Grim Dawn

Grim Dawn

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frdnwsm Oct 28, 2020 @ 12:13pm
Blueprints
I have read posts that seem to say that every time one learns a blueprint, it reduces the chance of another blueprint dropping as loot in he future. Is this the case?

Because if so, when I look at a blueprint of something that I know none of my people are ever going to use, I would be better off not learning it at all, and just selling it to a merchant.

The exception, IMO, would be relics. I never know when I might get a blueprint for a relic I do want, and I will need 5 other relics to craft it. So those I will always learn.
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gNuff!~©~gNom3™ Oct 28, 2020 @ 12:17pm 
when you learn a blueprint you wont "see" that blueprint again, but it can still drop, meaning you kinda don't get a drop
what happens tho is that when you do get a duplicate blueprint the system will reroll up to a 100 times to try and not give you a duplicate
the problem is not the low amount of "useless" blueprints you might learn, but the extreme amount of (potentially useful) high level blueprints available filling up the pool of duplicates
^and even if you don't learn it, you can still get it as a duplicate, now it just wont be rerolled
Last edited by gNuff!~©~gNom3™; Oct 28, 2020 @ 12:20pm
powbam Oct 28, 2020 @ 12:23pm 
Originally posted by frdnwsm:
I have read posts that seem to say that every time one learns a blueprint, it reduces the chance of another blueprint dropping as loot in he future. Is this the case?

Because if so, when I look at a blueprint of something that I know none of my people are ever going to use, I would be better off not learning it at all, and just selling it to a merchant.

The exception, IMO, would be relics. I never know when I might get a blueprint for a relic I do want, and I will need 5 other relics to craft it. So those I will always learn.

Yeah I dont know who you read that from but it sounds like hogwash to me.

https://forums.crateentertainment.com/t/rng-conspiracy-thread-718/40156/7
Originally posted by "Zantai":
There are no class-based parameters for the Loot System.

The only persistent rule between sessions is Blueprints, where the game will try to reroll a blueprint drop several times if you already have the blueprint it generates.

Within a session, the game attempts to reroll unique items that you got in That session, but duplicates can occur, especially in level ranges where there are few options.
gNuff!~©~gNom3™ Oct 28, 2020 @ 12:38pm 
:lunar2019crylaughingpig: omg the title and content of that thread, gold :claugh:
Last edited by gNuff!~©~gNom3™; Oct 28, 2020 @ 12:38pm
frdnwsm Oct 28, 2020 @ 2:19pm 
OK, I probably misremember that post. Wouldn't be the first time.

I am looking for a couple of specific blueprints. I have done every Monster Totem I have seen (haven't found any Celestial yet though), done a number of SR runs, and haven't found a single piece of gear worth keeping, never mind an actual blueprint that I can use.

I guess next step would be Nemesis farming?
i only do totems for fun, for farm there is skeleton dungeons or sr65/66 :steamhappy:
- unless you need to farm some ridiculous stupid unique monster legendary... :cgpout:
Originally posted by frdnwsm:
done a number of SR runs, and haven't found a single piece of gear worth keeping, never mind an actual blueprint that I can use.

I guess next step would be Nemesis farming?
SR doesn't give you anything unless you do high shard farming - if you cant do high shards your best option is roguelike dungeons, nemesis, or as wepse mentioned totems <-- on Ultimate ofc
madrigal Oct 28, 2020 @ 3:33pm 
I've been level 100 blueprint hunting for what feels like a couple hundred hours over the last few months. My feel is that nemesis hunting is more rewarding than totems, but that could just be my imagination.

I'm pretty sure the chance to get a specific blueprint doesn't change because you have more of them. Mathematically, that makes no sense because every roll is independent. If anything the chance increases because you have all those re-rolls. So throwing them away is absolutely not recommended.

I still have about 45 legendary blueprints (mostly helmets) to go, not counting SR runes and waystones. I still don't have certain ones I want. It just takes a long time and a lot of luck.
OrbPlaytime Oct 28, 2020 @ 3:49pm 
As gNuff says, even farming SR in the 50s on Ultimate is still probably average if trying for certain nice drops out of that big legendary list, ideally 60s and upwards, with 75 the sweet spot although taking time into consideration may not be that efficient until much closer to an end build in terms of gear already worn.

For roguelike skeleton key dungeons, I like doing Tomb of the Heretic as it also has other nice possible drop items such as magi helms, rings, Morgoneth stuff,etc.
Although depending upon what item Morgoneth spawns with and which hero is with him, it can be trickier than the SR50s.
For me I find him one of the more challenging bosses in the game (relative to all Nemesis rather than Celestials) depending upon my previous sentence, but the loot potential in that dungeon is really nice, and I tend to see more nice loot from the Monster Totem that can spawn before the skeleton key gate zone.
Remember to check the merchant in there, usually has a rare material you can buy, and some of those items he sell may be useful for a future char once one is in the shop with the right prefix/suffix.
And it is a pretty quick run.


Last edited by OrbPlaytime; Oct 28, 2020 @ 3:53pm
Morg is hard because he cheats :steammocking:
debuff all ress, check, lower your DA by insane amount, check, reduces your dmg by 60%, check, reduces dmg taken by 50%, check..... <-- basically someone at Crate had fun checking all the boss-ahole boxes :claugh:
Last edited by gNuff!~©~gNom3™; Oct 28, 2020 @ 3:58pm
OrbPlaytime Oct 28, 2020 @ 4:01pm 
Originally posted by gNuff!~©~gNom3™:
Morg is hard because he cheats :steammocking:
debuff all ress, check, lower your DA by insane amount, check, reduces your dmg by 60%, check, reduces dmg taken by 50%, check..... <-- basically someone at Crate had fun checking all the boss'ahole boxes
Yeah that boss room does feel like that :)
Also he can spawn with some nasty items, pretty easy to be wiped out when that happens combined with perfect timing of his projectile burst with the column and if it is one of the nasty shades.
But there are so many loot potentials for the whole area kinda makes it worth it, probably why they gave the separate Magi fight ring as well and also separately the Forgotten Reliquary fight.
Helps to remove those salty tears when Morgoneth zone 'cheats' :)
they need to make Kaisan spawn in Tomb of the Heretic too
^and preferably have him jump you while you got jumped by 2 Scions and 2 Watchers :steamhappy:
frdnwsm Oct 29, 2020 @ 8:52am 
Well, I made 10 patrols of the Blood Grove area, and the Ct'Thonic Nemesis ... I forget his name ... Scumsucker the Gigantic, or something like that ... showed up exactly once. And he has to be the most pathetic Nemesis evah! Died in like 5-7 seconds. Only legendary he dropped was Venomspine greaves, and I already had 3 of those in my stash. What a waste of time.

I am also at Nemesis status with Aetherials and Aetherial Vanguard, so I headed back to Malmouth to see if I could attract either of those goobers. Unfortunately, Malmouth is so huge I'm not sure I will even be able to spot them if they do appear. So far, I have had to content myself with whacking the Master of Flesh a couple more times.

However, RNGesus hasn't totally abandoned me. A boss on the Korvan Plateau dropped this nifty item, which is basically the level 94 version of my old level 75 Skyfallen Storm Halberd. Makes the Ultos Stormcaller weep with envy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2271085637
Last edited by frdnwsm; Oct 29, 2020 @ 8:53am
gNuff!~©~gNom3™ Oct 29, 2020 @ 11:26am 
if you're gonna farm nemesis, grind nemesis status with cronley and farm Fabius nemesis, he's probably the most simple to find spawn-wise
frdnwsm Oct 29, 2020 @ 12:19pm 
Wespe, if you are going to tell me that Stormcaller is better than the Halberd, you will have to explain further. Yes, I know that DPS isn't everything, but 39K difference is pretty significant.

Stormcaller buffs Stormcaller Pact +4, Halberd buffs Primal Strike +4. Even up trade off, IMO.

Stormcaller has a 19% CD reduction on skills, Halberd shaves recharge time off PS and adds 35% to PS damage. Again, fairly even.

Halberd does more lightning and electrocute damage, has a faster innate attack speed, greater damage conversion, and has a greater buff to attack speed and OA. The OA boost is especially useful, since some of my Devotion effects rely on scoring critical hits to proc.

The one thing Storrmcaller does that the Halberd doesn't is to provide that bit of physical resistance. However, you will note that the Halberd boosts health by almost 600, while Stormcaller does no such thing. This partially offsets the damage reduction from the physical resistance.

Casting speed affects things like Storm Totem and Wind Devil. Important skills, yes, but my main damage domes from PS/Torrent, so I'll take the attack speed boost over increased casting speed.
Last edited by frdnwsm; Oct 29, 2020 @ 12:27pm
frdnwsm Oct 29, 2020 @ 12:24pm 
Originally posted by gNuff!~©~gNom3™:
if you're gonna farm nemesis, grind nemesis status with cronley and farm Fabius nemesis, he's probably the most simple to find spawn-wise

Is it possible to get Nemesis status with Cronley even though I no longer get any experience from killing him?
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Date Posted: Oct 28, 2020 @ 12:13pm
Posts: 23