Grim Dawn

Grim Dawn

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MrProwly Jul 11, 2022 @ 6:37pm
what class / build combo would fit a Ranger?
I want play a long physical class with a few pets and traps .
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Showing 1-13 of 13 comments
Mokona Jul 11, 2022 @ 6:46pm 
Well "traps" I think are only inquisitor with its runes, guess demolitionist has a single skill termite mine. Both are very good for ranged builds but neither have pets. As for the pet classes I personally dont find any of them to be that great for ranged builds but maybe its just me. Occultist would probably be the best secondary class for you as it has hell hound and bird but necromancer is about equal imo. Oathkeeper has pets but they are invincible so not really "traditional" pets
Last edited by Mokona; Jul 11, 2022 @ 6:47pm
Sin Jul 11, 2022 @ 7:39pm 
Nightblade has Blade Trap (and also allows dual wielding).
Shaman has "nature themed" skills (tangling vines, devouring swarm) and a Briarthorn pet.
Those two combined is Trickster, it's about as close to a melee Ranger as my mind could come up with.
The damage types are also fairly well aligned if you stuck to the Physical, Pierce, Bleeding, Vitality skills from each.
CRCGamer Jul 11, 2022 @ 8:10pm 
Unless you look to some of the available mods out there you aren't going to get a classic ranger with wolves like Titan Quest had. And with how the damage bonus stacking in this game works you either all in on pets or you do not use them. Because either they are pretty much all your damage or you build for doing damage yourself. Attempting to do both results in a significantly weaker build.

If you like ranged pew pew with some trap like setups and kiting a Vindicator (Shaman + Inquisitor) can do some pretty wild things, but you'll be leaning towards lightning damage overall with how wind devils, storm totems, savagery, storm spread, and other skills work in concert. Almost all the traps are elemental in nature so you'd use other class combinations for fire or cold based setups. Other good options to go with Inquisitor when looking to use traps would be Demolitionist for fire or Arcanist for cold.

If you are serious about pets you pretty much kiss doing serious ranged damage goodbye. And at that point you'd be looking at a certain trio of classes. Shaman, Occultist, Necromancer. Pick two of the three and you've got a strong pet user. Honorable mention to Oathkeeper for the quasi-pets that run off player damage. But those require a different kind of build to use right.
Childe Roland Jul 11, 2022 @ 10:53pm 
GD uses different thematics than most games in this regard and it can take a little getting used to.

This game separates "combat ranger*" and "petmancer" archetypes instead of using the combined "forest ranger" archetype; that is, it splits ranged damage and using pets into two different specialties rather than allowing them to be combined. Now a ranger could use player-scaled pets like Wind Devil, but if you want actual pets that act as meat shields you'll need to focus on those over anything else.

*For want of a better term.
Last edited by Childe Roland; Jul 11, 2022 @ 10:55pm
Croustifiak Jul 12, 2022 @ 5:05am 
The closest thing i can think of is an hybrid fire/pet with ocultist and demolish.

You got rifle, mine, and hound.

But it's a more military/hellish thematic than the classical "one with nature" ranger have.
LastMinit Jul 12, 2022 @ 8:00am 
I'd probably go with a 2-handed ranged Warder (Shaman + Soldier), building physical, pierce, bleeding, internal trauma, and then you can use things like Grasping Vines for cc, which add that nature affinity.
Or you could go with Nightblade instead of Soldier, to get more of a stealthy feel.
I'd probably try to avoid elemental damage completely if I was going for a ranger. I have a level 100 Wind Devil Trickster, and it feels very sorcerer like, calling down the weather constantly.
Although there are no bows in the game, there are good crossbows, but you will probably end up having to use guns as you level. Guns are just an integral part of the GD setting.
Last edited by LastMinit; Jul 12, 2022 @ 8:05am
+|A.O|+ Jul 12, 2022 @ 8:00am 
if you're looking for a pet + trap playstyle then you can try using oathkeeper (player-based 2 "guardian of empyrion") + inquisitor (runes functioning as traps)

you'd be going gun + board (ranged weapon + shield) style gameplay to make best use of the passive damage boost from both classes.

There's another reason why I don't believe using a proper pet would be good because there's not many classes that give you enough survivability + enough dmg (since it's now spread between proper pets and yourself) unless you use player-based pets.

You'd be scaling for trauma/physical damage primarily with a minor amount of pierce and fire on the side. The rune would probably be kalastor (fire) runes since they include trauma damage.

It's not a one-with-nature build since there's no player-based pet that goes with that theme.
Azunai Jul 12, 2022 @ 8:28am 
Thematically the best match would be the Warder. Guess the name is also kind of a synonym for Ranger.

D&d Ranger is basically a fighter/druid hybrid. In grim dawn the closest equivalent is soldier and shaman.

Pets and shooting doesn't really work in this game on higher difficulties, but if you're only going for a normal playthrough you can probably get away with it.

I guess you could just use the Nemesis relic at higher levels to have a pet that scales with player stats. It's not actually a warder relic, so it would be more of a rp flavor choice. Or go the other way round and Focus on the briarthorn pets and use your gun only to spread some debuffs etc.
Violesta Jul 12, 2022 @ 8:32am 
If ur serious use mods Grimillion (however thats spelled) or Dawn of Masteries. They include Titan quest masteries & Diablo masteries so u can go for that nature theme. In DOM theres a warden as well. Theres alot of classes in those 2 mods & u would be very busy trying them out for ur ranger type.
valleyforge1778 Jul 12, 2022 @ 8:47am 
Ranger to me has always been Range and Melee... to that end.. I would go with Druid!
Violesta Jul 12, 2022 @ 10:57am 
lol theres even d2 druid class in the mods lol its ur choice like said. Over on crate forums theres info on diff classes. Im not into melee. To me a ranger is ranged weapons. I suggest looking there & seeing what fits u.
suejak Jul 12, 2022 @ 2:41pm 
I made a necromancer/inquisitor who tanked with blight golems and did strong aether ranged damage with aether guns. Worked fine.

Some anal dudes talk like you can't mix and match DPS and pet builds, but they are good enough to beat the game.
Last edited by suejak; Jul 12, 2022 @ 2:42pm
Blinkybubs Jul 12, 2022 @ 3:05pm 
Shaman has some nature spells so I would think that would be one of the classes you may like. It has Grasping vines which entangles everything in an area and has a dot. It also has a pet called a Briarthorn which casts Grasping Vines and does melee as well, possibly poison iirc.

Dawn of Masteries mod has 83 classes to choose from. It is very well put together. It has ranger classes and druid classes. There are multiple of each. This link will likely get flagged by steam but it is to a spreadsheet of all the classes and their combinations if you want to get a peek at it.

https://docs.google.com/spreadsheets/d/1J0iZpH_ejwLUvHF8Itu2CbqWnRmYLnZsY-5psaue1HQ/edit#gid=1484215575
Last edited by Blinkybubs; Jul 12, 2022 @ 3:40pm
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Date Posted: Jul 11, 2022 @ 6:37pm
Posts: 13