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1. the hell hound have a higher treat generation than you, (its supposed to tank)
2. You have to invest alot to make the hellhound survive anything (probbably not the best for dmg but hey i like minnions and summoning thats why i play occultist)
for example i have like 60% increase on the hellhounds hp and it survives somewhat but i have to resummon it after like 2-3 big waves of enemies due to the lack of passive hp reg on the hellhound. (if it had hp reg i would probbably only have to resummon it during bossfights)
hope this helped somewhat. This is however only my personal oppinion :p
Thanks! So it looks like i'll have to grin and bear for a little while more, before i get better gear and a higher level. :3
Thanks for the tips, i still haven't invested 50 points into mastery and don't have the skills unlocked. I'll try to rush to it ASAP. :3
I currently have 3 points invested into the skill, should i max it?
1. Hellhound explodes when it dies, doing a ton of damage to nearby enemies.
2. Summons die whenever you resummon them.
You're not supposed to use Hellhound as a tank. You're supposed to use it as a bomb.
This is the intent here, Hellhound isn't meant to survive long fights. You should be re-summoning him everytime you run into a large crowd or elite just to force him to blow up. This is why his cooldown is much shorter than Briarthorn, which is meant to tank enemies.
Oh, so that's it. That's actually a good idea! Thanks, guys! :3
Also, now you are at rover camp - make sure you can get their first teir of armour by time you hit lvl 35, and buy the beast tincture pots for nuke. ...Later on you will have enough gold to use these all the time.
Thank you for the tip! :3
Well i agree with you there ..but i think the hellhound have a dual purpose when combined with Bonds of Bysmiel which gives your pets tons of extra health so i belive you can utalise this talent more if you have a pet you want to stick around and do "split damage" (some damage from the caster and some from the pet)
and if you intend to let it die to blow up for more damage it might be better to make it a little "weaker" and focus on chaos and fire damage for a more hard hitting explotion. (just me theori crafting here)
also: the explotion gives a debuff which reduce health of mobs caught in the explotion with 15%
does this debuff apply before or after the damage of the explotion?