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giant has 30sec cd and 5sec uptime, (10sec uptime max level=20sec "buff"downtime minimum 30sec heal interval downtime)
imo it's no contest, despite giant healing 2½x more(but i also suck at synergies+proper mechanics)
and bind dryad to something giving it 100% chance to proc, well, there is your insta guaranteed heal+buff at will
dryad does 8% + 350 +0hps, every 4secs
30/4=7,5
7x8%+350 =56% +2450 total hp restored, vs giants 20% +3400,
so unless your chars hp somehow makes those 1k =36% of your total hp, how is giant "better" even from a defensive standpoint, since it heals less total, despite "sacrificing" an attached devo skill to an offensive ability?
i don't get that logic,
waiting for a heal to proc (out of your control), every 30secs,
vs a smaller heal yes, but combined totalling more, and most importantly, procs at will, when you decide/want so it's reliable, to your needs/rotation
(not criticizing, since i'm very meh at this game, i'd like to get the reasoning behind this choice so i might learn something)
If the build in question is a tanky one and already has more hp than it needs and can use the extra spirit from the dryad, then I would probably go with that healing over time as opposed to a burst heal every now and then.
In this case... I kind of feel like the points leading up to the abilities need to be taken into more of a consideration than the procs themselves.
It would be fun to create a super Wendigo
how is that more reliable?
with dryad you could helps assist the near 100%hp uptime as a spam heal, making it easier to soak big attacks
since (if i'm understanding the mechanics correct) a proper big smash that would kill you, would do so anyway, as giant toes would be triggerd after your initial hp was removed, (and the initial hp wasn't enough to soak the attack because not at full hp)
so only if a big smash happened, that wasn't enough to kill you anyway, would you then get a burst of 20%,
that would save you from what?
since it's "only" 12% more than dryad,
if you already got taken that big a chunk out prior, wouldn't those 12% more hp just get sucked away in teh next hit anyway?,
and you'd still have no means of healing up (that you wouldn't also have otherwise had with dryad,- pots etc)
or you saying that those 12% hp would be enough to survive (not only the next 4secs until when dryad would have hit), but last long enough for extra heals to make your way through the CD of giant to be ready to save again?
and even if so, wouldn't you also run out of those extra heal methods given the long cd on giant not pairing up well with the long cd of such other big heals?
it might just be because i'm inexperienced and a wuss,
but it just seems so incredibly highly risky to me,
like dancing on the edge of death praying for that 1 proc to be reliable enough to save the butt at the exact right moment, every time, while makig its schedule fit with other heal cd's perculiar moods
what would one shot you, will one shot despite giants toe because hp gets added after hit damage removes hp, not before or even at the same time (example would be 10k hit, not being modified to a 7k hit because the added hp from giant doesn't occur at the same time but after the initial 10k got removed), so thus if you'd die, you die, despite giant's toe
so only big hits that doesn't kill you, would benefit from giant's toe, but would also have allowed the usage of dryad anyway
and in a fight with nemesis that last several minutes, having giant's to proc, either the same time or right after you pop a heal cd, like pot, = wasted cd
but with dryads blessing, any shot that wouldn't 1 shot you anyway (because regardless of giant or dyad if it 1 shots you you're dead either way), dryad would allow a more consistent uptime of hp, making it easier/better longevity of surviving all those big hits
or am i just missing something completely going on in those 30secs cd time?
even if only being more/less 1% raw hp, i wonder how much +hps +%regen regular chars get without/before focusing on regen build, if that on average stuff, makes the hps regen a bigger deal too, or just neglible unless stat focused
Normally adcth would fill a similar role, but like I said, for this comparison let's assume it isn't an option.
I also added the bit about the devotions leading up to the procs because by far the biggest con I see for Dryad is the absolute garbage devotions to get it. Even on a low spirit Soldier build, I find it hard to justify giving any sort of value to those devotions. 200 energy, 1 energy/second, 5% spirit. Yuck yuck and more yuck.
the long cd and apparent unreliability of giant just made me disregard it several times even more
(really dislikes "stacking" heals needlesly, effectively wasting cd's, like that)
urgh, just annoying there isn't a combined "%heal regen" stat tab, only the flat hps is shown, so any % regen bonuses gotta be added up manually, gah..,
i'm just gonna assume it won't be that big a deal for "regular joe's", unless specifically going for the stat, or having a build that automatically incorporates it a bunch..
too much work to keep manual track of that stuff otherwise lol
Giant makes for good part-time breaker. If it procs on or shortly after (cause small taps are coming from everywhere) big slam it'll stabilise nicely and save big red buttons for a time.
Just tried Overguard (+115%) on and off to see base +% for health regen on my poison Witchblade. If divided right (180 without 300 with) 'natural' +% should be ~ 51%. 10% from giant, 18% from corpse dust, 10% from Mark of Mogdrogen. Didnt find rest 13% on skills (of soldier at least) or gear. Lost between stars i guess...
Still single dust is 18% and and seckond dust wont be too bad for health %. Think counting 40% is more or less safe. So giant will leak 350/sec for 10 sec (counting +10 from first star for 250 base)