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"The decision to not have a translucent overlay like D2 was actually a deliberate one. It was influenced by my own experience playing D2. There was a point where I realized I wasn't really having that much fun anymore with D2 and I started to wonder why that was - was I just getting sick of the game finally? Eventually it dawned on me that I wasn't having that much fun because I wasn't even really paying attention to the game. I would just constantly focus on the mini-map and not even really look at what was going on during combat. I found that when I turned the map off or at least minimized it I started having a lot more fun again.
I think there is a struggle with games between efficiency and fun / immersion. I feel that being able to play effectively with a large version of the map over the screen comes at the expense of fun.
You might say - why not leave that up to the player? Well, the problem is that most players, when they find themselves in a situation like I did in my experience with the D2 auto-map, won't stop and wonder why the game got less fun, they'll just stop playing.
This is one of those really difficult issues where it is hard to know for certain what the right answer is but my gut instinct is that this would be bad."
https://forums.crateentertainment.com/t/qol-semitransparent-map/34517/5
Well, you can turn it off if you want. Triangular icon on the righthand side of the HUD will make it larger or disappear altogether.