Grim Dawn

Grim Dawn

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Euphytose Jan 3, 2023 @ 12:41am
Spin to win question.
Hey,

Previously I had tried making a 2H spin to win char but failed miserably as I was getting absolutely demolished.

Deleted the char, and now I made another. This time I'll play with 1H and shield, and I picked soldier as my second mastery for the tankiness.

My question is this:

What exclusive skill should I use? Both solider and oathkeeper skills seem good.

Thanks.
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first thing to note is, the way shields work in GD it's not a default defence that necessarily makes you more tanky on its own, the shield need to be actually utilized defensively and have some fat defensive stats on it
*if your 2h spinner failed it's likely because of shortcomings in base stat attention somewhere, as 2h spin2win is pretty darn strong

anyways, what exclusive you use depends on your dmg type and stat needs
obv purely defensively Menhir's Bulwark will be better, tho it doesn't mean it's the better choice, but just that it's your defensive option if you feel like it
if you have enough OA to crit, Divine Mandate becomes better offensively from the increased crit dmg, but also has good utility from the slow res (which is an important stat as spinner).
During levelling, if you don't feel like you need the defensive nature of Bulwark, Oleron's Rage is probably better as OA has a higher value usually
Defence = Menhir's Bulwark
need OA = Olerons' Rage
have enough OA already/need slow res = Divine Mandate
(and since you're likely levelling Oathkeeper first obv you take Mandate first until you reach high enough in Soldier to where you can consider a potential swap)
Euphytose Jan 3, 2023 @ 1:15am 
Thank you.

But if I switch from mandate to something else, is it worth maxing the oathkeeper mastery then?

Also what devotions should I absolutely need?

I picked turtle first for defense, now I'm speccing into the bull but I'm not sure it's the right choice.

Yeah I'm sure 2H spin to win can work but for me it just didn't. I got massacred by just about anything. :/

Edit: I mean, I can totally switch to 2H if I become tanky enough. But I doubt I will. I'm not that good at the game so I don't really know what to look for. For now I'm even forced to use ectoplasm in every slot possible because of energy issues so that limits what components I can use.
Last edited by Euphytose; Jan 3, 2023 @ 1:22am
Originally posted by Euphytose:
Thank you.

But if I switch from mandate to something else, is it worth maxing the oathkeeper mastery then?
you need to max Oathkeeper anyway, since you need Soulfire for extra eor dmg, and you need to max Celestial presence in Empy bros for RR


Originally posted by Euphytose:
Also what devotions should I absolutely need?
RR, and Maul, you'll probably want scales proc for mana leech to help with eor mana cost, Ulzaad isn't really bad either, whether you go azrakaa or oleron for final dmg proc depends on your overall setup
aside from that just good passive devos that provide the affinity needed to get there

Originally posted by Euphytose:
T
Yeah I'm sure 2H spin to win can work but for me it just didn't. I got massacred by just about anything. :/
like i said before, this merely suggest a lack of attention to base stats, and is common for beginners to "mess" up, going shield wouldn't necessarily default fix that
one of the most common errors is new players almost ignore resists entirely and focus in dmg, and also forget about healing. Heal pot has 12sec cd "so what do you do for heals against dmg take in the meantime?", usually for weapon attackers like EoR the answer is simply lifesteal, or as it's called in Grim Dawn "Attack Damage Converted to Health"

Originally posted by Euphytose:
T
Edit: I mean, I can totally switch to 2H if I become tanky enough. But I doubt I will. I'm not that good at the game so I don't really know what to look for. For now I'm even forced to use ectoplasm in every slot possible because of energy issues so that limits what components I can use.
ectoplasm will likely be needed for a while because of EoR mana cost
a trick you can do is 1pt EoR and max Soulfire early game, soulfire has a 0 mana cost so makes eor a lot cheaper to maintain, tho you will ofc eventually want to gradually max EoR itself and then need to keep the mana use maintained
that's where scale of ulcama devotion proc can be handy to get, since it gives mana leech that will usually be enough to cover the cost
Euphytose Jan 3, 2023 @ 1:56am 
Alright, thanks again!
Nodoka Jan 3, 2023 @ 8:28pm 
Originally posted by Euphytose:
Hey,

Previously I had tried making a 2H spin to win char but failed miserably as I was getting absolutely demolished.

Deleted the char, and now I made another. This time I'll play with 1H and shield, and I picked soldier as my second mastery for the tankiness.

My question is this:

What exclusive skill should I use? Both solider and oathkeeper skills seem good.

Thanks.
have a look here: https://www.grimtools.com/builds/skill/2616
Euphytose Jan 4, 2023 @ 2:02am 
Damn, not many people use soldier. I hope I didn't make another bad choice. :D
Nodoka Jan 4, 2023 @ 2:28am 
Originally posted by Euphytose:
Damn, not many people use soldier. I hope I didn't make another bad choice. :D
Soldier is a bad choice for eor due to eor scaling with either fire or acid damage.
I'd highly suggest you to go for Oathkeeper + Inquisitor since they have so many ways to buff yourself and your damage output with fire
Last edited by Nodoka; Jan 4, 2023 @ 2:28am
Originally posted by Nodoka:
Originally posted by Euphytose:
Damn, not many people use soldier. I hope I didn't make another bad choice. :D
Soldier is a bad choice for eor due to eor scaling with either fire or acid damage.
I'd highly suggest you to go for Oathkeeper + Inquisitor since they have so many ways to buff yourself and your damage output with fire
that is complete BS, sry to be "rude"
Soldier is perfectly good for EoR, because physical dmg EoR is fantastic
- and inquis is like one of the "worst" choices for eor, because it steals an exclusive for elemental dmg, and you're wasting the DR on AoC because EoR already natively have DR
Originally posted by Euphytose:
Damn, not many people use soldier. I hope I didn't make another bad choice. :D
Warlord EoR is perfectly fine, exists in several versions even, i personally prefer Gutsmasher simply because of the item proc making it more satisfying imo, but dual wield version is also totally fine
here are 2 solid approaches for Warlord EoR
https://forums.crateentertainment.com/t/1-1-9-4-gutsmasher-warlord-2h-physical-eor-sr-90-ravager-of-minds/113547
https://forums.crateentertainment.com/t/1-1-4-1-1-1-9-3-physical-spin2win-eor-warlord-150-170-sr-75-viable-no-greens/88245/

keep in mind a build can be in more than 1 setup, ex here you have a gutsmahser eor variant that's tweaked a little different than Ford's version
https://forums.crateentertainment.com/t/top-20-softcore-builds-in-grim-dawn-an-opinion/122229
Last edited by gNuff!~©~gNom3™; Jan 4, 2023 @ 3:07am
Nodoka Jan 4, 2023 @ 5:17am 
Originally posted by gNuff!~©~gNom3™:
Originally posted by Nodoka:
Soldier is a bad choice for eor due to eor scaling with either fire or acid damage.
I'd highly suggest you to go for Oathkeeper + Inquisitor since they have so many ways to buff yourself and your damage output with fire
that is complete BS, sry to be "rude"
Soldier is perfectly good for EoR, because physical dmg EoR is fantastic
- and inquis is like one of the "worst" choices for eor, because it steals an exclusive for elemental dmg, and you're wasting the DR on AoC because EoR already natively have DR
Personally I didnt have any issue clearing SR 50 with a full fire eor oath/inq last time i played mine. Unless you care to min max or push very high SR it really shouldnt matter. I like the utility that inq offers over soldier.
what utility?
inquis offers basically nothing of worth, and causes you to end up with less dmg because of losing an exclusive buff

*i'm also not saying you can't make a paladin eor or make it work, i'm saying your mention of Soldier being bad is incorrect, and that the mention of inquis being better is also incorrect
obv fire paladin eor totally works, hell you can make fire dervish eor, but inquis doesn't really come with anything spectacular for EoR, making it not really a great choice
GD4Ever Jan 5, 2023 @ 3:23pm 
Originally posted by gNuff!~©~gNom3™:
what utility?
inquis offers basically nothing of worth, and causes you to end up with less dmg because of losing an exclusive buff

*i'm also not saying you can't make a paladin eor or make it work, i'm saying your mention of Soldier being bad is incorrect, and that the mention of inquis being better is also incorrect
obv fire paladin eor totally works, hell you can make fire dervish eor, but inquis doesn't really come with anything spectacular for EoR, making it not really a great choice
Would agree here. Soldier is great for any tank class. Have two pure soldiers. Then I have a Demo/Soldier, Shaman/Soldier, Occultist/Solder, etc. Inquisitors I tend to pair up with my elemental gun or caster classes. All the builds are feasible but some classes pair up with others better.
Last edited by GD4Ever; Jan 5, 2023 @ 3:24pm
Safarel Jan 5, 2023 @ 4:31pm 
Originally posted by gNuff!~©~gNom3™:
what utility?
spin in seal xD :lunar2019grinningpig:
madrigal Jan 5, 2023 @ 4:53pm 
I agree with pretty much everything Gnuffi said. An EOR Warlord should be plenty strong. Using a shield is probably not better than a 2-hander because you won't have enough skill points to put into any of the shield skills. There are both 1H and 2H weapons with EoR bonuses so i think it's intended to work either way.

My guess is that during leveling you put a lot of skill points into skills and not enough into mastery bars, so you're weak on defense. This might also be why you're draining energy so fast. You don't want to max your skills out too early. Just put in a few points in the ones you want and push the mastery bars.

For devotions you want to pick up attack damage converted to health. Ghoul is good, Scales of Ulcama makes a huge difference for EOR. Turtle is very tempting to use early game. You might need to respec out of it later. IMO Bull is not helpful because internal trauma is not important to a melee build. I think Bull is intended more for ranged weapon builds. Dire Bear for a phys build for the attack damage to heatlh is good.

I'm currently doing a 2-handed EoR Oppressor (vitality damage) similar to the one by mad_lee. It also uses Scales, and has Wendigo instead of Ghoul for attack damage to heatlh. Level 78 and just started ultimate difficulty so it kicks butt. (I'm doing it without the Dying God devotion because that looks terrifying to me.)
Originally posted by Safarel:
Originally posted by gNuff!~©~gNom3™:
what utility?
spin in seal xD :lunar2019grinningpig:
i know, but it kinda defeats the purpose of EoR being mobile combat right? :lunar2019crylaughingpig:
Safarel Jan 6, 2023 @ 3:21am 
Originally posted by madrigal:
I'm doing it without the Dying God devotion because that looks terrifying to me
You lose a HUGE chunk of damage if you don't use a Dying God in vitality setup
What scares you? That pathetic life drain from devotion activate? You hardly notice that in any vitality build
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Date Posted: Jan 3, 2023 @ 12:41am
Posts: 37