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No, it's just poor game design.
Take Morrowind, for example. It has much less hand-holding than Grim Dawn but also has much better quest design. In Morrowind, you're actually given descriptive quest descriptions. It doesn't hold your hand, but gives you the tools to figure out where the quest is yourself.
Grim Dawn doesn't give any tools. The quests just say "Go to XYZ Area and do this", with XYZ area often being a giant open area. You go to that area, kill nearly every mob in the area, and then you're a couple levels above whatever quest so there's never any challenge presented in the quest aside from just mindlessly wandering around.
Seems like the quests in Grim Dawn were slapped together in a few minutes. I noticed multiple instances where the quests aren't even actually where the quest log says they're supposed to be. They really should go back and flesh things out a bit more, and maybe clean it up (coming from someone who beat the game btw).
The "press x to win generation" comment is accurate. You can list any game you want as a counterpoint, but the answer for one game that's targeted at one audience is not the answer for every game and audience.
Nothing about this comment makes any sense. There's nothing intrinsic to Grim Dawn that quests are supposed to be hard to find. There's nothing it adds to the game and there's nothing to support your argument that it was even intentional.
This was never the case in Titan Quest, or any of the games it was inspired from. It genuinely seems like a mistake on the developer's part.
No, I'm talking about the quest system actually. First time beating Grim Dawn I realized I didn't even finish half the quests. Second time through (which is right now), I'm figuring out why. The quests are hidden around the map, often not in areas described by the NPC. If you'd like I can boot the game up for the game and give you more specific examples aside from "first quest with 3 mini bosses". But if you played the game you probably should know exactly what I'm talking about
I mean, I understand if you got lucky finding many of them and think "oh, well, I like this game so I have to defend it". But how can you defend quests not being in the spots described by the NPC with no other indicators?
Reminds me of Silent Hill 2, where in spot in the game you have to drop an item down some garbage chute to proceed. They don't really give any indicators that you're supposed to do it, you're just supposed to know through hours of trial and error.
Meanwhile, all the younger kids these days just play games with a walkthrough in hand and can't really seem to understand when people are frustrated when they can't find things in games. Literally, the only challenge I've even discovered in this game, is finding some quests. I don't even think I've ever even died in this game, even with veteran mode.
The next one complaining about the game being too easy even on veteran mode...
My guess is that you will have to reroll your character in Elite or Ultimate if it's your first one because somehow you will be hitting a wall somewhere unless you got a perfect understanding from the very beginning of what the game is going to throw at you. Normal is the difficulty where players are supposed to get the hang of things. Veteran is normal 1.5 if you want a bit of a challenge right away. Normal in Path of Exile is similar by the way. That's how those games are designed, usually. The higher difficulties is where the interesting loot and challenge come into play.
Being "poor" is subjective. Grim Dawn developers seem to have designed the quest to foster exploration and free thinking, as opposed to the being led by the nose like a good little lemming each generation suffers more and more from.
http://steamcommunity.com/sharedfiles/filedetails/?id=636468301
But, it will get easier and easier in time, because maps are not randomly generated.
Quest: Something for Nothing "In the hopes that you will go out there and put down the fallen soldiers Farros, Jillius and Neggan, who are still roaming around Wightmire..." (Screenshot -> http://images.akamai.steamusercontent.com/ugc/477771552690611519/69DAC83065867E41AC3CC385C842BA8F15220B7B/ )
Here's a screenshot of me just having fully explored Wightmire, indicated by the green on the map (for the 3rd time, I might add)
http://images.akamai.steamusercontent.com/ugc/477771552690611383/C805B0F57EDA856F2503D7F3108AB23BA014E63A/
This leaves me with 2 conclusions: either the quest log doesn't accurately depict where the quest actually takes place, or either the game's just bugged.
I would love to start the game out on Elite or Ultimate. Too bad you can't. Maybe it didn't occur to you that perhaps not everyone wants to grind for 20 hours before getting to the challenge.
I appreciate that. Maybe I'll download it. Honestly, I don't care about the lack of challenge. Very rarely do ARPG's have challenging campaign modes until 20+ hours in, on unlocked difficulties. One thing I really liked about Titan Quest is that the game actually presented decent challenge right out of the box.
I'm just saying when most of the challenge built into the first 20 hours of the game is just finding the quests, then perhaps there's a problem.
It's not a lot of fun using walkthroughs to play through games IMO. Btw, I looked at the guide and it doesn't even seem to have the info on the quest I used on my example...
/topic