Grim Dawn

Grim Dawn

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DecalMan 15 DIC 2020 a las 11:44 a. m.
Whats the good & bad of Co-op
I have like 400 hours in this game, solo, i was thinking about getting it for my son so we can experience some good coop during the Christmas holidays. BUT, how is this? Restrictions? Harder enemies? more loot, same loot? What changes, and is it better or worse?

Also if not this game for coop, what do you recommend instead?
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gNuff!~©~gNom3™ 15 DIC 2020 a las 12:06 p. m. 
same loot or less loot is the 2 options afaik. you have an option of setting loot as "instanced" in which case you each get personal loot like was it singleplayer, and the other option(cant remember the setting name) where it's communal, everyone shares what's drop
since instanced gives each player their own loot it becomes more "per player", and you can then "drop" items you dont' want for your partner to see/pick up

i'm not exactly sure on the precise scaling but it's pretty basic, something like 20% hp and something per player joined. Basically the game doesn't scale exactly to the extra addition of a "full" player char added to the mix, so MP is generally regarded as being a little easier than SP - this however does also allow you to mess around a little bit more ;)

The main "restriction" i think comes in player interaction with quests, everyone gotta follow the same beat and be on the same page or things start to hitch and you have to do a quick SP to catch up potentially. Stuff like choosing faction side needs to be same choices among all players or it gets real screwy with some quests not being able to interact/attack the faction "enemy".
But it's pretty simple, i try to follow a "host does everything"approach. So the only quest/npc interaction i do is for the few quest that doesn't have communal hand ins. (and ofc vendors etc)

overall i like the coop, it definitely has it's quirks, some worse than others i'm told(YMMV), but as long as the players are on the same page/mindset of what to do/enjoy it's really fairly decent. (+i'm the kind that kinda likes the bonus stomp boost you get from stacking multiple dmg/buffs from multiple characters at once :rbiggrin:)
Última edición por gNuff!~©~gNom3™; 15 DIC 2020 a las 12:07 p. m.
FlamingX21 15 DIC 2020 a las 12:53 p. m. 
Only downside are the crashes, otherwise it's totally fine.
Aliebn 15 DIC 2020 a las 2:47 p. m. 
I think you'll love it! My brother and his friend used to play together with me, and we were always on voice chat, running around having tons of fun. As gNuff mentioned it is a tad easier and more forgiving in multiplayer, which increases the fun factor because you can just do whatever you want. The harder battles are so much fun getting smacked around by the hidden path bosses wearing low level stuff, but who cares, you're there to have fun.

As far as downsides go, sometimes it takes forever to connect, sometimes it cannot connect, occasional crashes, and rarely lost treasure. Those issues don't happen very often though. I wanted to mention some other things though! I would each make a character, keep them in sync and only play them when together. I made that mistake once and they got a little upset (a lot upset) because I got overpowered (oops). Also when reading notes, only read them when you two are close to each other so you both get the experience, same goes for when you kill a boss, if someone is dead or far enough away then loot may not drop for them...(as well as not getting the experience).
Bootleg VHS 15 DIC 2020 a las 5:33 p. m. 
To add to quests being a little wonky in coop, the bounty system is nigh unusable in a coop. For some poor design decision, players see different bounties at random (very rarely getting the same one), and both players don't get credit for it unless they both have said bounty. Something to keep in mind when it comes to getting faction recipes and augments.

Beyond that, most things are fine in coop.
DecalMan 15 DIC 2020 a las 8:01 p. m. 
Publicado originalmente por wespe___o=/:*:
Publicado originalmente por DecalMan:
Whats the good & bad of Co-op...
1.Restrictions?
2.Harder enemies?
3.more loot, same loot?
4.What changes, and is it better or worse?

5.Also if not this game for coop, what do you recommend instead?
*= added numbers
1. Yes.. especially with the quests (unless you want to get crashes,bugs,etc)
2. Not really.. in fact, it´s easier playing GrimDawn Multiplayer
3. Depends on settings... If done right, the same loot you would find SOLO ..+ leftovers :steamhappy:
4. It´s basically 1 Player (Host) progressing the Story, while others help with the fights :D:

5. Coop/Multiplayer -> play Diablo 3.. it´s just better at it (by a mile) :krlvlup:

I´d like to add that farming in Multiplayer can be wayyy easier.. and you should really get Crucible DLC (Arena-mode for farming Gear + Devotion-points)

I played daiblo 3 for years. I cant/wont go back. Any other suggestions?
Faust Wither 15 DIC 2020 a las 10:58 p. m. 
the only bad thing about coop is required connection.

if you using Lan i think you get better experience in coop.
Última edición por Faust Wither; 15 DIC 2020 a las 11:00 p. m.
DecalMan 16 DIC 2020 a las 11:35 a. m. 
Yea i think ill pass, we dont want to face roll everything we want the added challenge from adding another player, that along with the broken bounty system in co-op makes it a no from me.
Thanks everyone!
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Publicado el: 15 DIC 2020 a las 11:44 a. m.
Mensajes: 7