Grim Dawn

Grim Dawn

Näytä tilastot:
How to do an arcanist build?
Which items and which stats should i aim for? Skilling only in physique? Is there a good guide for that other than some 30 mins long videos full of blablabla without coming to the point?
< >
Näytetään 1-15 / 34 kommentista
Uzul 8.1.2022 klo 10.10 
you need to decide what kind of damage will be decisive for the build. An arcanist can be both an elemental magician and an ethereal one. Accordingly, everything will be radically different in the builds. It can also be made a support class, for example through Albrecht's chaos ray. Or just take it, in order to have a reduction in damage by the sphere of Maven, mirror, and boost on attack and spirit.
Uzul lähetti viestin:
you need to decide what kind of damage will be decisive for the build. An arcanist can be both an elemental magician and an ethereal one. Accordingly, everything will be radically different in the builds. It can also be made a support class, for example through Albrecht's chaos ray. Or just take it, in order to have a reduction in damage by the sphere of Maven, mirror, and boost on attack and spirit.
I went full into the ice shards now, tbh i dont have much of a clue of this game. Which devotion trees do i pick? Straight for cold/lightning damage? And a bit of elemental resist? From where do i get mana regen? Also what the hell do i play in my main hand, everything is useless im just spamming spells and getting some neat bonuses through off hand stuff.
Uzul 8.1.2022 klo 10.32 
it's a little more complicated. Constellations greatly affect the gameplay. In your case, it is possible to take damage by cold and lightning. With access to Leviathan and Blizzard. Or to collect constellations of elemental damage, and go out to the Blind Seer. The bonus to elemental damage increases proportionally all three types of damage by elements.
Viimeisin muokkaaja on Uzul; 8.1.2022 klo 10.33
Uzul 8.1.2022 klo 10.42 
Mana regeneration is increased by Iskandra's Elemental Exchange. And components in jewelry, such as Ectoplasm and the like. Also, magic breastplates give a bonus to regeneration.
Also, it is mandatory to have constellations and skills that reduce resistance to elemental magic, such as Rowan's Crown, Viper, and the like.
Viimeisin muokkaaja on Uzul; 8.1.2022 klo 11.03
FYI, when in the devotion screen, use the search bar found at the top. Type whatever type damage or resistance or whathaveyou and red dots will appear showing what you're looking for.
Buy Albrecht's Aether Ray and hold down that button for the rest of the game.
if you just want a quick and dirty guide for setting up a solid build and getting there from level 1, look over the beginner builds section of this thread: https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods/49673

i saw you mention building into Trozans, so i'll also link you this build specifically: https://forums.crateentertainment.com/t/1-1-9-2-guide-trozans-ice-shards-a-cold-warlock-beginner-guide/102417
aether build for arcanist is the best
I am a beginner who has been looking at some beginner build.

Someone here said that Nery from this forum is good at writing guide:

https://forums.crateentertainment.com/t/beginner-build-guides-compendium-for-aom-fg-expansions/106137
Another questions to the raise skeletons skill; it states that Skeletal warrior abilitis are increase energy regeneration by 60%. Is that a bonus to me when they are around me or they do somehow regenerate energy? Thats a bit vague
i'm not an expert on pet builds, but i believe that that is a passive effect that buffs the skeleton's energy regen, seeing as it's listed as one of the skeleton's abilities rather than a component of the skill itself. every entity in this game, including the enemies and summoned pets, have energy. i would assume the skeleton mages you can get from raise skeletons use energy when they cast, hence this buff existing. it's not really that vague once you understand the way the game sections things off.
Viimeisin muokkaaja on Vriska 8/8 Waifu; 8.1.2022 klo 22.40
Vriska 8/8 Waifu lähetti viestin:
i'm not an expert on pet builds, but i believe that that is a passive effect that buffs the skeleton's energy regen, seeing as it's listed as one of the skeleton's abilities rather than a component of the skill itself. every entity in this game, including the enemies and summoned pets, have energy. i would assume the skeleton mages you can get from raise skeletons use energy when they cast, hence this buff existing. it's not really that vague once you understand the way the game sections things off.
Ah i just got the skill on 6 or smth, yet only archers and melee ones raise, thanks
Razorhunter lähetti viestin:
Another questions to the raise skeletons skill; it states that Skeletal warrior abilitis are increase energy regeneration by 60%. Is that a bonus to me when they are around me or they do somehow regenerate energy? Thats a bit vague

Once that skill gets high enough you also end up pulling in skeleton arcanists or revenants with actual additional skills when you summon. The energy recovery rate increase within the skill is for the summons and not your player character.

That said those special summons don't start showing up regularly until you have a fairly high skill investment in the skill. And pets are really an all or nothing proposition given how you have to specifically choose weapons and armor that boost your pets rather than you.
CRCGamer lähetti viestin:
Razorhunter lähetti viestin:
Another questions to the raise skeletons skill; it states that Skeletal warrior abilitis are increase energy regeneration by 60%. Is that a bonus to me when they are around me or they do somehow regenerate energy? Thats a bit vague

Once that skill gets high enough you also end up pulling in skeleton arcanists or revenants with actual additional skills when you summon. The energy recovery rate increase within the skill is for the summons and not your player character.

That said those special summons don't start showing up regularly until you have a fairly high skill investment in the skill. And pets are really an all or nothing proposition given how you have to specifically choose weapons and armor that boost your pets rather than you.
Right now im kind of hybrid 80% arcanist 20% necromant with a bit into summon skeletons
i would maybe drop the skeletons, most pets don't scale that well unless you're building heavily into pet bonuses, and pet builds are largely incompatible with non-pet builds. some hybrid builds do exist, but making them work takes a lot of knowledge and planning, and they're rarely as strong as pure pet or no pet builds. (player-scaled pets are a different story, but necromancer doesn't have any player scaled pets) pet builds are also a fair deal more complex than non-pet builds, and more micro intensive too as you're essentially having to micro your toon and micro your pets at the same time.
all that said, you can do whatever for a good long while. normal mode is easy enough that optimization shouldn't matter at all, and with a bit of common sense elite and ultimate shouldn't be a problem either. one thing to remember is that all this optimization and theorycrafting stuff is mostly irrelevant outside of endgame content where the difficulty is actually high enough for min/maxing to make a real difference.
Viimeisin muokkaaja on Vriska 8/8 Waifu; 8.1.2022 klo 23.08
< >
Näytetään 1-15 / 34 kommentista
Sivua kohden: 1530 50

Lähetetty: 8.1.2022 klo 9.53
Viestejä: 34