Grim Dawn

Grim Dawn

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GhostWolf Jul 28, 2016 @ 7:21am
So how's the item trading scene looking in Grim Dawn?
As title suggests, I'm very curious what the Grim Dawn economy is like in terms of player to player trading. How rare are the best items in the game, what items are worth the most, and what kind of "reward" can a farm all day for the GG loot type player expect to get in terms of trading their finds to everyone else?

Also, how do people trade in the game? Back in old school Diablo 2 trading, you usually had to join "trade games" listed in the lobbies, or sit in the trading section of battlenet chat itself and spam your goods / sift through everyone elses posts hah. It wasn't the cleanest of trading environments but I loved it for years all the same, is that what Grim Dawn is like right now?

Let me know how trading works in this fine game fellas, would love to hear about it XD

Thanks for any input.
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Showing 1-15 of 70 comments
Knightmare Jul 28, 2016 @ 7:29am 
Grim Dawn trade is exactly same with diablo 2. You set up a game called trade or if you need a specific item like Grimoire of Og' Napesh you call your game like that. As for GG loot i would say legendary set items or such. Trade is usually done by trade 1 legendary for another.
GhostWolf Jul 28, 2016 @ 7:34am 
Originally posted by Ten-Mou:
Grim Dawn trade is exactly same with diablo 2. You set up a game called trade or if you need a specific item like Grimoire of Og' Napesh you call your game like that. As for GG loot i would say legendary set items or such. Trade is usually done by trade 1 legendary for another.

So there's no "currency" or an item that's valuable but common people end up using as a substitute currency like runes or SoJ's etc?

I feel just 1 item for another type trades is really... wierd, and doesn't take the economy too seriously in a way. Surely some items are used more often or more powerful than others, but it's just a problem of no real solid way to give things individual values from lack of currency objects to work with?

Maybe I have to see it to understand better, but I'm glad trading is alive and well, and sad that it's I guess, so... primative lmao.

mikeydsc Jul 28, 2016 @ 7:46am 
You are comparing a game made for MP to a game made for solo that has the capability to play MP.

SInce all files are saved locally rather than server side, there is no currency and it will never have any either.

So if you trade you can get hacked items easily or just go to main website and download a file with every item in game to use as you want.

There is an official forum post on main site for legit self found items
http://www.grimdawn.com/forums/showthread.php?t=35198 or
http://www.grimdawn.com/forums/showthread.php?t=35196 for SC items
and this post for HC http://www.grimdawn.com/forums/showthread.php?t=35199.

Thats about the extent of an economy in GD. Just know the source of your items if you are concerned about it.
GhostWolf Jul 28, 2016 @ 7:51am 
Well that's terrible then, a huge negative for Grim Dawn I might not be able to get over for any sort of long term consideration >_> unlucky, another close to godly game with a massive blemish.

Bah that actually really annoys me too because out of PoE / D3 / Grim Dawn, the one that had the largest appeal to me aesthetically was GD so far, and D3 second place, yet PoE is by far the best game to me personally based on what you just said about GD, and yet it looks the ♥♥♥♥♥♥♥♥♥ lol, how long will it be before an ARPG truly is the successor to D2...
Last edited by GhostWolf; Jul 28, 2016 @ 7:53am
mikeydsc Jul 28, 2016 @ 8:00am 
Ah well, each franchise has to start somewhere. Hopefully GD2 will have a more centralized role and an online community like the progression of the Diablo series. Until then I wouldnt over look this game, as its quite good if you are into H&S games genre. Possible best one on market atm.
Raviel Jul 28, 2016 @ 8:36am 
Originally posted by GhostWolf:
As title suggests, I'm very curious what the Grim Dawn economy is like in terms of player to player trading. How rare are the best items in the game, what items are worth the most, and what kind of "reward" can a farm all day for the GG loot type player expect to get in terms of trading their finds to everyone else?

Also, how do people trade in the game? Back in old school Diablo 2 trading, you usually had to join "trade games" listed in the lobbies, or sit in the trading section of battlenet chat itself and spam your goods / sift through everyone elses posts hah. It wasn't the cleanest of trading environments but I loved it for years all the same, is that what Grim Dawn is like right now?

Let me know how trading works in this fine game fellas, would love to hear about it XD

Thanks for any input.

there is trade forum on steam too, people post their trade requests there too.
this game more single player oriented, the drop rate is much higher than it was in Diablo 2 so you bound to find lots of legendary items by the time you complete ultimate, not sure about farming, never really done it in this game i usually find items while leveling different characters.

it's only hard when you need a particular item or set of items, then you may need to trade to get it as fast as possible, having a large item pool helps alot in those cases.

* There is "no cheat community" if you care about cheats, but i wouldn't bother, like if you can get any item in the game for free why would you waste time trading with actual people?

* The drop rate is quite good, i only have like 300 hours of gameplay, mostly just leveling charaters no dedicated farming and i think i have about 90% of all epics and 50% of all legendary items in the game, some a few copies of each. if you farm properly i'm sure you can get all the items you need even alone. (And you don't need perfect items just to complete the game, even greens can do it, but this depends on your build)
Last edited by Raviel; Jul 28, 2016 @ 8:36am
Aleksi Jul 28, 2016 @ 9:01am 
Originally posted by GhostWolf:
how long will it be before an ARPG truly is the successor to D2...
never :steamsad:
Raviel Jul 28, 2016 @ 9:03am 
Originally posted by monkey see monkey do:
Originally posted by GhostWolf:
how long will it be before an ARPG truly is the successor to D2...
never :steamsad:

Maybe they get griddy and try remastering Diablo 2 instead trying to fix Diablo 3.
GhostWolf Jul 28, 2016 @ 9:23am 
Originally posted by Raviel:
Originally posted by monkey see monkey do:
never :steamsad:

Maybe they get griddy and try remastering Diablo 2 instead trying to fix Diablo 3.
They're doing something Diablo related as far as i can tell. I keep seeing mentions of blizzard hiring for a Diablo project, if it's d2 remaster, all I can hope is that they don't kill what made it great and just do a bare minimum graphical update with less loopholes for hacks and exploits like bots. If it's... Diablo 4, well I'm not optimistic :P
turbodevil Jul 28, 2016 @ 9:43am 
Originally posted by GhostWolf:
Well that's terrible then, a huge negative for Grim Dawn I might not be able to get over for any sort of long term consideration >_> unlucky, another close to godly game with a massive blemish.
+ single player oriented, no lag
+ drop chances balanced around actually getting useful items
+ modding

- trading is pointless (note: game is about killing things and looting corpses)

I would say pros outweights cons.
GhostWolf Jul 28, 2016 @ 10:00am 
Originally posted by turbodevil:
Originally posted by GhostWolf:
Well that's terrible then, a huge negative for Grim Dawn I might not be able to get over for any sort of long term consideration >_> unlucky, another close to godly game with a massive blemish.
+ single player oriented, no lag
+ drop chances balanced around actually getting useful items
+ modding

- trading is pointless (note: game is about killing things and looting corpses)

I would say pros outweights cons.

drop chances being higher is a - to me
single player over multi is a - to me
modding is a fine based on being single player, but since I prefer multiplayer it's not "important" to me at all, not a - though.
trading gone is a - to me

Don't get me wrong I think the game was so close to being great, and is definitely still better than 99% of the stuff on steam and something im gonna get and sink hundreds of hours into, but that particular list of pros and cons is just totally misses the mark as to where my priorities lie personally =p

I feel so very sad that it's not a multiplayer, player driven economy arpg. I also hate how they removed trading from d3 but yeah, was really hopeful when i started this thread that this game might be the game I could spend my next 10k+ hours in.

powbam Jul 28, 2016 @ 10:05am 
Originally posted by GhostWolf:
I feel so very sad that it's not a multiplayer, player driven economy arpg. I also hate how they removed trading from d3 but yeah, was really hopeful when i started this thread that this game might be the game I could spend my next 10k+ hours in.
Yeah if you need a trading simulator, this is not it. It was not ever intended to cater to economists.

That said, I already have about 6k hours in GD, a lot of that has to do with it being the way it is.
GhostWolf Jul 28, 2016 @ 10:26am 
Originally posted by powbam:
Originally posted by GhostWolf:
I feel so very sad that it's not a multiplayer, player driven economy arpg. I also hate how they removed trading from d3 but yeah, was really hopeful when i started this thread that this game might be the game I could spend my next 10k+ hours in.
Yeah if you need a trading simulator, this is not it. It was not ever intended to cater to economists.

That said, I already have about 6k hours in GD, a lot of that has to do with it being the way it is.
ok, you're a condescending ass, glad you enjoy the game playing single player, but just because some other people see the potential the game has for much more (and easily done at that) doesn't mean they are a niche crowd with shallow tastes that need not be "catered" to. You call the multiplayer trading environment a "trading simulator" I could call the 6k hours playing single player with very little player to player competition and easy drop rates "jacking off" just as easily.

Also you don't know what the devs truly intended or why they intended things be the way they ended up. It could very easily be a money thing, and even if they had something against trading for some stupid reason, to that I just say, well no ones perfect. I'm all for alternate game modes, and I don't actually have anything against the game the way it is, I just think that should be one mode of play, and multiplayer with trading be another, and they would be far more successful if they did that. In fact, I'd bet big money that they would be more successful with -just- multiplayer and trading and no single player mode, but I see no reason to "all-in" on one over the other anyway.

D2 had single player, and it was such a niche crowd compared to multiplayer, but they were still legit gamers.
powbam Jul 28, 2016 @ 11:00am 
Hmm. Interesting. Wasn't even trying to be condescending but whatever floats yer boat jerky.

And actually I do know a great deal about what they intended. I've been following and reading the forums and dev comments for quite some time.

While money in the beginning for them has some aspect of going the way they went (as well as the game engine in use and it's own limitations) they also determined that they did not want the game to have any focus on economy. It was intentional more or less, as well as the strong focus on the single-player aspect while the multi-player was only to be about having a way to hop in and play with your friends.

Sure they might be "more" successful going just mp but their goal was to create an old school single-player diablo-style arpg that supported modding.

Servers and maintaining servers isn't a cheap proposition. Who knows, maybe now that they got some ground under their feet, one day they'll make GD2 and it will support this aspect.

You also shouldn't assume that it's "easily done" (People that usually have no concept of how "easy" it really is tend to say things like this. Alot). It most certainly is not. Not only does it require a lot of money they would likely have to reprogram a lot of the game for it. So lots of money, lots of time. And totally in the opposite direction from where they were headed with GD.
Last edited by powbam; Jul 28, 2016 @ 11:27am
turbodevil Jul 28, 2016 @ 12:15pm 
Originally posted by GhostWolf:
Also you don't know what the devs truly intended or why they intended things be the way they ended up.
Crate admitted on their forums (or was it interview?) that they target singleplayer selffound as their niche.

Edit - found link: http://www.gamasutra.com/view/news/269661/How_Grim_Dawn_carved_a_niche_in_the_competitive_action_RPG_genre.php


Your assertion that aRPG is 'truly great' as multiplayer economy driven game is simply wrong, as every poll on these games proves players prefer to solo even despite multiplayer boons.

Multi is usually totally unbalanced laggy godmode where you can't see a thing.

Not to mention dispartity in player's power. You progress your char only to feel completely irrelevant compared to FotM build of other guy who plays 24/7... or end up carrying group of leechers.

Economy in aRPG... yeah, god forbid you find gear to wear while playing the game. It's much more fun if your progression is gated behind 3rd party search engine you browse for upgrades competing with credit card warriors.

I get it, it makes ppl feel their progression is relevant, their levelled character gets importance, gathered wealth has value... I know, I fall for that when playing games like PoE... but then I read botting guides or see bots, cheaters, leechers, scammers and rwt-ers everywhere, getting away with it. And realise: I just want to kill things and loot corpses. Community sucks.

To each his own, I guess. I'm glad there are many games targetted at different audiences.
Last edited by turbodevil; Jul 28, 2016 @ 12:33pm
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Date Posted: Jul 28, 2016 @ 7:21am
Posts: 70