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And there are some absolutely fantastic pistols for casters. Check out all the Arcanum (Sigilis, Frigis, etc.) pistol range.
ETA: Also to clarify, any attack you do can proc skills that have "chance on attack". It doesn't have to be melee hit or ranged shot. Use strong area of effect spells that do damage over time, and you'll keep triggering the procced skill.
In fact, GD pistols and rifles are a lot like "magic wands" in that they shoot elemental / eldritch damage improved by typical caster masteries.
I thought of something else that might help you.
There are socketable components that basically turn any weapon (even melee scepter) into a "wand" or "staff", allowing you to cast fireballs, ice spikes etc. as your main attack.
Just socket any weapon that gives good bonuses to your chosen damage type with something like that, set the spell it gives to your left mouse button attack and voila - a staff!
"I'm not afraid of players ignoring melee weapons or guns, I just see staffs and wands as being sort of redundant, not fitting that well with the fiction, and really kind of taking away from what a real spell caster should be - a class that relies primarily on spells instead of a weapon. I mean a staff in TQ is basically a bow with different art and animations. So since we already have a ranged weapon class, I think it is a lot more interesting to have the pure archetypal caster classes using spells instead of an alternative ranged weapon."
https://forums.crateentertainment.com/t/magical-ranged-weapon/32159/2
"Zantai: The fantasy of spark-throwing wands or staves does not really fit the lore and gritty world of Grim Dawn, so we had to consider what a weapon used by spellcasters in Cairn would actually be. In the end, we settled on two distinct weapon types: Daggers and Scepters. These two archetypes fit the vision of devious sorcerers slitting their palms over a ritual circle, or powerful priests swinging implements of righteous fire at the foul undead."
https://forums.crateentertainment.com/t/grim-misadventure-55-introducing-caster-weapons/28706
I know they are in other games, but does anyone do a melee build with them here?
I always saw them strictly as caster boons.
Right, but if you were using a skill that procced off a default attack, like Savagery, would you have to be standing next to the enemy for it to work with a sceptre?
You'd still have to hit them for Savagery to work and get the proc to go off.
Fire Strike can be melee as well. And the game does have dedicated caster weapons; just not the ones you want.
And the quotes I posted make Crate's position clear. They didn't and don't want you firing off a staff or wand, they want you to mainly use spells instead of shooting type skills.
Unless you really can't live without magic ranged weapon wands.