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Then there's skills like Primal Strike with Thunderous Stike, Dreeg's Evil Eye, and Callidor's Tempest. While you can replace your auto attack with them, and thus can call them auto attack replacers, functionally they're just spammable skills and thus do not trigger weapon pool skills.
Basically if your character attacks with auto attacks in the animation when using the skill, then it's an enhanced auto attack and can trigger weapon pool skills. They usually aren't very flashy and just look like auto attacks for the most part, but Fire Strike is a bit on an exception when you have Brimstone.
It procs off most default weapon attacks (like fire strike) So, in addition to your fire strike attack your character also has a chance to shoot bursting rounds.
Any of the "basic attack replacer" skills like Fire Strike, Cadence, etc. . . will have a line in their description that says something like "When used as your default attack. . ."
To use them, you need to go down to your skill bar, right click on your left-mouse-button basic attack, and select the skill to replace it. So you never use "basic attack" again when you left click, you use Fire Strike.
If you have the pass thru enemies from Chilling Rounds, it's probably more interesting. I haven't played Purifier since the pass through update, so I'm not sure what exactly happens now.
I like to map ranged auto attacks/auto attack replacers on right mouse, so I can attack without having to hold shift to stay still. Then I like putting "Move To" on left mouse so I can move past enemies without accidentally attacking them and getting stuck in the animation when I needed to reposition.
https://forums.crateentertainment.com/t/turbo-charge-your-auto-attacks-with-default-attack-replacers-and-wps/49376