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Also, did you try the ingame gamma setting? Cranking it all the way up might help, although it would make outdoor areas way too bright.
I tend to wonder is the overall look was inspired by a few areas within: Guild Wars-Nightfall-The Realm of Torment.
Unfortunetly, you can't adjust gamma on multi-monitor rigs. The best I can do is crank up the brightness and adjust the contrast specifically when playing on these tile sets. It's not a great solution. Everything takes on a white-washed effect which is lousy, but better than nothing.
it's playable, but I clearly prefer the tile sets of any other dungeon over BoC, simply because the lighting is crisper.
My L85 Ultimate Warder still runs around with a L14 "+50% light" medal in his backpack.
I used to temporarily fix it by cranking up the ingame gamma everytime I started playing. Then I eased up on the control center settings and it is all ok. I really think you should do the same OP. Try to readjust monitor settings manually too. They normally have major display settings tuned to around 50%. You may want to increase them a little.
Overall, I just prefer Steps of Torment over BOC because it's very apparent that more thought went into the layout of the design and the artwork. For example, in SOT, the floors are easily distinquished from walls both by color, the isometrics of the mortar, and the shadowing at the base of the walls. In addition, there are plenty of sources of illumination. Monsters, chests and the envirorment all have contrasting colors, which make them all very easy to identify. In comparison, BOC uses the same darned black obsidian skins for: walls, many monsters and chests, making it very hard to tell everything apart at a glance.
Most of this game has incredibly detailed artwork. For instance, have you ever noticed how much detail exists in Darkvale Gate? All the detail in the mattresses, ornamental rugs, and gruesome displays? Rooms have purposes. There are bedrooms, a kitchen, dining halls, mead rooms, sacrifice rooms, etc. The artist put a tremendous amount of time into all of those incredible stunning details. Though it's still dark, its easy to navigate because of all the fire burning torches, braziers and burning debris. BOC is really disappointing by comparison, where almost everything looks like a black obsidian shard in basically a long winding corridor.