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Then I tried blademaster as my second character. It is a pierce auto attack build of nightblade and soldier. His dps is way higher than my conjurer so this blademaster is farming skeleton key dungeon.
Nightblade was squishy at the start but I like this squishy gameplay. Soldier is more tanky but I find it a bit boring. Currently I'm playing my 3rd character on hardcore using soldier / necromancer (Death Knight) build.
First character was/is my own take on a 2h pierce no-set blade arc / ring of steel blademaster (I'm kind of gradually moving him into more of a bleed build with 3pc bloodrager but the same skills, will work on devotions as I continue to experiment) so not exactly "optimal" for the class combo, and he deals wicked damage and survives very reliably for the content I'm playing. Same goes for the second, a TSS / wind devil druid (closer to a cookie-cutter build, but mixing Trozan's set with Iskandra's, and with some liberties taken in the devotions).
The druid is good at placing damage all around the screen and weaving around enemies, and the blademaster just charges into and through packs blowing them up, as one would expect. They're both a lot of fun to play and neither of them dies unless I get lazy or careless (standing still and not watching the health bar or not expecting a nemesis spawn). I'm also aware of ranged and caster builds out there for the blademaster, and melee and ranged builds for the druid, and though I haven't spent much time on those yet, I'm saving up the gear to really kit those out because I'm sure they're fun too.
I really appreciate that this game allows so much freedom to mess around with different skills, devotions, and gear, and doesn't really lock you into one or two sets per class and a strict skill/devotion allotment to be able to have fun and clear stuff. You have to be able to recognize synergies and know certain numbers to shoot for, but there's enough wiggle room and more than enough builds to choose from to keep it fun, for me at least. YMMV of course.
it is not poe and/or d3, and their similarity lies in that they share the same genre, and that's all
melee could be an extemaly powerfull, if it builds right
Blademaster is also quite good, and one of my personal favorites, and it can be played in many ways. My current build is two-handed cold based, but it's also easy to go dual wield, or sword and board.
I've even got a dual wield melee Spellbreaker (Nightblade x Arcanist) that uses the Arcanist skills for buffs, and removing debuffs (very useful for a relatively squishy build). My primary damage skills are from Nightblade.
There are plenty of other class combos that excel at melee. If you like spin-to-win, then you may want to grab the expansions and play an Oathkeeper class. One of their skills, Eye of Reckoning, is basically a Whirlwind style skill.
GD's currently complete - patches are pretty much only for bugfixing and relatively small balance tweaks - so melee isn't exactly going to get wrecked by some surprise change at this stage.
Any DPS advantage a pew pew ranged build may have is obliterated if you spend much more time kiting than a melee build would spend dodging nasty stuff.
In my experience ranged builds don't really have a DPS advantage over equivalent melee builds anyway. They can be better/easier for a new player but at endgame they're consistently slightly behind the curve.
https://youtu.be/HJ8G9k91Da8
Generally only few melee builds are "melee-only".
there are exceptions to everything, i've made glassy melee builds and i have a pure caster that can facetank ravager, but melee is very viable in this game. like i said above, build quality and player skill matter, not what the core idea of the build is.