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Maybe it's better if you make it a nuke skill instead of spammable type one as someone suggested in multiplayer but then again damage numbers go way lower and u have to wait like 4 seconds for another blow. So uhh, yeah...
It's not
I tried both versions when it got buffed with the Poison set (name escapes me) with full BIS purples and a few awesome greens thrown in I'd been storing for ages. And it's still a bit knickers unfortunately.
It's partly cause it interacts badly with terrain (very badly) a factor that hampers many niche skills in GD and I have no doubt would be fixed in a GD2. But its also just oddly weak considering how much damage its supposed to do. I think I had the sheet DPS at like 190k but it felt more like 30k
I played a little while longer and I think this is exactly right. It feels like I have to be positioned on the battlefield more carefully than with other builds. It just doesn't hit when I think it should, even compared to other ranged builds. I noticed one spot, I was standing on the little stone steps in front of the Warden's house and couldn't hit the monster right in front of me. Every cast went straight into the ground.
Another time, my shots were knocked down repeatedly by those little enemy lightning projectiles. Just from ordinary aether corruptions. We just stood there in the middle of the room throwing energy balls at each other and nothing happened. It was a bit silly.
I'm going to pass on this build. It's even worse than I remember the last time I tried it.
Yeah the fact it can be shot down is a thing I had completely forgotten. It has always struck me as utter baffling that an ability could be so easily nullified by any random ranged attack.
Hit them with cursed of frailty, then blitz in. DEE at point blank with focused Gaze, this 100% procs scorpion sting, then dreegs infinite gaze. Then just cadance and face tank if anything is left alive. He is hardly optimised but he just wrecks everything so far...
I'm going to be sad if he starts to fall off.
https://www.grimtools.com/calc/4VxRWkJN
Terrible
The reason I ask is I have a mess of a hybrid melee-caster Witch Hunter that I made in Beta and I haven't changed the build since the release version https://www.grimtools.com/calc/YVWekw5N. I have a mish-mash of level 75 legendaries (and two epic Devil's War Seals). Yet with my crap gear and ~1,760% Poison damage DEE is my single highest source of Poison damage (36,291 over 3 sec) followed closely by Dreeg's Afflicted Spines (36,195 over 5 sec) and Tainted Eruption (33,000 over 5 sec).
You just can't use it on it's own and you have to stack as much Poison duration as feasible. I haven't done AoM and FoG so I just went to Warden Krieg to see how it still performed. I applied all my DoT's and 7-9 seconds later his first form died without needing to re-apply anything. His second form took slightly longer but only by a few seconds. I didn't get many crits because my OA is awful but when I do get crits I can easily reach 200k Poison damage per second that lasts for about 15 seconds so I can just run around and kite because I'm squishy as hell.
Sure, with it being mainly DoT you aren't going to win that many speed clearing contests vs certain other builds but so what. It's safe, just DoT up and kite. Simples.
It's not worth to be this glass cannon if you get hit by 1 hit and die, imo.
I with few others as you see, don't imply that the DEE skill is totally not usable but it's extremely meh compared to other more suitable skills like bloody pox for example, because not only it does damage but reduces OA ect. ect. And if I red your post correct, you haven't really done AoM or FG, correct? If so, it's understandable why you could think it's an alright skill because vanilla IS kinda easier than these expansion bosses so to say.
EDIT: I was thinking a bit more and perhaps I could admit that only usable/decent thing about it is the nuke addition -> "Focused Gaze", which you have right now. It reduces physical blows I imagine and that's about it really.