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necromancer or shaman, necromancer has army of skeleton. and then some item and devotion give you ability to summon too.
Necromancer allows you to summon: Skeletons, Bligh Fiend(s) and Wraith(s)
Shaman allows you to summon: Briarthorn, Primal Spirit
Occultist allows you to summon: Familiar, Hellhound
You can pair any two of those classes for solid pet build. Two of those classes also provide exclusive skill that will boost your pets. Most of those build can be fairly intuitive, I would recommend picking two of those three classes for the first (pet) build.
Some of them also provide useful boost skills for your pets (e.g. heal, curses, buffs), I am not going to list all of them here, but I would greatly suggest reading through skill descriptions. You can do that either ingame or here: https://www.grimtools.com/calc/
There are also some items, that will give you additional permanent or temporary summons, to boost your ranks, you might be looking out for those.
You should also pay attention whether the pets scale with player bonuses or pet bonuses. This applies to both class skills and devotions, so read carefully.
If trying for yourself discovering those builds is not for you, there are comprehensive pet guides and finished builds just one Google search away.
- tho i probably wouldn't bother with too many tweaks right now until after patch 1.1.9.1 to see what changes those have made, up or down
Skeletons would go nicely as an toggle-skill that spawns one every X-seconds.
Or go the Diablo route and give them massive AOE-defence. I'd say they did it the right way, since i cant control where they go, give em AOE-def.
you can however control where your pets go, just use the pet command button
allow me to demonstrate https://www.grimtools.com/petdb/skill/3634
vs https://www.grimtools.com/petdb/skill/3625 https://www.grimtools.com/petdb/skill/3617 https://www.grimtools.com/petdb/skill/3616
^skeletons has less health and armor = they die to equal dmg attacks faster, raven has similar armor but double the health
- it's a known fact that skeletons by default are more fragile than any other mastery pet, and there is a reason this is well known, and that the skeleton specific set directly gives them like 25% phys res alone
it's not rocket science, low health and low armor by default means you can take less hits than pets with more of either and obviously much less compared to something with more of both; like hellhound
there is a reason skeletons is rarely featured in endgame builds compared to any other mastery pets and their frequency of inclusion in builds doing more than campaign quest
If we're talking about the endgame, then the notion of comparing "unbuilt" things is hilarious. Any skill "unbuilt" for will either suck, or serve as support.
If we're talking about leveling, then skeletons will faceroll through it just as well as any other pets will. The problems with Malmouth nemesis are universal across all pets.
And as far as survivability goes. Undead legion at 16/12, in any form, will give you 6 skeles summon cap, with skill raising 3. That's achievable without uber-optimization, but whatever, let's stick with cap of 5.
Hellhound will sit at 27752 HP, ungeared max skill.
3 skeles you summon with their maxed ungeared skill will sit at total 22443 HP at the WORST of their RNG. It will be more with mages and revenants, but whatever. Where hound is locked to 1 spawn by default, you get 2 more skeles from undead legion without overcapping it. That's 37405 total HP, again, only basic skeletons, with only basic skill levels. And I'm sorry, I can't be assed to dig through grimtools for variant stats - I'm not even sure it's there.
Skeles also get armor and vitality resist from their tree. Hound gets DA. Raven gets ♥♥♥♥ all.
Yes, they do die individually. And yes, skeles do need to be recast as part of normal gameplay. It's a horde skill, so of course it works as a horde. But they also get healed individually with blood of dreeg and whatever else you throw in, and with minimal piloting to avoid AOE, they hold their own just as well as other pets. Which was my whole point - I'm just generally tired of the "Cabalist sucks because skeles die too fast" notion. If they can be run in high SR on glass cannon devo setup and stay alive, they can run any normal content period.