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That said, I often leave most attribute points unassigned until I get pretty deep into the game. I usually only assign them if I need a stat boost for an item. You could probably get through normal / vet without ever assigning any, honestly. I think that's just a habit I developed when you couldn't respec attributes.
Quick question since I'm new to "warrior" types, the melee skills that say % chance to be used, can they have a chance to activate off both weapon hits when dual wielding?
Second, unless you an expert munchkin and pilot who is looking to squeeze the last little extra bit of performance out of a specialized build, you are best served by putting most points into Physique and keeping about 15 or so points held back to use if you need Cunning or Spirit for an item requirement, and put any leftover points into Physique after getting your endgame gear. The bonus damage from attribute points is pretty small, and the DA bonus from Physique is generally more useful, plus Physique gives the largest bonus to health and health regen.
50 C
7 I
Pierce/Cold/Vitality
And a bit of poison for Ravenous Earth. I have tons of items saved and I'll respec if needed.
I never focus on just one, but I get my main ones usually well over 1000% or damn near around time to do AOM or FG
Idk I'm on ultimate now, even Elite is getting a bit too easy for me even with unknown masteries, I played a Reaper for a night on Elite just to get a better sense on how I wanted to build it because you level super fast on Ultimate from level 1, at least from the early quests. I wish there was a mod to cut the level experience down, if I knew how to create one I'd do it myself.
I'm going to try and see how distributing them more evenly works out this time.
I wonder how the game rolls it when say you have three skills that have a 20% chance of activating on attack, what if two skills make the roll?
I was going to do that with Necro/Shaman but I wanted to try dual bladin'
Nightblade has some cool skills, it's heal skill PB is damn powerful imo. Especially when you buff it with the modifier skill.
Have to try and lure them out one or two at a time.
But this is the slaughter I've been looking for.
There's actually some strategy to fighting now, because the enemies all seem to have improved skills, like the groble shamans take them out first because they heal their friends
And I'm actually having to use consumables. Which is nice. I like a challenge.
And buying potions like crazy.
Thanks
Is that an effect of ultimate?
So if one makes the roll and is set off it goes into cooldown, meaning the 60% becomes 40% for the duration of that cooldown, reverting back to the 60% if nothing has changed.