Grim Dawn

Grim Dawn

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Goonbag Jun 3, 2022 @ 1:36am
Endgame is the downfall of this game
I enjoyed playing through the campaign. But the lack of endgame is where it drops off. If it had a more expansive endgame system like POE I'd be hooked.
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Showing 1-15 of 34 comments
MedeaFleecestealer Jun 3, 2022 @ 1:48am 
Endgame is hunting Nemesis bosses, doing the Crucible add on runs and delving into the Shattered Realm in the Forgotten Gods content. More than enough considering most players don't even get out of Normal difficulty before they move on to other games.
peetski Jun 3, 2022 @ 4:34am 
But see this game doesn't need you to be hooked, just have a nice time, roll some characters put a few days in, that is fine. You can stop by after the one month Poe fizzle, and enjoy a slower pace if you want although it is a bit quicker than when it began. Poe needs you to be hooked as they need recurring revenue from same player base and it has all sorts of endgame risks/rewards for the big endorphin junkies out there. Also, a much larger team over there to devote to it whereas this team was a handful in comparison so they had to focus on two expansions and a narrower set of endgame play. But don't forget there are mods for this game, a Diablo 2 mod and others. I haven't tried any yet myself but plan to.
Last edited by peetski; Jun 3, 2022 @ 4:37am
Rikkore Jun 3, 2022 @ 9:04am 
I mean you have SR which is like GRs in D3. you have superbosses you can try to do as well and you also have the grind for loot to complete your character so I dont think endgame is lacking. D2 has the same endgame where you just keep doing Chaos/baal/Trav/Cow runs for loot and thats it really add in a few ubers.
ViperClaw Jun 3, 2022 @ 9:21am 
"Seasons" come with downsides in many, many games. And i'm glad GD is a complete buy to play experience.


In other words:

Having no greedy monetization and time-gated fomo events, is a plus in my book.

If that's the price for an endgame like GD has, i'm willing to pay.


But as always..

There's no accounting for taste.
Spud the Spud Jun 3, 2022 @ 5:03pm 
Eh. Half and half. Imo,

SR is not great, imo, as it only works for builds that move quickly. It's not if you can clear it, it's if you're fast. Then they walled off 3 skill points in it, so you WILL do it, like it or not, or you'll never finish your character, which was a pretty crappy thing to do.

Crucible needs speed up/slow down options. Perhaps on the +/- buttons. Otherwise it's okay.

Most of the game is pretty great as far as endgame bosses, imo.
Remnant Melody Jun 3, 2022 @ 5:21pm 
The fact you can just buy, jump right in and play without any advertisements and FOMO predatory bullcrap.. is something I think is way to undervalued in a lot of gamers. I for one just enjoy firing up the game on a whim and knowing it'll still be there when i come back.. without having to feel "left behind" because I didn't second-job a game. GD does have things to do endgame, but since it is a finished game and not a "games as service" or whatever, it'll never feel like it does to people who live in the current era of gaming, sadly.

Don't undervalue it man, we ain't got much left out there as it is that isn't some scheme-to-ur-last-penny games.
Blinkybubs Jun 3, 2022 @ 7:55pm 
Some people like collecting loot as well, like completing sets, etc.
DeathSpectrum Jun 3, 2022 @ 8:22pm 
Originally posted by MedeaFleecestealer:
Endgame is hunting Nemesis bosses, doing the Crucible add on runs and delving into the Shattered Realm in the Forgotten Gods content. More than enough considering most players don't even get out of Normal difficulty before they move on to other games.
i started on Vet difficulty because i'm a true heretic purging Chad :DWskull:
Freak4Leeks Jun 4, 2022 @ 12:07am 
Originally posted by ViperClaw:
"Seasons" come with downsides in many, many games. And i'm glad GD is a complete buy to play experience.


In other words:

Having no greedy monetization and time-gated fomo events, is a plus in my book.

If that's the price for an endgame like GD has, i'm willing to pay.


But as always..

There's no accounting for taste.


+1

i wish we had more games like this that weren't live service, hell i wouldn't mind it if they constantly released new expansions for the game similar to what paradox does with their strategy games and still release expansions for 7 year old games. That way you still get new content but it's not locked or on a time limit and you can take your time.

Simply put if a game utilizes fomo i just won't buy it to begin with.
Slapstick Jun 4, 2022 @ 1:08am 
Once I've killed all nemesis bosses, ran all skull key dungeons and tunneled through shattered realms - I pretty much consider myself done with the character. I can keep going, sure, but I'd rather roll another build and try out something new.

If you're looking for other end goals, the über bosses are there. I think I've only managed to kill one - once. They're still on my to do list after 1400 hours :P End game is fine IMO. It's not necessarily bad that you can 'finish' a character and move on to something else.
Wintermute Jun 4, 2022 @ 10:22am 
POE endgame is one of a kind. It's a shame it's in POE though, and not in some actually good game.
gereforte Jun 4, 2022 @ 1:31pm 
endgame for me was hardcore ultimate...good job!


if you don't play hardcore you miss the grim part of grim dawn
Spud the Spud Jun 4, 2022 @ 6:22pm 
Originally posted by gereforte:
endgame for me was hardcore ultimate...good job!


if you don't play hardcore you miss the grim part of grim dawn

I don't play hardcore because I want to miss the part where I jump off a cliff after watching a 300 hour character get deleted because of an ill timed sneeze.

*some exaggeration for emphasis
I dunno, for me in terms of Grim Dawn it's rather the opposite, i personally found it had so far one of the best "Endgames" in the ARPG/Hack'n'Slay department due how much vareity it "potentially" offers to you. You aren't bound to one single thing like most other games, but rather gives a Farming-Routes, Rougelike-Dungeons, Superbosses in Basegame, a Wave-Suvive-Mode with Crucible and the whole Grift-Experience with Shattered Realm. Not to mention the immense Replaybility to try new Maystery-Combos/Classes with different Builds.

"My only gripe" which i've about Endgame, then again i feel like that's for majority of these type of Games, is, how it's mostly emphasis on the Performance-Based players. What i do mean by that? What i really enjoy about HnS/ARPG's to check each nook and corner of a Map i "Explore" and get exciting drops while killing monsters (not at the end when i decide to "stop") in randomized enviroment (either map or map-order). That's why i kinda in D3 prefered the normal Rifts way over G-Rifts, and if it comes down to an "Endgame- Mode" i liked Torchlight 1+2 with Endless-Dungeon and Mapworks most so far. (So i kinda would like a Shattered Realm without the Timer and Stuff, and proper exploring this maps and kill all monster/get item drops.) But the Endgame as a whole is pretty rich / varied.
Virgil Jun 5, 2022 @ 8:26am 
Originally posted by ViperClaw:
"Seasons" come with downsides in many, many games. And i'm glad GD is a complete buy to play experience.


In other words:

Having no greedy monetization and time-gated fomo events, is a plus in my book.

If that's the price for an endgame like GD has, i'm willing to pay.


But as always..

There's no accounting for taste.

I couldn't have said it better. I'm glad and grateful to have a content complete package that doesn't dangle a carrot on a stick in front of its playerbase or have them chasing the dragon ("I need to log in for my daily bonus/seasonal event/etc") as so many other games do these days.

Grim Dawn is a modern classic and I appreciate the fact that it respects my time and dare I say respects me as the player.
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Date Posted: Jun 3, 2022 @ 1:36am
Posts: 34