Grim Dawn

Grim Dawn

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𐂃 Jul 6, 2022 @ 4:29pm
Ranged weapon for casters?
Only find pistols or rifles and scepters, which are melee. Are there any wands etc. to use or what should u use as caster/summoner? Need to procc stuff but don't want to go melee
Last edited by 𐂃; Jul 7, 2022 @ 9:06am
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Showing 1-15 of 20 comments
jmvbento Jul 6, 2022 @ 4:41pm 
If you're making a caster build, you're supposed to... cast. Your way of proccing things will be to pewpew enemies with your abilities.
hexnessie Jul 6, 2022 @ 6:16pm 
Uh, no, pistols are NOT melee. They are ranged.

And there are some absolutely fantastic pistols for casters. Check out all the Arcanum (Sigilis, Frigis, etc.) pistol range.

ETA: Also to clarify, any attack you do can proc skills that have "chance on attack". It doesn't have to be melee hit or ranged shot. Use strong area of effect spells that do damage over time, and you'll keep triggering the procced skill.
Last edited by hexnessie; Jul 6, 2022 @ 6:18pm
DirtyMick Jul 6, 2022 @ 7:47pm 
Originally posted by hexnessie:
Uh, no, pistols are NOT melee. They are ranged.

And there are some absolutely fantastic pistols for casters. Check out all the Arcanum (Sigilis, Frigis, etc.) pistol range.

ETA: Also to clarify, any attack you do can proc skills that have "chance on attack". It doesn't have to be melee hit or ranged shot. Use strong area of effect spells that do damage over time, and you'll keep triggering the procced skill.
It was just a grammatical mistake. He forgot to put a comma. He meant just the scepters are melee. "...or scepters which are melee"
hexnessie Jul 6, 2022 @ 8:10pm 
Oh, OK, I thought there was some blip in understanding how weapon damage works.

In fact, GD pistols and rifles are a lot like "magic wands" in that they shoot elemental / eldritch damage improved by typical caster masteries.
DirtyMick Jul 6, 2022 @ 10:14pm 
Originally posted by hexnessie:
Oh, OK, I thought there was some blip in understanding how weapon damage works.

In fact, GD pistols and rifles are a lot like "magic wands" in that they shoot elemental / eldritch damage improved by typical caster masteries.
Lol yeah. At least, I THINK it was just a grammatical error lol. I'm assuming, so I may just be making an ass of both of us.
hexnessie Jul 6, 2022 @ 10:49pm 
Originally posted by DrachenLord LP:
Are there any wands etc. to use or what should u use as caster/summoner?

I thought of something else that might help you.

There are socketable components that basically turn any weapon (even melee scepter) into a "wand" or "staff", allowing you to cast fireballs, ice spikes etc. as your main attack.

Just socket any weapon that gives good bonuses to your chosen damage type with something like that, set the spell it gives to your left mouse button attack and voila - a staff!
"Medierra: This is pretty much what I plan to do. In GD I'm moving away from the typical feeble staff / wand wielding caster image and towards a more badass image as a specialist soldier type. To that end, casters will wield either melee weapons or guns but there will be a left-hand item called a fulcrum that will function as a sort of supporting piece of gear similar to a shield for warrior, but probably more oriented towards boosting offensive power and energy."

"I'm not afraid of players ignoring melee weapons or guns, I just see staffs and wands as being sort of redundant, not fitting that well with the fiction, and really kind of taking away from what a real spell caster should be - a class that relies primarily on spells instead of a weapon. I mean a staff in TQ is basically a bow with different art and animations. So since we already have a ranged weapon class, I think it is a lot more interesting to have the pure archetypal caster classes using spells instead of an alternative ranged weapon."

https://forums.crateentertainment.com/t/magical-ranged-weapon/32159/2

"Zantai: The fantasy of spark-throwing wands or staves does not really fit the lore and gritty world of Grim Dawn, so we had to consider what a weapon used by spellcasters in Cairn would actually be. In the end, we settled on two distinct weapon types: Daggers and Scepters. These two archetypes fit the vision of devious sorcerers slitting their palms over a ritual circle, or powerful priests swinging implements of righteous fire at the foul undead."

https://forums.crateentertainment.com/t/grim-misadventure-55-introducing-caster-weapons/28706
LastMinit Jul 6, 2022 @ 11:27pm 
Are sceptres really melee in GD?
I know they are in other games, but does anyone do a melee build with them here?
I always saw them strictly as caster boons.
jmvbento Jul 7, 2022 @ 2:48am 
Originally posted by HintrGlactic:
Are sceptres really melee in GD?
They're melee in the sense that if you use them to attack you smack people in the face with them, not in the sense that you use them on melee builds.
LastMinit Jul 7, 2022 @ 2:56am 
Originally posted by jmvbento:
Originally posted by HintrGlactic:
Are sceptres really melee in GD?
They're melee in the sense that if you use them to attack you smack people in the face with them, not in the sense that you use them on melee builds.


Right, but if you were using a skill that procced off a default attack, like Savagery, would you have to be standing next to the enemy for it to work with a sceptre?
Originally posted by HintrGlactic:
Originally posted by jmvbento:
They're melee in the sense that if you use them to attack you smack people in the face with them, not in the sense that you use them on melee builds.


Right, but if you were using a skill that procced off a default attack, like Savagery, would you have to be standing next to the enemy for it to work with a sceptre?

You'd still have to hit them for Savagery to work and get the proc to go off.
𐂃 Jul 7, 2022 @ 8:14am 
Game feels so wrong not having dedicated caster weapons and you have to resort to pistols or melee or use some unknown items 10 hours into the game. Why not give any caster an autoattack replacement so he can use scepters like a wand all the time? Demolitionist has an auto attack replacement that is just another pistol shot, but casters can go ♥♥♥♥ themself. No idea what the developer was thinking.
CRCGamer Jul 7, 2022 @ 8:42am 
But they *did* give you multiple outs via skills via equipment and components. Just slap in a component early game and you can be slinging fireballs as long as your mana lasts. That is your auto-attack replacement option as an actual caster if you must be slinging things every second instead of moving around and waiting out the 3-5 seconds of cooldown on the class abilities.
Originally posted by DrachenLord LP:
Game feels so wrong not having dedicated caster weapons and you have to resort to pistols or melee or use some unknown items 10 hours into the game. Why not give any caster an autoattack replacement so he can use scepters like a wand all the time? Demolitionist has an auto attack replacement that is just another pistol shot, but casters can go ♥♥♥♥ themself. No idea what the developer was thinking.

Fire Strike can be melee as well. And the game does have dedicated caster weapons; just not the ones you want.

And the quotes I posted make Crate's position clear. They didn't and don't want you firing off a staff or wand, they want you to mainly use spells instead of shooting type skills.
KG Jul 7, 2022 @ 8:49am 
So what exactly are you trying to do or trying to proc? I suspect whatever rubs you wrong in combat has ways of being solved, otherwise it would also bother more experienced players.

Unless you really can't live without magic ranged weapon wands.
Last edited by KG; Jul 7, 2022 @ 8:50am
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Date Posted: Jul 6, 2022 @ 4:29pm
Posts: 20