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not just mostly because i can't remember all devos that well, or because i suck at "proper" synergizing(which i'm terrible at)
but i do weird selections and tend to "seek out a stat" then go for constellations that provide that
like i tried to go for Ulzuin+blind sage as Sorcerer (demo+arcanist), and it wasn't exactly optimal i learned quickly
so the road to get there might be possible, but whether or not "going there" is a good idea at all, or if how to get there in a way that would be "half optimal", you'd probably be better off asking the build boys
(since they also tend to know the ins and out of each class and combos, and i pretty much only know basic game stuff)
all i know is it's possibly to get there point-wise, if it's "wise" or if there is a "wiser" way to get there i couldn't say
(personally i'd likely try something like it out anyway and just go for different pre-requisites constellations that gave stats i could use/need, but still added up to the same affinities, since i'm attracted to dual ultimates too lol)
the 2 ultimates cost 14 points alone,
leaving 41 dev points -to get 49 points(18+8+15+8) worth of affinity,
so it's probably not going to be easy as is, let alone to maximize proper missed/needed stats or build synergy along too
edit: actually, why does that build have rat instead of fiend? it has a spare point for the skill itself.
since there is atleast 1 spare point already, it would be totally doable to swap Rat into Fiend (since they give same affinity, fiend just cost one point more), likewise others could be swapped too
i just didn't look at that too close, for all the reasons given earlier, i just checked if could get both ultimates
Instead I'm embracing the tanky aspect, trying the new Phoenix and finishing with Tree. Phoenix damage is low, but more damage absorb is lovely.
Oh, sure. For me, that just means I put it on Fire Strike and let other things sit on my other skills (especially since % on hit/attack scales up with cooldown anyway). But yeah, depends on your build obviously.
None of which is a mark against your posts of course! All perfectly good advice :)
i also started a DW pistols purifier. which i swapped to a rifle since DW sucks in the early game. which i swapped for a 2h mace since ranged weapons in general suck :)
i actually considered picking up the phoenix. the damage absorb would be its main use, so i guess i'd just put it on inquisitors seal. if i bother to drop down the seal, that means something big is happening (don't bother while mowing down trash). and if someone is already inside my seal and getting hit by the seals "rebuke" thingy, that's the most likely point in time where the additional damage absorb would be useful.
no idea if i will actually continue that toon, though. kinda fun to see the world burn from that flame aura. and the fast movement speed (word of renewal + vindictive flame) is very nice, but it's pretty squishy for a melee. no idea if flat damage absorb from seal, blast shield and possibly phoenix is going to be enough to make it viable. very fun to play on veteran, though. guess i might just play her through vet and maybe elite and drop her when it gets too rough later on.
Personally, I'd much rather go for Hand of Ultos (for the RR and lightning damage) or Aeon's Hourglass in Conjunction with Ulzuin's Torch instead of Light of Empyrion. :D