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electrocute v/s lightning
What's the difference between these? I'm trying to open up a shaman/lightning build and right now all my attacks deal lightning damage (none of the descriptions say electrocution) what's the difference between an item that says %10 Electrocute Damage and %10 Lightning Damage, and will the %10 Electrocute Damage work as a bonus for my attacks that have Lightning (but not Electrocute) in the name?

I'm GUESSING that the distinction is with say, the commando, who can do electrocution attacks that are not lightning, and so a lightning shaman could benefit from an electrocution magic item bonus but a commando couldn't benefit from a lightning magic item bonus with stun jacks? So if my guess is correct, electrocution magic stat is better as it is more useful to more builds?

Thanks :)
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Showing 1-10 of 10 comments
Zamus Sep 30, 2016 @ 1:33am 
For what I gather from the guide, electrocute is a DoT similar to a burning status, however lightning and electrocute damage increases are individual, meaning lightning damage will not increase the electrocute dmg, likewise electorcute bonuses do not affect your lightning damage.

Also it seems unlike most RPGs, the DoT is not applied by a chance on your elemental attacks and you actually need a skill that actually states it applies electrocute damage, like storm touched for the shaman.
Originally posted by Zamus:
For what I gather from the guide, electrocute is a DoT similar to a burning status, however lightning and electrocute damage increases are individual, meaning lightning damage will not increase the electrocute dmg, likewise electorcute bonuses do not affect your lightning damage.

Also it seems unlike most RPGs, the DoT is not applied by a chance on your elemental attacks and you actually need a skill that actually states it applies electrocute damage, like storm touched for the shaman.
Thank you :)

I also had a quick noob question, does anybody actually use shields in the game? seems like the caster offhands have much better stats even for a fighter, my bank has magic shield drops cluttering it, my thinking was save the highest statted stuff for future characters but it's completely full now
Last edited by † Jack † Jesus Saves †; Sep 30, 2016 @ 3:19am
mikeydsc Sep 30, 2016 @ 6:05am 
From http://www.grimdawn.com/guide/gameplay/combat.php#q10
Explains most combat mechanics well

Shields are the definitive defensive option for the off-hand. When you are struck by an attack with a shield equipped, you will have a chance to block some of the damage (shields can block any damage type). When this occurs, you will be unable to block again until the shield’s Block Recovery time has expired. This cooldown can be reduced through various skills and equipment.

Some abilities can use the shield when striking, rather than your weapon. In this case, the % Weapon Damage component of the ability will use the shield’s damage rather than your main-hand.
Halcyon Sep 30, 2016 @ 6:55am 
I can verify Zamus's explanation. Electrocute is the DoT that deals lightning damage. The DoTs are as follows in the format of 'damage type = DoT'

physical = internal trauma
pierce = no DoT
fire = burn
ice = frostburn
lightning = electrocute
acid = poison
vitality = life leech
chaos = no DoT
aether = no Dot

Resistances apply to both parts of a category. For example, fire resistance is applied to burn as well. However, +%Damage does not apply across a category, +%burn and +%fire are separate and only affect their corresponding damage type.
THanks guys, but then +%elemental will work both for lightning AND electrocute right? Raising my +%elemental with IEE->Overlord, and Wind Devil uses Electrocute and Primal Strike uses Lightning :hmm:
Halcyon Sep 30, 2016 @ 7:25am 
+% elemental does not affect DoTs unfortunately, only the basic damage types fire, ice, lightning
Originally posted by SirJack deO'Neill:
THanks guys, but then +%elemental will work both for lightning AND electrocute right? Raising my +%elemental with IEE->Overlord, and Wind Devil uses Electrocute and Primal Strike uses Lightning :hmm:
Sorry for the stupid question... I see in my stats that it does not apply +%elemental to electrocute :( don't really understand why it wouldn't.
Safarel Sep 30, 2016 @ 8:35am 
Originally posted by Halcyon:
pierce = no DoT
lol wut?
pierce = bleed
Halcyon Sep 30, 2016 @ 8:36am 
Originally posted by Safarel:
Originally posted by Halcyon:
pierce = no DoT
lol wut?
pierce = bleed

oops, forgot bleed xD
Robert Zerker Sep 30, 2016 @ 11:01am 
Bleed is a totally separate thing from pierce.

I assume : %elemental resistances helps you lower the amount of damage receive from either Burn/frostburn/electrocute (but does not reduce the amount of time those are applied)

If that above is true, you see that pierce resistance has nothing to do with bleed. As bleed has its own resistance.

Also : Vitality (direct damage) -> Vitality decay (DoT)

Life/energy leech are also depedent on their own resistances.
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Date Posted: Sep 30, 2016 @ 1:13am
Posts: 10