shots disperse, but even then they have benefit the way they work/interact with firestrike effects like explosive and brimstone
up close, "facetank simulator" they are an obvious net dmg gain, since you're now shotgunning the target with 8 proctiles, dealing way more than just base fire strike dmg
Celestials and deliberate hard targets tend to be like that
inquis seal is good, in general it will be good for most hard content, not just celestials, Morgo, high Shattered Realm, Crucible, or anything where you have facetank moments lasting for more than a few secs
as mentioned, thermite mines and aura of censure, both which are basically a "must" against high resist enemies, like Lokar, the way resist works as high dmg mitigation
OA/DA is rarely a 1:1 "tradeoff" for %dmg, you wont necessarily have to trade dmg for that, or atleast not to much significant degree
but more so there will be a certain "minimum" "demand", or rather what's minimum desired for benefit
"if you don't have 100% hit chance you lose dmg/dps and lifesteal", on top of that if you don't have xy DA you can take more dmg, not just from more frequent hits, but larger dmg hits because you are now getting crit, and while most enemies don't actually have bonus crit dmg, there is still basic dmg scaling on crits, and hard hitting enemies/celestials dealing increased dmg will always be more ouchie than a trash mob critting you.
add to that Lokarr reduces your DA too, means he might not just get basic crits but reach base increased crit multiplier, which is then additionally more dmg on top ofc.
OA vs DA is simple, at 1:1 OA/DA you have 90% hit chance, and 0 crit chance, same goes for monsters, that means in general you'll want as much DA as your enemy's OA (including debuffs/DA shred or OA buffs ofc), to prevent them from critting you
it's not exactly "mandatory", because as with all things there is nuance, but the "weaker" a build is/or deficits/lacks in the build, the more benefit XY factor and increase will have
just like i mentioned how not having 100% hit chance even affects your lifesteal, which means less survival from not hitting all the time and in the end resulting in reduced healing
as you can see Lokar has 2807 OA and 2687 DA, that means you'd want at minimum 2807 OA to not be crit ever, but keep in mind he has 2 DA debuffs (doesn't stack), one constantly active at 240DA shred and another when he hits with regular attack at 372, so when planning for minimum DA in case of not wanting to be crit will want to keep that in mind (again dependin on build might not be mandatory to reach exact DA)
then his DA means you will need 3045 OA exactly to reach 100% hit chance, again might not be 100% mandatory to reach exactly that, but increasing your hit chance for less missed hits doesn't just increase dmg, but survival when you're dealing with lifesteal via weapon attacks
as for increasing OA/DA, and potentially doing so without dmg loss, you have components, and in your case especially augments, augments on weapons and rings/amulet can get OA/DA boost while still getting dmg boost
in your case you're not using augments on every armour slot, and some of the slots you are using augments on you're using less optimal ones. Which means you can swap resist augments on rings to oa/da+dmg augs while shifting resist to armour augs. You can shuffle components for higher statted ones or more optimal ones. Then ofc you have straight up item swap, where you can change XY items for simply better statted ones, or better fitting stats for your needs, and shuffle/"swap" a stat elsewhere.
you are currently using no high level components (possibly you didn't get the blueprint for them yet) which means that could be potential stat upgrade/shuffling.
You medal is a generic one, get an MI at minimum since it will come with default more base stats to begin with, affixes on top like normal rares ofc so nothing will be lost.
Boots could be an easy contender for item replacement too since boots is an "easy" slot to demand specific stats from, but ofc still depends on RNG since either Legend drop or random craft affixes on Stoneplates
Get reputation up so you can get nicer augments, you're currently using mono resist augments on armours, which is les optimal when you can cover more resist on duo resist augments 12-9 or 10-10 covers more than a single 12 res aug.
Getting Aura of Censure, wont just increase your RR, it also does DR, which means you can now swap the Oleron component for even more dmg/XY stat boosting component
Refarming your gargabol ring so you're not wasting a prefix on pet stats would also give you a little stat bump/more useful stats
Different devos will help you cover XY stat shortage, swapping sub optimal devos or even bad devos to more stat fitting ones will be an easy simple boost, ez example currently is LIzard, Hammer, and 1pt in Chariot, Sailor's Guide and Owl and 3pts in crossroads - and since you're not actually using Spider for affinity you're only benefiting from the speed node, which is around 3pts to shuffle too
Finally when most other considerations are made you have attributes to shift forth and back, if you get enough OA elsewhere you can shift points into physique to help cover more HP and DA that way, or vice versa ofc. And while spirit does increase dmg, it should probably be the last consideration since the dmg boost is small per point.
oh well then it's clear ^^ -25% resi is huge! that's 25% more damage :D
just checked my stash and i have a few legendaries with OA DA and stun resi but less +% fire damage and hp.
got to try that out with censure/mines.
and actually rework my whole build :D
this game is insane
thank you guys
THANK YOU VERY MUCH!
I've killed lokkar with this build eeeeeaaaasyyyy :D
https://www.grimtools.com/calc/Q2zkLdAV
swapped 3 items i had in my stash, changed components and some devotions. took censure and mines and he's melting like butter :D
i didn't realize how important resi reduction and OA are. you can have as much damage as you want, if you miss 20% of the shots and 90% of your damage get resisted.
and as a fight tip for others who may struggle with him, all you have to do is just walk around him and attack...
oh ok thx, didn't know that i can remove points from crossroad. thought they are a must to open the path for devotions. 500h ingame and i still discover something new :D
They are to open the initial constellations, but once a constellation can sustain itself you can remove the point from crossroads. This works with other constellations too. Sometimes players will take something like Raven initially to get the needed affinity points, but when the larger constellation can sustain itself then Raven can be refunded.