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Yeah, I know this. Wanted to see whether anything got changed. I'd like if you could make it work without going overboard on Retaliation items.
This guide is old but gives you an idea on progression.
There is green and yellow gear with retaliation on it early game, but you probably won't feel it that much till 40 when you can use the Perdition set.
Since you've been griping that the game is boring in another thread, I feel it's pretty important to say that bosses are going to be painfully slow and you will need to find reflect gear to deal with rangeds.
Edit: ou may want direct access to the build but the closest you can probably get is rushing briarthorn and letting it go ham (you're going to want it eventually for the retaliation aura anyway).
The Necromancer, however, doesn't have much else that directly supports a Thorns playstyle... well, Mark of Torment, I suppose, but I haven't used that skill so cannot comment on it. It does have other useful buffs and debuffs as well as several life stealing skills.
If you're deadset on going retaliation, either use some other spell or ability as your main damage dealer, or wait till you have some GOOD gear. And, important, keep your expectations low.
I've actually just started a retaliation conjurer. I love occultist pet classes (though I'm kind of stubborn about not playing necro) and I love the idea of thorns so I thought why not, should be fun. Meta be damned.
I mean I think that in a solo PvE game you should be able to play how you like. If you want to play a slow-ass but immortal retaliation warder you go ahead and do it. You should only worry about your own fun.
You just started your character, so chances are you're still low level at Norm/Vet. You'll understand a new meaning of "slow" at Ultimate. That is, unless you focus on pets, of course.
Yes focusing on pets.
I was playing my pet deceiver in ultimate (act 4), which is also an odd duck build-wise but surprisingly solid and fun to play.
But I was pondering 1) how to make myself tankier (since I want my pets to be on the seals as well) and 2) if it's possible to squeeze some AoE out of the build. I had a fair bit of retaliation and while tallying it up I considered the possibility of a ret build and sure enough, when I googled there was a published a build for it.
Anyway, I don't want to go off-topic, but the OP can check out retaliation pets. It may not have so much ret damage early game, but you can play it how you're going to play it later, standing in the fray with your wendigo totem. And the guy that made the build has tested it versus engame stuff like Aleksander and Chupacabra.
Edit: and I guess I should acknowledge that I am a sucker for punishment. I did play through Titan Quest on pet builds, from start to finish because it was perfectly doable :)
Also, feel free to add me if you want to hear if & when I hit the wall, for science :D
Ranged/caster mobs aren't affected by Retaliation, only Reflect, which is even worse. In Ultimate, Hero mobs have 30% Reflected Damage Reduction, Bosses/Nemeses have 60% and Superbosses 75% on top of the increased resistances and hp (Ravager/Mogdrogen have 25.2 million hp for example).
Ah it sucks then. I enjoyed quite a bit the playstyle of Thorns Crusader in Diablo 3. I was looking for something like that ; sword + shield + thorns damage. I know that there isn't an item like Hack in GD(...why exactly?), but I was hoping that something could be mixed together and such to make this work.
+1
I've been tinkering with a Fevered Rage Witchblade that shows some promise (but has worse gear support than Tactician or Warder) but I'm not really happy with it yet.