Grim Dawn

Grim Dawn

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Duder Mar 6, 2022 @ 6:04pm
Reaper attribute points
It would seem the way to go would be to evenly distribute them across all three attributes, especially if I'm a dual wielding Reaper, Necromancer dominant, whatcha think
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Showing 1-15 of 19 comments
ಠ_ಠ Mar 6, 2022 @ 7:03pm 
Physique. Unless you need cunning or spirit for gear. The health and defensive ability from physique is usually better. Especially for a melee character.

That said, I often leave most attribute points unassigned until I get pretty deep into the game. I usually only assign them if I need a stat boost for an item. You could probably get through normal / vet without ever assigning any, honestly. I think that's just a habit I developed when you couldn't respec attributes.
Last edited by ಠ_ಠ; Mar 6, 2022 @ 7:04pm
Duder Mar 6, 2022 @ 7:08pm 
Nightblade's mastery bar provides a decent cunning boost, but you'd think I'd need a bit more for the bonus pierce since Bone Harvest, also to equip more swords/daggers
Quick question since I'm new to "warrior" types, the melee skills that say % chance to be used, can they have a chance to activate off both weapon hits when dual wielding?
+|A.O|+ Mar 6, 2022 @ 11:52pm 
Originally posted by Duder:
Quick question since I'm new to "warrior" types, the melee skills that say % chance to be used, can they have a chance to activate off both weapon hits when dual wielding?
Yep
Childe Roland Mar 7, 2022 @ 12:17am 
First of all, you should be focused on just one damage type (and associated DoT if it has one) if you can, two at most unless you're going for Elemental damage, and those masteries don't really support that (except maybe with end game sets giving conversions). So even if you were trying to boost you're damage with Cunning or Spirit, you should only need one of those.

Second, unless you an expert munchkin and pilot who is looking to squeeze the last little extra bit of performance out of a specialized build, you are best served by putting most points into Physique and keeping about 15 or so points held back to use if you need Cunning or Spirit for an item requirement, and put any leftover points into Physique after getting your endgame gear. The bonus damage from attribute points is pretty small, and the DA bonus from Physique is generally more useful, plus Physique gives the largest bonus to health and health regen.
Last edited by Childe Roland; Mar 7, 2022 @ 12:17am
Shellbie Mar 7, 2022 @ 1:25am 
50 P
50 C
7 I
Duder Mar 7, 2022 @ 7:02pm 
Originally posted by Childe Roland:
First of all, you should be focused on just one damage type (and associated DoT if it has one) if you can, two at most unless you're going for Elemental damage, and those masteries don't really support that (except maybe with end game sets giving conversions). So even if you were trying to boost you're damage with Cunning or Spirit, you should only need one of those.

Second, unless you an expert munchkin and pilot who is looking to squeeze the last little extra bit of performance out of a specialized build, you are best served by putting most points into Physique and keeping about 15 or so points held back to use if you need Cunning or Spirit for an item requirement, and put any leftover points into Physique after getting your endgame gear. The bonus damage from attribute points is pretty small, and the DA bonus from Physique is generally more useful, plus Physique gives the largest bonus to health and health regen.

Pierce/Cold/Vitality
And a bit of poison for Ravenous Earth. I have tons of items saved and I'll respec if needed.
I never focus on just one, but I get my main ones usually well over 1000% or damn near around time to do AOM or FG
Idk I'm on ultimate now, even Elite is getting a bit too easy for me even with unknown masteries, I played a Reaper for a night on Elite just to get a better sense on how I wanted to build it because you level super fast on Ultimate from level 1, at least from the early quests. I wish there was a mod to cut the level experience down, if I knew how to create one I'd do it myself.
I'm going to try and see how distributing them more evenly works out this time.
Last edited by Duder; Mar 7, 2022 @ 7:10pm
Duder Mar 7, 2022 @ 7:14pm 
Originally posted by +|A.O|+:
Originally posted by Duder:
Quick question since I'm new to "warrior" types, the melee skills that say % chance to be used, can they have a chance to activate off both weapon hits when dual wielding?
Yep

I wonder how the game rolls it when say you have three skills that have a 20% chance of activating on attack, what if two skills make the roll?
Wampa_Stompa Mar 7, 2022 @ 9:02pm 
I recommend u go for 2handed instead
Duder Mar 7, 2022 @ 9:05pm 
Originally posted by Wampa_Stompa:
I recommend u go for 2handed instead

I was going to do that with Necro/Shaman but I wanted to try dual bladin'
Nightblade has some cool skills, it's heal skill PB is damn powerful imo. Especially when you buff it with the modifier skill.
Last edited by Duder; Mar 7, 2022 @ 9:08pm
Duder Mar 8, 2022 @ 5:11pm 
Man totems are tough early on in ultimate.
Have to try and lure them out one or two at a time.
But this is the slaughter I've been looking for.
There's actually some strategy to fighting now, because the enemies all seem to have improved skills, like the groble shamans take them out first because they heal their friends
And I'm actually having to use consumables. Which is nice. I like a challenge.
And buying potions like crazy.
Last edited by Duder; Mar 8, 2022 @ 8:04pm
Dracuras Mar 8, 2022 @ 6:51pm 
Originally posted by Duder:
Originally posted by +|A.O|+:
Yep

I wonder how the game rolls it when say you have three skills that have a 20% chance of activating on attack, what if two skills make the roll?
Treat it like a pie chart with numbers 1-100 marked around the edge, so 60% will be evenly split between those three skills and the other 40% will be basic attacks or whatever your attack replacer is. Every time you attack it runs the spinner, if it lands on 1-20 its one skill, 21-40 the other, 41-60 the third, then 61-100 is normal attacks or attack replacer attacks if you use one of those.
Duder Mar 8, 2022 @ 7:15pm 
Originally posted by Dracuras:
Originally posted by Duder:

I wonder how the game rolls it when say you have three skills that have a 20% chance of activating on attack, what if two skills make the roll?
Treat it like a pie chart with numbers 1-100 marked around the edge, so 60% will be evenly split between those three skills and the other 40% will be basic attacks or whatever your attack replacer is. Every time you attack it runs the spinner, if it lands on 1-20 its one skill, 21-40 the other, 41-60 the third, then 61-100 is normal attacks or attack replacer attacks if you use one of those.

Thanks
Duder Mar 8, 2022 @ 9:52pm 
I just noticed my life-leech resist is -25
Is that an effect of ultimate?
Dracuras Mar 8, 2022 @ 9:54pm 
yup
Slainpessimist Mar 9, 2022 @ 3:58am 
Originally posted by Duder:
Originally posted by Dracuras:
Treat it like a pie chart with numbers 1-100 marked around the edge, so 60% will be evenly split between those three skills and the other 40% will be basic attacks or whatever your attack replacer is. Every time you attack it runs the spinner, if it lands on 1-20 its one skill, 21-40 the other, 41-60 the third, then 61-100 is normal attacks or attack replacer attacks if you use one of those.

Thanks

So if one makes the roll and is set off it goes into cooldown, meaning the 60% becomes 40% for the duration of that cooldown, reverting back to the 60% if nothing has changed.
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Date Posted: Mar 6, 2022 @ 6:04pm
Posts: 19