Grim Dawn

Grim Dawn

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CaillouVelu Oct 22, 2017 @ 5:35pm
Ulzuin's Torch + Light of Empyrion possible?
Hello, I was wondering if it's possible to get the constellations Ulzuin's Torch + Light of Empyrion together with the 55 devotions points.. I tried but failed, I complete the Torch but I have only 2 points in Empyrion, (with this build: http://www.grimtools.com/calc/p25WbWoZ ).
Do you think there is a trick to make it possible or not? Thanks.
Last edited by CaillouVelu; Oct 22, 2017 @ 5:36pm
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not if you want Magi, that's big point sink for the affinity return if you still want the 2 ultimates you need better pont effeciency, ie mainly tier1 constellations only (at least not constellations that goes below point-point ration)
Last edited by gNuff!~©~gNom3™; Oct 22, 2017 @ 5:55pm
http://www.grimtools.com/calc/O2GW0l52 1 point left, got both, but didn't care about the road to getting there, so it's possible, but effeciency vs synergy might be more challenging/require more fiddling to get something halfway decent
Last edited by gNuff!~©~gNom3™; Oct 22, 2017 @ 5:52pm
CaillouVelu Oct 22, 2017 @ 6:00pm 
Thanks for your help gNuff, so it's possible but with some sacrifice..do you think it's worth to sacrifice the Magi and Fiend for Empyrion? (I play a commando (soldier, demolisionist) fire-physical damages mainly).
i'd have no idea
not just mostly because i can't remember all devos that well, or because i suck at "proper" synergizing(which i'm terrible at)
but i do weird selections and tend to "seek out a stat" then go for constellations that provide that
like i tried to go for Ulzuin+blind sage as Sorcerer (demo+arcanist), and it wasn't exactly optimal i learned quickly

so the road to get there might be possible, but whether or not "going there" is a good idea at all, or if how to get there in a way that would be "half optimal", you'd probably be better off asking the build boys
(since they also tend to know the ins and out of each class and combos, and i pretty much only know basic game stuff)

all i know is it's possibly to get there point-wise, if it's "wise" or if there is a "wiser" way to get there i couldn't say

(personally i'd likely try something like it out anyway and just go for different pre-requisites constellations that gave stats i could use/need, but still added up to the same affinities, since i'm attracted to dual ultimates too lol)
Last edited by gNuff!~©~gNom3™; Oct 22, 2017 @ 6:11pm
thing is tho,
the 2 ultimates cost 14 points alone,
leaving 41 dev points -to get 49 points(18+8+15+8) worth of affinity,
so it's probably not going to be easy as is, let alone to maximize proper missed/needed stats or build synergy along too
Kris Oct 22, 2017 @ 6:21pm 
I'd give those two up, Krazenpox. you're loseing 60% fire damage, 200% burn, 20~% fire res, and two on attack pure fire procs, for 15% res in 3/4 other reses, 80% phys, some flat phys and fire, and a phys/fire on hit aoe proc.

edit: actually, why does that build have rat instead of fiend? it has a spare point for the skill itself.
Last edited by Kris; Oct 22, 2017 @ 6:23pm
also remember what i did there was just a quick point distribution to see if could get there, i did not look at stats at all or compared to build
since there is atleast 1 spare point already, it would be totally doable to swap Rat into Fiend (since they give same affinity, fiend just cost one point more), likewise others could be swapped too
i just didn't look at that too close, for all the reasons given earlier, i just checked if could get both ultimates
Gus the Crocodile Oct 22, 2017 @ 6:30pm 
I'm doing melee Purifier (Inquisitor+Demolitionist), fire and physical damage, 1H + shield. Haven't taken Empyrion before on any character, so I'm going for that, and I initially thought "okay, Torch is the other big fire group", but yeah, it seemed a mess to get to, and it meant missing out on other stuff I wanted. Nice work showing it can be done though gNuff, I'd dismissed the possibility. :)

Instead I'm embracing the tanky aspect, trying the new Phoenix and finishing with Tree. Phoenix damage is low, but more damage absorb is lovely.
Kris Oct 22, 2017 @ 6:38pm 
issue with phoenix is that it's on crit not on attack or on hit.
CaillouVelu Oct 22, 2017 @ 6:58pm 
If we replace the rat with the Fiend in gNuff proposition it looks very good no? http://www.grimtools.com/calc/a2d1z6LV , I lost the Magi but get what I was looking for.
Gus the Crocodile Oct 22, 2017 @ 7:17pm 
Oh nice. Cool to see there's a way to make it work that includes a couple of other fire powers along the way.

Originally posted by Kris:
issue with phoenix is that it's on crit not on attack or on hit.
Oh, sure. For me, that just means I put it on Fire Strike and let other things sit on my other skills (especially since % on hit/attack scales up with cooldown anyway). But yeah, depends on your build obviously.
Kris Oct 22, 2017 @ 7:25pm 
the issue is more OA than anything else. even with max flame touched and deadly aim, you'll be getting 400 extra OA. for a sword and board build, that's not that much, moreso when you consider you only get 300~ of that for 5s after a crit and cannot reactivate that until you crit again after it ends. if you were doing dual guns, it'd be alot better.
Gus the Crocodile Oct 22, 2017 @ 9:00pm 
Well, I can also reduce DA with flashbangs (or Storm Box in theory, though I won’t be using that). But yeah, I understand the issue, it just doesn’t matter for me personally, as I don’t play all three difficulties. In many ARPGs I see the highest tiers as the place where interesting design is sacrificed to the gods of spreadsheets and optimisation, and this instance of “thematically perfect skill may not be viable even if you max two OA boosters” is a good example of that.

None of which is a mark against your posts of course! All perfectly good advice :)
Azunai Oct 23, 2017 @ 1:21am 
don't think empyrion is worth the hassle. i always found it pretty weak for a t3 constellation.
i also started a DW pistols purifier. which i swapped to a rifle since DW sucks in the early game. which i swapped for a 2h mace since ranged weapons in general suck :)

i actually considered picking up the phoenix. the damage absorb would be its main use, so i guess i'd just put it on inquisitors seal. if i bother to drop down the seal, that means something big is happening (don't bother while mowing down trash). and if someone is already inside my seal and getting hit by the seals "rebuke" thingy, that's the most likely point in time where the additional damage absorb would be useful.

no idea if i will actually continue that toon, though. kinda fun to see the world burn from that flame aura. and the fast movement speed (word of renewal + vindictive flame) is very nice, but it's pretty squishy for a melee. no idea if flat damage absorb from seal, blast shield and possibly phoenix is going to be enough to make it viable. very fun to play on veteran, though. guess i might just play her through vet and maybe elite and drop her when it gets too rough later on.
Last edited by Azunai; Oct 23, 2017 @ 1:21am
ha..HA! Oct 23, 2017 @ 11:26am 
http://www.grimtools.com/calc/vNQQ17XN here's another version. Swapped fiend for behemoth but had to remove the last burn node from ulzuin's torch. Also took lizard instead of the hound as it synergizes well with behemoth. It would theoretically be viable as it would have a good source of sustain.

Personally, I'd much rather go for Hand of Ultos (for the RR and lightning damage) or Aeon's Hourglass in Conjunction with Ulzuin's Torch instead of Light of Empyrion. :D
Last edited by ha..HA!; Oct 23, 2017 @ 11:30am
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Date Posted: Oct 22, 2017 @ 5:35pm
Posts: 15