Grim Dawn

Grim Dawn

View Stats:
Swatti Jan 8, 2021 @ 4:27am
Pet / summoner -class aviable?
I dont know why, but im always driven to play a class in RPGs that summons all sorts of pets to do their bidding. "Its just fun!"

Can i find such in this game?
< >
Showing 1-15 of 30 comments
Faust Wither Jan 8, 2021 @ 4:29am 
you can, some class combination can summon up to 25 pet.
Swatti Jan 8, 2021 @ 5:20am 
Ok, occultist gets a bird and doggo... How do i get more?
Faust Wither Jan 8, 2021 @ 5:24am 
Originally posted by Swatti:
Ok, occultist gets a bird and doggo... How do i get more?

necromancer or shaman, necromancer has army of skeleton. and then some item and devotion give you ability to summon too.
Neit Jan 8, 2021 @ 7:34am 
If you want pet-based build:
Necromancer allows you to summon: Skeletons, Bligh Fiend(s) and Wraith(s)
Shaman allows you to summon: Briarthorn, Primal Spirit
Occultist allows you to summon: Familiar, Hellhound

You can pair any two of those classes for solid pet build. Two of those classes also provide exclusive skill that will boost your pets. Most of those build can be fairly intuitive, I would recommend picking two of those three classes for the first (pet) build.

Some of them also provide useful boost skills for your pets (e.g. heal, curses, buffs), I am not going to list all of them here, but I would greatly suggest reading through skill descriptions. You can do that either ingame or here: https://www.grimtools.com/calc/

There are also some items, that will give you additional permanent or temporary summons, to boost your ranks, you might be looking out for those.

You should also pay attention whether the pets scale with player bonuses or pet bonuses. This applies to both class skills and devotions, so read carefully.

If trying for yourself discovering those builds is not for you, there are comprehensive pet guides and finished builds just one Google search away.
Last edited by Neit; Jan 8, 2021 @ 7:34am
this list all the class pets and the items that spawn combat pets etc etc https://grimdawn.fandom.com/wiki/Pets#List_of_Pets
karendor Jan 8, 2021 @ 7:57am 
From my little experience : with items you can get a pet on attack ( x% of chance ) , or when hit ( same thing) , or summon a pet for a short time.
jamesc70 Jan 8, 2021 @ 8:59am 
Go Conjurer if you want to do pets imo. I have a level 100 that is not optimized at all and he can still do most content easily. My necro-based pet builds just aggravate the hell out of me; so many ground effects, especially in boss fights, just eats their health in seconds and it takes a while to summon your max because of the skelly cooldown.
if you want to use skeletons on Ultimate you gotta build around them, either by making them semi-spamable, or boost their defenses jamesc
- tho i probably wouldn't bother with too many tweaks right now until after patch 1.1.9.1 to see what changes those have made, up or down
Swatti Jan 9, 2021 @ 11:57am 
QUESTION: Mods, any mods that help out with summons? I was supriced a game like this has mod-support and seems quite good. I prefer not to go the cheaty route.

Skeletons would go nicely as an toggle-skill that spawns one every X-seconds.

Or go the Diablo route and give them massive AOE-defence. I'd say they did it the right way, since i cant control where they go, give em AOE-def.
not sure about mods that alter pets, since i don't use mods
you can however control where your pets go, just use the pet command button
Wintermute Jan 9, 2021 @ 1:33pm 
Properly built Cabalist can easily sustain pets through traditional endgames. It does require gear dedication, but so do most things anyway. Sceletons, given that they are summoned in groups, aren't any more or less fragile than other pets. I won't vouch for Ritualist though, as I have 0 experience with it. Last I heard, they did suffer from pet survivability issues.
Last edited by Wintermute; Jan 9, 2021 @ 1:34pm
Originally posted by Wintermute:
Sceletons, given that they are summoned in groups, aren't any more or less fragile than other pets.
this is just not true and is easily showcased 1 on grimtools, 2 ingame by skeletons if not built around, dying to a light breeze where other pets by default stay alive longer in the same fight/dmg
Wintermute Jan 9, 2021 @ 1:42pm 
Originally posted by gNuff!~©~gNom3™:
Originally posted by Wintermute:
Sceletons, given that they are summoned in groups, aren't any more or less fragile than other pets.
this is just not true and is easily showcased 1 on grimtools, 2 ingame by skeletons if not built around, dying to a light breeze where other pets by default stay alive longer in the same fight/dmg
Other pets, if not built around, evaporate just as fast. Especially hellhounds. Again, I did specify making a scele build takes gear and stuff. But it's perfectly viable even against the worst offenders, like ♥♥♥♥♥♥♥ SR with Grava.
no,
allow me to demonstrate https://www.grimtools.com/petdb/skill/3634
vs https://www.grimtools.com/petdb/skill/3625 https://www.grimtools.com/petdb/skill/3617 https://www.grimtools.com/petdb/skill/3616
^skeletons has less health and armor = they die to equal dmg attacks faster, raven has similar armor but double the health
- it's a known fact that skeletons by default are more fragile than any other mastery pet, and there is a reason this is well known, and that the skeleton specific set directly gives them like 25% phys res alone
it's not rocket science, low health and low armor by default means you can take less hits than pets with more of either and obviously much less compared to something with more of both; like hellhound
there is a reason skeletons is rarely featured in endgame builds compared to any other mastery pets and their frequency of inclusion in builds doing more than campaign quest
Last edited by gNuff!~©~gNom3™; Jan 9, 2021 @ 1:48pm
Wintermute Jan 9, 2021 @ 2:21pm 
Originally posted by gNuff!~©~gNom3™:
no,
allow me to demonstrate https://www.grimtools.com/petdb/skill/3634
vs https://www.grimtools.com/petdb/skill/3625 https://www.grimtools.com/petdb/skill/3617 https://www.grimtools.com/petdb/skill/3616
^skeletons has less health and armor = they die to equal dmg attacks faster, raven has similar armor but double the health
- it's a known fact that skeletons by default are more fragile than any other mastery pet, and there is a reason this is well known, and that the skeleton specific set directly gives them like 25% phys res alone
it's not rocket science, low health and low armor by default means you can take less hits than pets with more of either and obviously much less compared to something with more of both
Ok, first, you do know that there are 4 different skeleton types? And the higher the skill level is, the more weighted it gets towards revenants? Anyway, I'm not quite sure what are we arguing about.

If we're talking about the endgame, then the notion of comparing "unbuilt" things is hilarious. Any skill "unbuilt" for will either suck, or serve as support.

If we're talking about leveling, then skeletons will faceroll through it just as well as any other pets will. The problems with Malmouth nemesis are universal across all pets.

And as far as survivability goes. Undead legion at 16/12, in any form, will give you 6 skeles summon cap, with skill raising 3. That's achievable without uber-optimization, but whatever, let's stick with cap of 5.

Hellhound will sit at 27752 HP, ungeared max skill.

3 skeles you summon with their maxed ungeared skill will sit at total 22443 HP at the WORST of their RNG. It will be more with mages and revenants, but whatever. Where hound is locked to 1 spawn by default, you get 2 more skeles from undead legion without overcapping it. That's 37405 total HP, again, only basic skeletons, with only basic skill levels. And I'm sorry, I can't be assed to dig through grimtools for variant stats - I'm not even sure it's there.

Skeles also get armor and vitality resist from their tree. Hound gets DA. Raven gets ♥♥♥♥ all.

Yes, they do die individually. And yes, skeles do need to be recast as part of normal gameplay. It's a horde skill, so of course it works as a horde. But they also get healed individually with blood of dreeg and whatever else you throw in, and with minimal piloting to avoid AOE, they hold their own just as well as other pets. Which was my whole point - I'm just generally tired of the "Cabalist sucks because skeles die too fast" notion. If they can be run in high SR on glass cannon devo setup and stay alive, they can run any normal content period.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Jan 8, 2021 @ 4:27am
Posts: 30