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So there's no "currency" or an item that's valuable but common people end up using as a substitute currency like runes or SoJ's etc?
I feel just 1 item for another type trades is really... wierd, and doesn't take the economy too seriously in a way. Surely some items are used more often or more powerful than others, but it's just a problem of no real solid way to give things individual values from lack of currency objects to work with?
Maybe I have to see it to understand better, but I'm glad trading is alive and well, and sad that it's I guess, so... primative lmao.
SInce all files are saved locally rather than server side, there is no currency and it will never have any either.
So if you trade you can get hacked items easily or just go to main website and download a file with every item in game to use as you want.
There is an official forum post on main site for legit self found items
http://www.grimdawn.com/forums/showthread.php?t=35198 or
http://www.grimdawn.com/forums/showthread.php?t=35196 for SC items
and this post for HC http://www.grimdawn.com/forums/showthread.php?t=35199.
Thats about the extent of an economy in GD. Just know the source of your items if you are concerned about it.
Bah that actually really annoys me too because out of PoE / D3 / Grim Dawn, the one that had the largest appeal to me aesthetically was GD so far, and D3 second place, yet PoE is by far the best game to me personally based on what you just said about GD, and yet it looks the ♥♥♥♥♥♥♥♥♥ lol, how long will it be before an ARPG truly is the successor to D2...
there is trade forum on steam too, people post their trade requests there too.
this game more single player oriented, the drop rate is much higher than it was in Diablo 2 so you bound to find lots of legendary items by the time you complete ultimate, not sure about farming, never really done it in this game i usually find items while leveling different characters.
it's only hard when you need a particular item or set of items, then you may need to trade to get it as fast as possible, having a large item pool helps alot in those cases.
* There is "no cheat community" if you care about cheats, but i wouldn't bother, like if you can get any item in the game for free why would you waste time trading with actual people?
* The drop rate is quite good, i only have like 300 hours of gameplay, mostly just leveling charaters no dedicated farming and i think i have about 90% of all epics and 50% of all legendary items in the game, some a few copies of each. if you farm properly i'm sure you can get all the items you need even alone. (And you don't need perfect items just to complete the game, even greens can do it, but this depends on your build)
Maybe they get griddy and try remastering Diablo 2 instead trying to fix Diablo 3.
+ drop chances balanced around actually getting useful items
+ modding
- trading is pointless (note: game is about killing things and looting corpses)
I would say pros outweights cons.
drop chances being higher is a - to me
single player over multi is a - to me
modding is a fine based on being single player, but since I prefer multiplayer it's not "important" to me at all, not a - though.
trading gone is a - to me
Don't get me wrong I think the game was so close to being great, and is definitely still better than 99% of the stuff on steam and something im gonna get and sink hundreds of hours into, but that particular list of pros and cons is just totally misses the mark as to where my priorities lie personally =p
I feel so very sad that it's not a multiplayer, player driven economy arpg. I also hate how they removed trading from d3 but yeah, was really hopeful when i started this thread that this game might be the game I could spend my next 10k+ hours in.
That said, I already have about 6k hours in GD, a lot of that has to do with it being the way it is.
Also you don't know what the devs truly intended or why they intended things be the way they ended up. It could very easily be a money thing, and even if they had something against trading for some stupid reason, to that I just say, well no ones perfect. I'm all for alternate game modes, and I don't actually have anything against the game the way it is, I just think that should be one mode of play, and multiplayer with trading be another, and they would be far more successful if they did that. In fact, I'd bet big money that they would be more successful with -just- multiplayer and trading and no single player mode, but I see no reason to "all-in" on one over the other anyway.
D2 had single player, and it was such a niche crowd compared to multiplayer, but they were still legit gamers.
And actually I do know a great deal about what they intended. I've been following and reading the forums and dev comments for quite some time.
While money in the beginning for them has some aspect of going the way they went (as well as the game engine in use and it's own limitations) they also determined that they did not want the game to have any focus on economy. It was intentional more or less, as well as the strong focus on the single-player aspect while the multi-player was only to be about having a way to hop in and play with your friends.
Sure they might be "more" successful going just mp but their goal was to create an old school single-player diablo-style arpg that supported modding.
Servers and maintaining servers isn't a cheap proposition. Who knows, maybe now that they got some ground under their feet, one day they'll make GD2 and it will support this aspect.
You also shouldn't assume that it's "easily done" (People that usually have no concept of how "easy" it really is tend to say things like this. Alot). It most certainly is not. Not only does it require a lot of money they would likely have to reprogram a lot of the game for it. So lots of money, lots of time. And totally in the opposite direction from where they were headed with GD.
Edit - found link: http://www.gamasutra.com/view/news/269661/How_Grim_Dawn_carved_a_niche_in_the_competitive_action_RPG_genre.php
Your assertion that aRPG is 'truly great' as multiplayer economy driven game is simply wrong, as every poll on these games proves players prefer to solo even despite multiplayer boons.
Multi is usually totally unbalanced laggy godmode where you can't see a thing.
Not to mention dispartity in player's power. You progress your char only to feel completely irrelevant compared to FotM build of other guy who plays 24/7... or end up carrying group of leechers.
Economy in aRPG... yeah, god forbid you find gear to wear while playing the game. It's much more fun if your progression is gated behind 3rd party search engine you browse for upgrades competing with credit card warriors.
I get it, it makes ppl feel their progression is relevant, their levelled character gets importance, gathered wealth has value... I know, I fall for that when playing games like PoE... but then I read botting guides or see bots, cheaters, leechers, scammers and rwt-ers everywhere, getting away with it. And realise: I just want to kill things and loot corpses. Community sucks.
To each his own, I guess. I'm glad there are many games targetted at different audiences.