Grim Dawn

Grim Dawn

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tm0Lif3 Oct 7, 2016 @ 11:40pm
Question about proccing
Let's say i have Belgothian Shears, Amarasta Quick Cut, Whirling Death, Execution. All at 20% chance to proc.

Q1. Can all of them proc individually? If with 1 swing, let's say Belgothian Shears and Amarasta proc.. will both of them proc?

Q2. Let's say only 1 proc allowed (no multiple procs allowed), then the game has to pick which skill proc in a given order. So let's say Belgothian Shears proc then it applies the proc and no other proc being considered?

Q3 If i assign a devotion skill that has 15% chance to proc (eg. Falcon Swoop) and i assign the skill to proc with Belgothian Shears. How does it work? Falcon Swoop procs on 15% chance on Attack. So does that mean when FS procs, Belgothian Shears must also procs to trigger it (another 20% chance) ? If so then then proccing suxs big time?. 2 layers of proccing and 3 skills each at 20% chance competing with each other to proc.
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Gus the Crocodile Oct 8, 2016 @ 12:24am 
1. Only one skill that replaces "default weapon attacks" can trigger at once. This type of skill is often referred to as a "WPS" or "weapon pool skill".

2. It's called a pool because they aren't checked separately in order, their chances are placed together into one total pool of possible attacks, the game rolls the dice once, and one result comes out.

So initially, you can think of it as if the game is rolling a number between 1 and 100, and no matter what it rolls, you will get the basic attack.
Then you add some points in Shears, and now if the game rolls between 1 and 20 you perform Shears, 21-100 and you perform the basic attack.
Add some points in Execution and now it's 1-20 Shears, 21-40 Execution, 41-100 basic attack.
And so on.

If you happen to get enough of these skills that the total 'pool' of chances goes over 100, that's fine, the game just starts rolling between 1 and whatever the new maximum is (no more basic attacks at this point), so the chances all get normalised downward a little bit.

3. In this example, yes, Shears will trigger 20% of the time, and Falcon Swoop will trigger on 15% of those attacks, which is what, 3% of the time in total. So yes, that absolutely is less chances to trigger than if you'd bound it to another skill, but sometimes it's a bit of a "you take what you can get" situation because some builds just won't have enough other active skills to assign devotions to. Note also that devotion skills can have cooldowns, so sometimes those "extra" chances to trigger that you may have got using a different attack would have been wasted anyway.

But yeah, sometimes it's not the best use of your skill and devotion points, and you just have to factor that into your choices.

Personally I've found that I tend to attack fast enough when dual-wielding that proc-on-proc situations like this still end up going off often enough for my liking, but then I'm not the kind of player who bothers playing Legendary so I don't really care about complete optimisation. In any case, you can always test things out and refund the points if you don't like the result.
mikeydsc Oct 8, 2016 @ 6:22am 
3 - Supposedly this chance was adjusted so devotions would have a higher chance to trigger more often on skillls that had a low chance to trigger to make themn worthwhile a couple patches ago.
tm0Lif3 Oct 8, 2016 @ 7:41am 
hey thanks guys for the explanations!. hmm it makes me think going dual-wield is a bad choice :/. i love dual-wielding.. currently a trickster (seems like not popular). biggest con there's no kraken-like devotion for dual-wield. kinda suxs.
powbam Oct 8, 2016 @ 10:16am 
Heh. Dual-wield is definitely not a bad choice.
tm0Lif3 Oct 15, 2016 @ 3:10am 
hey all. i got some related proc question. again.. if i have two gear that procs SAME lightning bolt skill on critical attack, does it stacks? let's say a belt and another a ring?
Last edited by tm0Lif3; Oct 15, 2016 @ 3:14am
DeadlyDanDaMan Oct 15, 2016 @ 3:50am 
Originally posted by tm0Lif3:
hey all. i got some related proc question. again.. if i have two gear that procs SAME lightning bolt skill on critical attack, does it stacks? let's say a belt and another a ring?

No. They are treated as seperate attacks.
tm0Lif3 Oct 15, 2016 @ 4:14am 
Originally posted by DeadlyDanDaMan:
Originally posted by tm0Lif3:
hey all. i got some related proc question. again.. if i have two gear that procs SAME lightning bolt skill on critical attack, does it stacks? let's say a belt and another a ring?

No. They are treated as seperate attacks.

which means it stacks then? since it's separate attacks? it means the lightning bolt is going to proc twice right?
Legion Oct 15, 2016 @ 4:49am 
Originally posted by tm0Lif3:
Originally posted by DeadlyDanDaMan:

No. They are treated as seperate attacks.

which means it stacks then? since it's separate attacks? it means the lightning bolt is going to proc twice right?

They each have their own independent chance to proc.
tm0Lif3 Oct 15, 2016 @ 6:23am 
Originally posted by prometheus.mh:
Originally posted by tm0Lif3:

which means it stacks then? since it's separate attacks? it means the lightning bolt is going to proc twice right?

They each have their own independent chance to proc.

i dont understand. let's say both proc on critical.. there's no chance on crtiical. it's 100% chance. so by my understanding both should proc?
Legion Oct 15, 2016 @ 6:44am 
Originally posted by tm0Lif3:
Originally posted by prometheus.mh:

They each have their own independent chance to proc.

i dont understand. let's say both proc on critical.. there's no chance on crtiical. it's 100% chance. so by my understanding both should proc?

It means if you have two identical procs that they can each proc on their own, they don't necessarily have to proc together but in my experience they can provided of course they aren't attack replacers.
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Date Posted: Oct 7, 2016 @ 11:40pm
Posts: 10