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Yes and no - generally diablo-likes aren't "about" the story. And yes, I know, I know - that the Diablo series has often put heavy emphasis on "the story" with their amazing cut-scenes, voice acting etc - but they can afford to do that when you're part of a multi-billion dollar corporation (and even then they still managed to damage the story in D3).
Mostly tho these games that occupy the diablo-like genre are about the loot hunt and the character building - and by building I mean the actual build construction process.
With that said, I think GD's story and lore (the lore you find around the world adds greatly to the game, I feel) are top-notch and well-done. They designed it so that you can easily ignore it if you want and focus on what really matters, looking for loot as you go from point A to point B.
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Naturally there are many people on this planet that place great emphasis on story in their games - and that's understandable. While GD's story isn't the "greatest" thing you've ever read I feel that considering it was entirely penned by the devs it's actually pretty good, not perfect or mind-blowing but it has its moments.
In the end, story in games of this nature exist just as a wrapper to kill things, pick up shinies, and get stronger. All you need is something that points you on that path. Rinse and repeat.
To me it's more like The Iliad rather then The Odyssey if that makes sense. While Grim Dawn's overall story isn't the highlight of the game, it does have pretty good elements when it comes to supporting lore and glimpses into history and background on various parts of the world.
edit: Inquisitor Creed was sent to Burrwitch to investigate Warden Krieg. He has higher standing then John Bourbon who essentially took over the prison as a ramshackle defense points for whatever survivors that managed to gain succor. Ulgrim is even more important then Creed in that I believe he is like the King or Emperor's personal assassin / problem solver most likely sent to Burrwitch after Creed to check things out and as such was in disguise.
Devil's Crossing trying to get more food from Homestead is unlocked once you gain a lot more trust from the Homestead faction which has it's own priorities and problems. To me it isn't that Devil's Crossing is literally starving but more or less gaining additional access to supplies as they are running low + Homestead is literally a farming town.
Indeed. I've seen people get weird about this questline before in the past - I think the problem is that they don't realize that it's tied to Faction Reputation to advance/finish it.
For some reason some people seem to place alot of importance on this quest line - they just need to realize that there are a lot of things happening in this world.
. this is because the black legion holds itself in a higher regard than the people of Devil's Crossing and Homestead
. you'll get to touch on more with the whole "helping Devil's Crossing out with the aetherials" thing in AoM, when Creed decides to finally assist Bourbon because something big happens right at the start
. also the summoning of the Logghorean is pretty world-threatening so it's understandable why Creed would want to go full on
If you want a good story I suggest reading a book
But maybe my story tastes are off. People would often say that Diablo 2's story was so good, but to me it was very simplistic and not engaging at all. GD's writing isn't Planescape Torment level, but I think it's overall good. Like others, though, I don't play this type of game for the story. I play for the loot, min-maxing, monster killing, and gear-centric progression.
Diablo 2's story is extremely shallow with little to no depth at all. For it's time it was fine as I'm sure the developers were dealing with financial restraints that necessitated a more simplistic story. A simple story requires less work allowing for more emphasis on the systems of the game. Diablo 1 was exploring a Cathedral in search of evil. Diablo 2 was following the Dark Wanderer and dealing with the evil that he left in his wake with the expansion being a bit more clever yet being a repeat of Diablo 2 following the big bad guy to some destination.
There are a number of ARPGs that are about following some sort of evil force and playing janitor along the way. Titan Quest or Torchlight 2 are such examples imo. GD is different in that there isn't a start point of where you follow the evil entity but instead is more like waking up during the middle of the apocalypse and finding out there are a ton of evil entities everywhere lol.
Grim Dawn's story to me isn't designed to be super personable for the player as it is more of a sprawling tapestry with a ton of world building involved and the constant cycle of dealing with certain threats while traversing a world that is pretty much on fire.
The tidbits of information that can be found do a really good job in fleshing out said world and the past / present inhabitants.
if you read the notes around, they will give some pretty good backstory to everything that has happened before you wake up and what might happen in the future.
Yes, the plot takes a serious twist after reaching Fort Ikon.
Want more story? gotta read it.
What's next? Story in Monster Hunter? kek.
Also DON'T read every little lore node you'll find. Right click it for bonus XP and move on. The C'Thons are harvesting civilians while you are reading someones diary.