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Malmouth adds an armor class with highest base armor values, the necromancer character class and uniques related to it.
The Forgotten Gods expansion adds new armor types for non-physical damage or bleed/poison damage, the oathkeeper character class and a new skeleton key dungeon.
Also, when you have both ashes of malmouth and forgotten gods, a new monster totem type and new map areas get unlocked along with new boss rare drops that enable certain builds.
Finally, Forgotten Gods expansion adds a special feature for the inventor and gives you an endless dungeon called Shattered Realm.
Sounds good! Guess I will wait for a sale before picking it up.
Since there are so many new modes and even a new endless dungeon added in the expansions, there is basically no incentive for me to ever play the Crucibles DLC then?
Crucible is a survival arena mode while Shattered Realm is more of a time attack challenge where you have to run through small levels collecting essence in order to continue + it has little boss arena fights interspersed as well.
But if you care for such a thing, why play this type of games?
if you think they somehow changed the look of the game and expansions turn this into Wolcen visuals or something then no
there was some graphical updates after AoM release, where game got DX11 support and other stuff and little changes, but it still looks like Grim Dawn should
some mentions on the visual updates
probably more and more detailed mentions in individual patch notes for the various patches where graphic and visual updates happened
Medea dug this up for me
https://forums.crateentertainment.com/t/grim-dawn-version-1-1-4-0/86026
This is really good to know thanks! As I played Grim Dawn before AoM was released.
I like good gameplay but of course having nice visuals helps as well.
Warlord for life