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Meanwhile, Crown's RR is 3 nodes in, the constellation is only 5 stars anyway, its affinities (prereq and reward) are better optimized than Manticore's... Crown's fine, it's actually really good, Manticore's not doing great and Revenant's OK.
The point is, RR is relevant and necessary in all builds. Especially the kind of RR these constelations have. What the constelation is, where the Node is, the rewards, irrelevant.
You need the RR, and if you cant get it via an item or skill, you need it in your devotions.
btw. the skeletons in Revenant scale with player, so nothing about "pet management" you cant even control them. They are purely there for RR, even their damage, even when optimized, is garbage and comes, if at all, from having like 10 of them active.
It just doesnt make sense to have RR only in 3 devotions, and to then discriminate behind the kind of RR you get.
As I said, it's just not consistent to have Elemental Storm to be left out by it being only elemental resistances.
All I want is consistency in the stats that are, implicitely, required for endgame content. you desperately need fix Resist reduction because almost any endgame boss/nemesis has all resistances ♥♥♥♥♥♥♥ maxed out. IT's weird as ♥♥♥♥ to have Elemental Storm to be the one singled out by not having it apply to all damagetypes, and therefore disregarding builds with impure damages or willingly split damage types.
Crown is "Ok" as long as you deal pure elemental damage. If they have to, switch elemental storm to the fith node, reduce the value, idc. I just dont want it to be needlessly singled out.
Break Morale (physical), Terrify (all), Blackwater Cocktail (all), Crown proc (elemental), Manticore proc (all), Revenant proc (all), Eternal Band (all)
This isn't touching the other forms, and I've had builds that have had so much stackable that I barely needed the flat or % reduced
The RR arms race is generally a bit tiresome, but it's not even close to my biggest gripe. I can usually figure that out. Elemental might be the damage category that needs the MOST RR anyway.
and reason Crown isn't all resist reduct is it would be considered way too strong for 32RR, and it's fitting for ele RR because elemental dmg is a highly resisted dmg type
and there is absolutely nothing wrong with taking revenant or scales on most builds, because the constellations overall makes them worth the loss of 5-10RR, and the dmg types that take them/need them are okay with that amount of RR
Don't like revenant? Don't take it. There are multiple flat RR options for all kinds of builds in all directions. Crown is for elemental builds. That's it.
you not grasping devos "might" have balancing reasons behind them more than thematical, is the childish stomping of someone that just "want it all"/"want everything they wish how they wish" and things "not being your way" is badz - fortunately for you the game is modable so you can just mod Crown to become an all RR
the fact that other dmg type RR, including devos, have been lowered/rebalanced multiple times should tell you this, that a 32reduct all would be way too big for some other dmg types
- it's not for "flavour" ex Aether RR got removed from Seal of Corruption component, it's an attempt at balancing, so certain dmg types dont just easily and freely spin out of control as a MOAB character
"Oh its so eazy peazy to get flat RR for all damage types without Devos if you have each legendary 10 times on stock in your GD Stash, hon hon hon"
btw. if you actually read through the thread I said multiple times that I'd be okay with the value being reduced or the celestial being moved to the 5th star in the constellation.
Idc as long as I dont have to go off-path for my build just to get RR from Devotions that are 80% wasted value.
and other people than you grasping the concept of balancing has nothing to do with bootlicking either, grow up