Grim Dawn

Grim Dawn

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Slashimus Jan 20, 2021 @ 3:55pm
A few questions that have been bugging me
So I have a few questions that have been pulling at the back of my mind for a while now. So here goes:

1) Why can we kill Arkovians? They are essentially immortal and yet we can kill them with ordinary weapons. :zagshock:

2) Why do the people we meet who are badly injured refuse healing or are not affected by healing auras (Isaac, Elder Mathias)? :zagsad:

3) Why can't bounty board quests just take place in a single location? So I just go there fight the dude/monster and come back? :zagpls:
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1 who says you're killing immortal arkovians or using ordinary weapons?
2 you assume we could cure them
3 they already do?
Slashimus Jan 20, 2021 @ 5:50pm 
1 Me when I pick up an ordinary grey weapon with no special attributes and go and kill several skeletons

2 That assumption is based on them being able to cure me when I am down to literally a scrap of health

3 I got a bounty from the Homestead table that asked to kill a specific person and the website indicated that he could be in any of 4 different spots. Why?
1, that ordinary grey weapon is just a tool for your powers
2, "low" character health is not the same as curing a mortal wound - if we could do that we couldn't die in the game ourselves either, since we could just heal ourselves up from 0, as it stands we can't
3 because people move around? - and like most things they aren't necessarily bound to 1 location if the area is connected to them. Ex salazar is 1 fixed location everytime, because that's his connected area and he has no other. Bolvar in bloodgrove "moves around", but he doesn't move outside bloodgrove etc
4 you are trying to fit rigid, real world, "logic" onto a fictional universe - a universe that isn't even set in stone
Siddha Jan 20, 2021 @ 7:09pm 
I want to know why Mireborn Mosquitos and other beast kin carry around magical armors and weapons? Very unrealistic.
it's long been known in rpg/fantasy genres that beasties have a varied diet and indiscriminate appetite; thus will happily eat adventurers, sword, shield, armor and all ;)
Slashimus Jan 20, 2021 @ 7:20pm 
Originally posted by gNuff!~©~gNom3™:
it's long been known in rpg/fantasy genres that beasties have a varied diet and indiscriminate appetite; thus will happily eat adventurers, sword, shield, armor and all ;)

I could get behind that for some things...but aren't Mireborn Mosquitoes devoid of the anatomy for eating anything else but blood?
all fantasy creatures basically have hamster mouths and kangaroo pouch'ish stomachs, - can fit in everything and can never fill up :steammocking:
Siddha Jan 20, 2021 @ 7:27pm 
For a minute there I was satisfied with your answer gNuff
But I think Slashimus makes a good point; mosquitoes dont have big tummies
They dont have pockets either!
i mean creatures' internal stomach is like kangaroo pouch, looks small, expands big - never gets full; lots of room for full 5 piece armor sets :rbiggrin:
- where/what material do you think exotic things like "bag of holding" gets made from?
jmvbento Jan 21, 2021 @ 4:11am 
1) Technically, you don't. You either destroy their physical bodies (in the case of skeletons) or you disperse their spirits. And then they take some time to rematerialise. I don't think we know why some Arkovians came back as ghosts and others as skeletons, but it's not for lack of me begging Crate for a published lore book. >_>

2) Because the Taken is SPECIAL. The Aetherial started to change their body and biology - take, for example, the Taken's ability to turn food into healing almost immediately. This includes your brain. Just count yourself lucky that you weren't possessed for longer, because that gets you Fleshwarped.
FlamingX21 Jan 21, 2021 @ 4:43am 
Originally posted by Slashimus:
So I have a few questions that have been pulling at the back of my mind for a while now. So here goes:

1) Why can we kill Arkovians? They are essentially immortal and yet we can kill them with ordinary weapons. :zagshock:

2) Why do the people we meet who are badly injured refuse healing or are not affected by healing auras (Isaac, Elder Mathias)? :zagsad:

3) Why can't bounty board quests just take place in a single location? So I just go there fight the dude/monster and come back? :zagpls:
I don't really know answers for 1 and 3 but for 2 it's plot armor.
Enfild Jan 21, 2021 @ 4:48am 
Plot poison then
1. Because the Arkovians do not posses true immortality, they have just been cursed with a perverted form of immortality more akin to undeath/unlife. Three Arkovian Oligarchs (the same as you kill in the Arkovian Undercity), Laudos Vagra, Nomos Dred and Rhovena Kur tried to obtain immortality from Uroboruuk, a true Immortal, whom they had imprisoned in the Steps of Torment but he tricked them. An excerpt from the 'Last Days of Arkovia' lore note:

"This ritual was the invention of a necromancer named Uroboruuk. A man imprisoned in the Steps of Torment, who it is said did not age and could not be killed by any means. The leaders of the three greatest houses, including my own patron, Laudos Vagra, made an ill-conceived journey to the tower in hopes of compelling this Uroboruuk to give up his secrets. Here, immortality worked against Uroboruuk as he was subjected to the most brutal and imaginative forms of torture that could be devised for a man who could not die. Finally, Uroboruuk agreed to instruct them in the ritual and the Oligarchs, blinded by their lust for immortality, were all too eager to believe his will broken and accepted the ritual as genuine.

It has become clear that the people of Arkovia have indeed gained a form of immortality but it is a cruel and twisted fulfillment of that promise. Our bodies still suffer the ravages of time, eventually dying and decaying, whilst our spirits remain trapped within, eternally bound to this land.

I have witnessed this myself as the sick and elderly, near death at the time of the ritual, remain with us yet. Their bodies visibly decay, in the manner of a corpse, yet they continue on as though living, able move and talk; still much the same persons as they were in life, yet not.
"

2. Unlike your character, they are not Taken. Lore wise, Taken are, if not Ascended Humans, on the path to become Ascended and, as such, have certain benefits like being able to recover from, what would otherwise be, mortal wounds.

3. They do, for the most part. You get sent to an area to kill a specific mob. That mob may have a few possible spawn points, rarely more than three or four, and are all in the same area so once you know where they are then it becomes very quick and easy to find and kill them. You do have some quests with some RNG, like killing 10 Rotting Soldiers as they have a chance to spawn rather than have fixed locations.
raincloud40 Jan 22, 2021 @ 12:06am 
Uroboruk is by no means truly immortal, he seriously gets his ass kicked by his own weak-ass son somehow. Yet the player can usually obliterate Dravis. It really doesn't make sense that a supposedly immortal Uroboruk can get his ass handed to him by his son, especially after the father supposedly wipes out an entire country/civilization.

Plot nonsensical reguarding this pair.
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Date Posted: Jan 20, 2021 @ 3:55pm
Posts: 23