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Shaman has "nature themed" skills (tangling vines, devouring swarm) and a Briarthorn pet.
Those two combined is Trickster, it's about as close to a melee Ranger as my mind could come up with.
The damage types are also fairly well aligned if you stuck to the Physical, Pierce, Bleeding, Vitality skills from each.
If you like ranged pew pew with some trap like setups and kiting a Vindicator (Shaman + Inquisitor) can do some pretty wild things, but you'll be leaning towards lightning damage overall with how wind devils, storm totems, savagery, storm spread, and other skills work in concert. Almost all the traps are elemental in nature so you'd use other class combinations for fire or cold based setups. Other good options to go with Inquisitor when looking to use traps would be Demolitionist for fire or Arcanist for cold.
If you are serious about pets you pretty much kiss doing serious ranged damage goodbye. And at that point you'd be looking at a certain trio of classes. Shaman, Occultist, Necromancer. Pick two of the three and you've got a strong pet user. Honorable mention to Oathkeeper for the quasi-pets that run off player damage. But those require a different kind of build to use right.
This game separates "combat ranger*" and "petmancer" archetypes instead of using the combined "forest ranger" archetype; that is, it splits ranged damage and using pets into two different specialties rather than allowing them to be combined. Now a ranger could use player-scaled pets like Wind Devil, but if you want actual pets that act as meat shields you'll need to focus on those over anything else.
*For want of a better term.
You got rifle, mine, and hound.
But it's a more military/hellish thematic than the classical "one with nature" ranger have.
Or you could go with Nightblade instead of Soldier, to get more of a stealthy feel.
I'd probably try to avoid elemental damage completely if I was going for a ranger. I have a level 100 Wind Devil Trickster, and it feels very sorcerer like, calling down the weather constantly.
Although there are no bows in the game, there are good crossbows, but you will probably end up having to use guns as you level. Guns are just an integral part of the GD setting.
you'd be going gun + board (ranged weapon + shield) style gameplay to make best use of the passive damage boost from both classes.
There's another reason why I don't believe using a proper pet would be good because there's not many classes that give you enough survivability + enough dmg (since it's now spread between proper pets and yourself) unless you use player-based pets.
You'd be scaling for trauma/physical damage primarily with a minor amount of pierce and fire on the side. The rune would probably be kalastor (fire) runes since they include trauma damage.
It's not a one-with-nature build since there's no player-based pet that goes with that theme.
D&d Ranger is basically a fighter/druid hybrid. In grim dawn the closest equivalent is soldier and shaman.
Pets and shooting doesn't really work in this game on higher difficulties, but if you're only going for a normal playthrough you can probably get away with it.
I guess you could just use the Nemesis relic at higher levels to have a pet that scales with player stats. It's not actually a warder relic, so it would be more of a rp flavor choice. Or go the other way round and Focus on the briarthorn pets and use your gun only to spread some debuffs etc.
Some anal dudes talk like you can't mix and match DPS and pet builds, but they are good enough to beat the game.
Dawn of Masteries mod has 83 classes to choose from. It is very well put together. It has ranger classes and druid classes. There are multiple of each. This link will likely get flagged by steam but it is to a spreadsheet of all the classes and their combinations if you want to get a peek at it.
https://docs.google.com/spreadsheets/d/1J0iZpH_ejwLUvHF8Itu2CbqWnRmYLnZsY-5psaue1HQ/edit#gid=1484215575