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It's a shame that more people don't know about the game
(Maybe me talking all the time about Grim Dawn could have been a reason, too).
Glad to have you here, too, now!
I wish you the best of fun and happy loot!
Have a nice day!
Divinity 2 is made by a much larger studio, well over 100 employees (devs and staff), with a pretty buig AAA publisher backing them, and paying a ton of money to advertise and promote the game, inflating numbers due to the over-hype train AAA studios and publishers can afoord to throw cash around to create. Game just launched, so of course it has huge numbers playing. Let it ride. Once the "next big thing" is released, those number will drop.
While the steady numbers of player who love this game, ad are eagerly waiting for the new expac, will likely not fluctuate much, but will remain fairly constant.
TL;DR- comparing an older Inde game to a shiny new AAA game is not a fair, or vaild, comparison. Ever. It's like comparing that absolutely fabulous Italian pastry chef at the little shop down the street with Gordon Ramsay.
Go. Play. Enjoy this game. It is fantastic, and Crate keeps making it better, from little tweaks, to bug expacs. Have fun!
Both games are just different. Play and enjoy both :)
But it's much more than that. Grim Dawn is single-player focused, which doesn't work THAT well in the genre, since monster mashing and loot collecting is way, way more interesting with other people. Sure, you can play online, but the game IS focused more on the single-player aspect and, well. Multiplayer is clunky in Grim Dawn.
A game that is more about being tactical, looks way better, is story-based and is much more new player friendly, of course Divinity takes the cake and is adored much more.
Oh and it's only the Definitive Edition that is new and "just released", so it's not new and shiny.
A second oh; Grim Dawn has never looked "great", even when it came out. The atmosphere, music and overall feeling is spot on but graphic-wise? Not so much.
Even said that, it doesn't much make a difference if the game is an AAA-game or not. Sure, they have better marketing, but if the game is bad, it's bad. There have been multiple examples of this, one of them being Might Number 9. The game was/is terrible, it had a lot of marketing and it had millions of start-up money but now it's pretty much forgotten. Indie game studios can make a game that easily rivals to the huge companies, but it didn't happen with Grim Dawn, for reasons explained before.
But, again, Grim Dawn IS the best of it's genre and I can't can't can't wait for the new expansion.. It's going to be sooooo freakin' good~
But for SP focused game from a tiny studio like crate 5k players at peak times each day is very healthy indeed, lets make a list of all the games that don't get that many (we couldn't the list would be to long)
Dont get hung up on worrying about how popular a game is, if you enjoy it play it and wait for Crate to release more awesome content soon
As for comparing to it Divinity 2 its like comparing apples and oranges.
Their games too are passion products and they seem to take feedback seriously; I mean the D:OS2 being much improved and all and existing PC owners getting the version FOC. And they don't seem bigheaded and all from the success, along with the likes of CD Projekt Red, chugging along to make the next cool thing for us gamers without ♥♥♥♥♥♥♥♥ across our faces.
Hope the same big things for Grim Dawn and Crate
Dont think anyone is taking credit from them, they have done very well but its just the OPs comparison is rather moot, its a very different genre for a start and they are a much bigger company with more funds and exposure and coming off the back of DOS1 so its a sequel to a well liked game already.
But yes they are one of the 'good guys' in modern dev terms in the industry no doubt about that, its just a bad comparison on many levels. Like saying well FIFA18 gets millions of players so why cant game X - Y - Z also get millions of players. Its just a silly comparison
Laran is an AAA studio. They are partnered with an AAA publisher. Stop projecting your own hang-ups Mars. Not sure exactly what issues you have with big studios and publishers, but ... I don't have theose issues, and made no deragatory comments about Larian. That's on your head friendo.