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Main skill itself adds flat dmg and retal dmg, - flat dmg would apply to anything that uses weapon attacks or %Weapon Damage, the retal would apply to anything using RATA
aspect of the guardian boosts % dmg this would apply to anything using that corresponding damage
as it happens DEE 2nd node applies %WD and 3rd node applies RATA, meaning you get a portion of both added, and ofc the %dmg from aog would apply in the end too
The problem is how it behaves (as well as its damage) its one of those abilities that just gets caught on scenery to much and is inconsistent in applying damage. I made a build with it recently I mean damage wise it was showing sheet damage of over 140k and that was without poison procs, but in reality it was still crud.
it's still pants, I wouldn't recommend basing a build around it.