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In other words:
Having no greedy monetization and time-gated fomo events, is a plus in my book.
If that's the price for an endgame like GD has, i'm willing to pay.
But as always..
There's no accounting for taste.
SR is not great, imo, as it only works for builds that move quickly. It's not if you can clear it, it's if you're fast. Then they walled off 3 skill points in it, so you WILL do it, like it or not, or you'll never finish your character, which was a pretty crappy thing to do.
Crucible needs speed up/slow down options. Perhaps on the +/- buttons. Otherwise it's okay.
Most of the game is pretty great as far as endgame bosses, imo.
Don't undervalue it man, we ain't got much left out there as it is that isn't some scheme-to-ur-last-penny games.
+1
i wish we had more games like this that weren't live service, hell i wouldn't mind it if they constantly released new expansions for the game similar to what paradox does with their strategy games and still release expansions for 7 year old games. That way you still get new content but it's not locked or on a time limit and you can take your time.
Simply put if a game utilizes fomo i just won't buy it to begin with.
If you're looking for other end goals, the über bosses are there. I think I've only managed to kill one - once. They're still on my to do list after 1400 hours :P End game is fine IMO. It's not necessarily bad that you can 'finish' a character and move on to something else.
if you don't play hardcore you miss the grim part of grim dawn
I don't play hardcore because I want to miss the part where I jump off a cliff after watching a 300 hour character get deleted because of an ill timed sneeze.
*some exaggeration for emphasis
"My only gripe" which i've about Endgame, then again i feel like that's for majority of these type of Games, is, how it's mostly emphasis on the Performance-Based players. What i do mean by that? What i really enjoy about HnS/ARPG's to check each nook and corner of a Map i "Explore" and get exciting drops while killing monsters (not at the end when i decide to "stop") in randomized enviroment (either map or map-order). That's why i kinda in D3 prefered the normal Rifts way over G-Rifts, and if it comes down to an "Endgame- Mode" i liked Torchlight 1+2 with Endless-Dungeon and Mapworks most so far. (So i kinda would like a Shattered Realm without the Timer and Stuff, and proper exploring this maps and kill all monster/get item drops.) But the Endgame as a whole is pretty rich / varied.
I couldn't have said it better. I'm glad and grateful to have a content complete package that doesn't dangle a carrot on a stick in front of its playerbase or have them chasing the dragon ("I need to log in for my daily bonus/seasonal event/etc") as so many other games do these days.
Grim Dawn is a modern classic and I appreciate the fact that it respects my time and dare I say respects me as the player.