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Ok can u explain to me how soo cuz i dont see it?
D3: in D3 there are no hybrid builds you pretty much have to play the archetype you pick from the start. On a side not you dont have to deal with the desync issues from poe or the forever online single player mess that is D3
It also has a nice physics system that makes combat more interesting that PoE and has way less of boring, and bad story from D3 that interrupts gameplay all the time.
When I use the term arpg in connection with either of those games it is used only to imply the lightest of connections and usually comes equipped with other terms such as mmo, arcade, always-online, desync etc.
Anyone who thinks D3 or PoE is what defines the genre was likely born no later than '97-'98 and should take the time out for a history lesson.
Path of Exile and Grim Dawn are dinosaurs living in a modern era - they are artistically and mechanically old - which does not do either of them any favors.
tl;dr compared to D3, they both play like ♥♥♥♥♥♥♥.
I agree with what the guy above said but in a more subtle way, it is old school ARPG with non streamlined mechanics so you'll love it if you get tired of simplified games.
I find it more replayable and enjoyable because it creates many more opportunities for choice. From your potential skill and stat builds to the equipment and modifications you can augment those choices with. The game is full of variables and options. I've always agreed with the Sid Meier philsophy of a game as "a series of interesting decisions" and Grim Dawn has plenty. The moment to moment gameplay may not be groundbreaking, but the character growth options and choices make it engrossing to me.
What I say pertains to vanilla D3, as that is all the experience I have with the game.
Where you see streamlined mechanics, I see simplified programming. There's no need to balance out specific characters or particular builds so long as they're so simple that they can't be experimented with. I mean, there's the minimal experimentation of selecting a small suite of skills, but you can't choose the degree of specialization or diversification. The only way to truly advance your character is through itemization, or "gear score."
Equipment is not only the first and foremost priority of improving a character, it is the ONLY way to improve your character. I mean, you could maybe alter your passives a bit, but there's no investment in that; everyone already has the same passives to select from. I can only assume that this single-minded focus on equipment was put into play in order to promote the social experiment that was the RMAH, a theory enforced by the fact that any degree of actual character building arose only AFTER the RMAH was gone.
tl;dr D3 is a dull, creatively bankrupt experience created solely to promote a potentially limitless revenue stream on the back of an otherwise excellent IP.
I'll only agree that Diablo 3's combat is good. Everything else I don't like. Blizzard went the way of Sacred 3 when it comes to making the game too casual and forgetting what made the previous game good. Though with D3 they started to copy D2 features awhile after release.
Oh god, Sacred 3. They actually did SO much simplification that it changed a bit of its genre, from typical ARPG to loot-less brawler.
So disappointed on that one especially that I found out about that game after a 50+ hour gaming binge on Sacred 2.