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Only thing im trying to focus on at all is Fire/Lightning damage since im using Fireshot. I was just kinda experimenting with Eye, since I think it looks kinda cool.
Also, on Elemental Damage, it splits 33/33/33 between fire, cold and lightning? Sooo, that means if I see 10% Elemental Damage, then that is 3% to each? Elemental Damage kinda sux, and its better to focus on one?
10% increased all damage = 110 fire
10% elemental damage = 110 fire
10% fire damage = 110 fire
If you deal 100 elemental damage: (33 fire / 33 ice / 33 lightning)
10% increased all damage = 110 elemental (36.6 fire / 36.6 ice / 36.6 lightning)
10% elemental damage = 110 elemental (36.6 fire / 36.6 ice / 36.6 lightning)
10% increased fire = 103.3 (36.6 fire / 33 ice / 33 lightning)
Element damage can be harder to scale since it doesn't benefit much from individual element increases, but it can utilize more flat elemental damage sources because it scales all of it the same.
No it doesn't but one of GDs (well most arpgs) core concepts is that super focusing a build to be good at one thing is nearly always better than spreading a build to thin. This also counts for what damage you decide to focus on. If you for example super focus on fire its far easier to support that through gear and devotion choices than trying to equally accommodate cold and lightning as well.
There are a few niche class combos that work around elemental (usually arcanists) but generally as a commando your focus should be physical and fire with a touch of lightning (basically ignore the lightning it will get incidental boosts from your other gear most likely)
Im also in the process of unlocking Olerons skill at the end of the Soldier tree, under the assumption that all that IT damage will actually be worth a hoot once I get there. Otherwise, I just wasted like 6 levels worth of skill points for something that wont be that useful.
My Burn says 0, or its a very low number, but ive got a % to it. How does Burn/Electrocute and that work? It goes off even if I dont really have any? What does and doesnt get displayed in that damage stat card?
And where does Brimstone drop? And is that any good as far as Rifles go? I have legit got like every other set in the game, or pieces of them, but no brimstone pieces. I guess thats about right, considering im a Commando. Prolly gotta go start an Assassian character or something, then it will drop first thing.
Note that some weapons do have fire as base damage. Like ulzuin's set weapon, or the MI rifle called ugdenbog flamethrower that drops from the big treeman enemies from AOM area. Some fleshwarped enemies also drop a MI rifle that's full fire damage. Aslo devils crossing faction vendor sells devil's musket which is good for this purpose. There are plenty of options if you keep your eyes open or know where to look from.
I had a Devil Musket, it felt weak though. Also, what procs dots? They just proc on thier own when firing with 100%? Or is there some status proc chance? Though I should be using that Devil Musket? I rerolled my character, but I had one before, and it felt like it was doing ok.
My current burn mod is 340%, im lvl 43 atm. Burn damage only says 81 though. I am using Ulzuins buff from the Demo tree.
The reason devil's musket might have felt weak is probably because the rest of your gear/skills/devotions don't support fire damage enough. You mean ulzuin's chosen? It works only with certain skills from demo tree, it doesn't affect anything else. Flame touched on the other hand works with everything. I suggest reading all the skill descriptions etc very carefully.
Honestly, I do, those descriptions are really quite vague and leave me with more questions than answers.
It's very different mechanic from any other arpg i've played so maybe that's what confusing you?
Whats confusing me is I have 900 Trauma Damage. However, I look in my character sheet and down in the damage types it says 132-162, and hover over Fire Strike it says like 231-282 Trauma damage. However, add up the damage I got from Devotion I have 490+410 Trauma from Devotion and buffs. Never mind when my Bull Charge skill procs it says 1307 more. Then ive got +464% Trauma Damage, and well, 900+464% is not 132-162, nor is it 231-282. Its more like, oh.....3600 something?
And my Physical is the same thing. I just equipped the Devil Musket, and my Physical reads 0 with +377%, but hover over Fire Strike I have 314.
Sooo, like which is it? And how is this game calculating my damage? Do I have as much damage as I have when I add up all my sources of damage or do I not? How can I be sure how mcuh damage I even have when its different in different parts of the UI?
Then if my Physical number in the damage types list reads 0, then the 10% Physical to Fire Conversion from Devil bullets is useless?