Grim Dawn

Grim Dawn

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peetski Apr 12, 2022 @ 4:48pm
Highly resistant enemies. vs Primal Strike build
So my old Primal Striker followed my other 3 characters through AoM Elite having a breeze generally but occasionally running into highly lightning resistant monsters. Example is some humanoids wizards but also the big boss in the sewers. And by highly resistant I mean I am doing maybe 2% damage against some maybe 10% against others. Takes a long time to kill them. Is there a quick way to convert to physical?

I have debuffs in place as far as I know but I don't know how to really lower enemy resist even more. Most of the time the enemies aren't much of a threat but the sewer boss in dangerous zone was pretty bad.

https://www.grimtools.com/calc/eZPX1wmZ

The resists are all maxed out or at 84% here even if it doesn't show.
I need to rework devotion to pick up Ultos I think.
Last edited by peetski; Apr 12, 2022 @ 4:50pm
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Showing 1-15 of 20 comments
phenir Apr 12, 2022 @ 5:32pm 
Take wind devil, it's another -30% elemental resistance. Terrify, elemental storm and sacred strike all don't stack with each other since they are all x elemental resistance reduction. Highest will apply which would be elemental storm. With elemental storm, wind devil, and arcane bomb, you have >100 lightning resistance reduction
KG Apr 12, 2022 @ 5:46pm 
First I would use Wind Devil (1 point) + Raging Tempest (at 12/12). That's 30 more resistance shaved off. You can use Pet Attack to make it stick to your main target when it wanders off.

You can then attach Elemental Storm to Wind Devil and ditch Sacred Strike for something more helpful since those two don't stack anyway.

You can also try moving Arcane Bomb to Primal Strike to activate it more often than War Cry can. No idea what to do with Reckless Tempest though.
OrbPlaytime Apr 12, 2022 @ 5:57pm 
In AoM you are probably noticing the archmages resistance, which is high due to the fact humanoids can wear/use the items they drop and usually this mob type are wearing items that are %elem resist and if unlucky additionally a high value for a specific elemental type, pushing their resist values to 100%+.
So single class RR do have a harder time and pretty important to get resist reduction when fighting in AoM.
peetski Apr 13, 2022 @ 7:30am 
thanks guys. Will check out these suggestions. I got a bit distracted on crafting a new relic for this (Eye of Storm) and another character. Took some work. But this guy cleared AoM no problems. Also, respec and got Ultos on Primal Strike now.
Blinkybubs Apr 13, 2022 @ 9:49am 
You lack RR as said prior. Put 1 point in Wind Devil, max Raging Tempest as said already, in addition raise Maelstrom until it no longer is increasing the amount of targets it can apply itself to, the five meter bubble will help it proc. As for the Devotions, drop Tempest, what you should be after is Ultos and Spear. Here is an example of a Lightning character of mine so that you can see how to set up the devotions etc. It's not a Warder but it is Primal Strike and lightning based. It's also a snapshot of lightning based gear, that is decent.

https://www.grimtools.com/calc/w268mkvZ
Huitzilopochtli Apr 14, 2022 @ 4:49pm 
a small question on the side if you don't mind about AOM difficulty on veteran hardcore setting: I haven't done AOM yet cause I tend to get killed in the vanilla campaign before I get to it. After I kill the Warden, I see a new NPC waiting near the Jarvus hangman thug.

Is that NPC inviting the player to the AOM world? I haven't tried it yet. I am scared the AOM branch campaign will be harder than vanilla so I was thinking of doing it a little later but I got killed off everytime before getting to do it. Do you think it is better I do the AOM campaign right after killing the Warden?
OrbPlaytime Apr 14, 2022 @ 5:19pm 
That NPC opens a rift to Forgotten Gods campaign, it can be useful to visit there earlier than usual for various monster infrequent items and also the movement glyph.
AoM becomes available after defeating the Loghorrean, once defeated go to Fort Ikon and talk with Creed there.
Huitzilopochtli Apr 14, 2022 @ 5:28pm 
Orb is the FC campaign dangerous? The game says monsters only from level 50 upwards drop infrequent gear so that area must be freakishly dangerous. I am on hardcore mode so I need to be careful.
phenir Apr 14, 2022 @ 9:35pm 
Infrequent = greens with partially set stats. You've probably found a few already. You're thinking of legendaries.
As for the difficulty, I'd say it is somewhere between aom and vanilla. There's a couple rough bosses so you might want to stick to vanilla unless you know what infrequents you want for you build.
Huitzilopochtli Apr 14, 2022 @ 9:46pm 
what are greens? vegetables?
kekkuli Apr 14, 2022 @ 11:01pm 
Originally posted by Goopasloppababookaba:
what are greens? vegetables?

Monster infrequents are rare (green) items that drop from certain monsters and have certain properties+some random ones. Often these include skill bonuses or modifiers. Monsters from lvl 50 onwards start dropping legendary (purple) items.
Huitzilopochtli Apr 14, 2022 @ 11:26pm 
Kekkuli, I see in the Loot filter options there are rare (green) and epic (blue) which I get many and sell them off, but between rare and epic are "monster infrequents". Are the infrequents named after the monster that dropped them? For example, Gutworm Maneater and the Kriel Warden both dropped items named after them so those are the monster infrequent items?
kekkuli Apr 14, 2022 @ 11:43pm 
Originally posted by Goopasloppababookaba:
Kekkuli, I see in the Loot filter options there are rare (green) and epic (blue) which I get many and sell them off, but between rare and epic are "monster infrequents". Are the infrequents named after the monster that dropped them? For example, Gutworm Maneater and the Kriel Warden both dropped items named after them so those are the monster infrequent items?

Yes, they have a special name.
Huitzilopochtli Apr 15, 2022 @ 12:13am 
okay now making sense. The monster infrequents are really infrequent cause I've only seen a few items named after the monsters that owned them. The Gutworm medallion has a huge list of bonuses but I didn't use it cause about half don't apply to my character.
OrbPlaytime Apr 15, 2022 @ 5:08am 
Originally posted by Goopasloppababookaba:
okay now making sense. The monster infrequents are really infrequent cause I've only seen a few items named after the monsters that owned them. The Gutworm medallion has a huge list of bonuses but I didn't use it cause about half don't apply to my character.
Just got back on and as others mention there are also some nice monster infrequent mobs as well and not just bosses, such as this:
https://www.grimtools.com/db/items/12461
That is one example of why some jump to Forgotten Gods before finishing AoM or even starting it on harder difficulties.
This Halberd can be popular for melee Primal Strike as another: https://www.grimtools.com/db/items/12668

The other benefit is farming Monster Infrequent (include boss ones) to get affixes with better synergy as their stats can make these items so strong.

But the main reason to go to Forgotten Gods early is to join a faction and get access to a movement run such as: https://www.grimtools.com/db/items/11551
When you join a faction in the starting area of Forgotten Gods their faction vendor has 2 movement glyph that are applied to your medal similar to other augments.
Its not hard to do this 1st bit.
Once you start to get the movement glyph blueprints and material to craft them you can make better movement glyph.
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Date Posted: Apr 12, 2022 @ 4:48pm
Posts: 20