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I went with lord of the undead and made a build with 34 total summons xD
You would probably like Dawn of Masteries then. 55 Classes total.
https://docs.google.com/spreadsheets/d/1J0iZpH_ejwLUvHF8Itu2CbqWnRmYLnZsY-5psaue1HQ/edit#gid=783333723
So dawn of masteries is bigger than grimmarillion?
Like has everything grimarillion but just more?
I saw some videos and noticed mystery chests too and token systems..
Wonder if DoM removes anything from grimarillion at all or just 100% adds to it cause I cant find a mod list for grimarillion
Simply expand the Credits dropdown on the OP.
https://forums.crateentertainment.com/t/rel-grimarillion-v80/46587
I will stick with grimarillion. DoM removes a little additional stash space/inv. it also removes the new items that grimarillion just added in the latest patches. So I bricked my lord of undead build when I tried to load it into DoM from grimarillion... forgot a backup.
Aka emptying your stash yet again and having to go back forth between mules because you forgot a couple of items. And burning out from the super bosses kicking your sad behind because you didn't alter your build to survive the horror show.
But anyhow, I get op burning out at 150hrs, been there myself many a time and more recently with Destiny 2 (the grind, oh lordy, the Grind). Luckily I wont loose out much from skipping much of this season, but I have a ton of stuff to do before season 15's end eats a bunch of seasonal content.
I don't know what kinda responsability you have that make it you cannot play for more than 15 minutes. There's teleporter in a lot of spots, and between each teleporter is max a 5-6 minute walk, maybe less if you have some movement speed bonus, and even if you kill everything in your path, it shouldn't take that long either.
It works the way it does because these games are meant to be played and replayed (farmed, grinded etc) - everytime you relog the game respawns new random configurations of enemies. If it had such a save option then they would not be able to do this. Or rather they probably technically "could" but it would be poor form for them to allow you to save and continue out in the wild and possibly log-in surrounded by mobs.
As Zeforas notes it is a trivial matter to rush to where you were prior in very short time. Rifts are reasonably spaced across the world to allow you to easily run to the next within minutes. Mobs can be easily bypassed if you are in a hurry - there is nothing that demands that you must stay and fight every mob if you don't wish.. Try it out sometime. You might be surprised just how easy it is to just.. Run past.
If your game restarts in Devil's Crossing, use the portal to get to the last portal you found on the map. Then make a beeline for the next portal and use it as a hub to explore. If you don't know where the next portal is, you can consult the map on grimtools. It's tricky first time through, because you don't have map knowledge yet. Once you know where things are, it's easy to do the game in 15 minute chunks. There are very few areas that take longer, and those are mostly the optional challenge dungeons.
The game always autosaves your quest progress, so you never have to do anything over.
Monster Totems. I've always enjoyed doing them if all I have is 10-15 minutes. You can easily find their spawn locations on the GT map. Try it out, it's rather engaging. You can bust a few out in no time.