Grim Dawn
Game on veteran dificulty unplayable for new characters after patch. Way too hard...
I like challenges in games and interesting fights, but this is absurd. Running 5 minutes around, drinking potions during fight elite/mini boss is just stupid and frustrating. Also many enemies for endgame characters are too strong. Specially bosses, my 100level puryfier cant kill bug quen in nest with over 30k dps and 12k of hp..... she hits me 3 times and im dead. I would expect rather nerf of dificulty, but You pushed it even higher. Game is no fun right now, drop is terrible, completly not rewarding. I play 2h ranged and 99% of my drop are magical items for wizard classes, 1h weapons and 2h maces.... I really like game (over 400hours right now), im huge fan of ARPG since many years, but this is way too much... It reminds me unbalanced Diablo3 from begining.
Eredetileg közzétette: White ⁧⁧Wolf:
I was thinking, and the whole issue here is that the difference between Normal and Veteran is just too damn big. Normal is far too easy for experienced players yet Veteran's difficulty is just absurd. Even with maxed resistances, in my last Veteran Hardcore run with this update version I was taking huge damage from regular mobs. There was also an awful lot of camping at entrances, making certain areas plain inaccessible for many levels. The gap between the 2 starting difficulties is really just too big. Many players are left in the awkward space between FAR too easy and tediously difficult. Also not realistic to get resistances up high enough in the early game as the RNG is more often than not insufficient. It's not all about resistances either, as of course there are more stats required. No use having a 20 armour piece with 20% resistance when you're level 15. Recipe for disaster. All stats must be balanced and up-to-level, of course. Anyway I don't know the exact numbers of Normal vs. Veteran but as it stands now like I said the difference is TOO BIG.
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3145/180 megjegyzés mutatása
In Ultimate you want more than 80% resistance (either through increase max resistance-effects, or just overstack some more so that when you get cursed, your resistance will still be at +80%).

Perhaps you need to look over your build one more time? There are tons of viable builds, but there's also a lot that aren't that good. And some builds are worse against certain enemies. For example if you focus on chaos/vitality damage, you'll obviously perform worse against Cthonics than someone who focuses on aether or something else.

Edit: I just tested Thalonis again in Ultimate on another character. The curse he uses debuffs your chaos resistance by 25. So if you're overcapped by 25 or more, you'll remain at 80% even if cursed. I had no issues killing him on this character either.
Legutóbb szerkesztette: Cosmic Cat; 2019. júl. 27., 3:41
That's exactly my point - I chose a fire/chaos build with my Demolitionist and ran with it through the entire game. And then - nah, your build is bad against the final boss on Ultimate. Ditch it and chose another one. Why to introduce such a build in the first place if in the end it is BAD. There are so many problems in the game with dead skills introduces for the sake of quantity and systems that require fixing. And instead of, for example, fixing the crafting/socketable system, they increase the difficulty here and there. I find it very odd.

Btw, some of my resistances (chaos included) are +20/+30 over max, it doesn't matter if you can't kill the summons fast enough. That's the main problem, not being squashy - no matter how many res you have the ever-growing number of summons block the damage to their boss and overrun you eventually.

It reminds me heavily of Diablo II when I reached Duriel defending Baal on the last difficulty with my sorceress and it had IMMUNITIES to my two primary elements. Screw that, I couldn't even respec! Here I can but still that is awfully wrong to force people to do that.
Legutóbb szerkesztette: larm; 2019. júl. 27., 3:46
carroarmato eredeti hozzászólása:
I like challenges in games and interesting fights, but this is absurd. Running 5 minutes around, drinking potions during fight elite/mini boss is just stupid and frustrating. Also many enemies for endgame characters are too strong. Specially bosses, my 100level puryfier cant kill bug quen in nest with over 30k dps and 12k of hp..... she hits me 3 times and im dead. I would expect rather nerf of dificulty, but You pushed it even higher. Game is no fun right now, drop is terrible, completly not rewarding. I play 2h ranged and 99% of my drop are magical items for wizard classes, 1h weapons and 2h maces.... I really like game (over 400hours right now), im huge fan of ARPG since many years, but this is way too much... It reminds me unbalanced Diablo3 from begining.
Excuse me but why are you playing on Veteran with a Lvl100 char?
larm eredeti hozzászólása:
That's exactly my point - I chose a fire/chaos build with my Demolitionist and ran with it through the entire game. And then - nah, your build is bad against the final boss on Ultimate. Ditch it and chose another one. Why to introduce such a build in the first place if in the end it is BAD. There are so many problems in the game with dead skills introduces for the sake of quantity and systems that require fixing. And instead of, for example, fixing the crafting/socketable system, they increase the difficulty here and there. I find it very odd.

Btw, some of my resistances (chaos included) are +20/+30 over max, it doesn't matter if you can't kill the summons fast enough. That's the main problem, not being squashy - no matter how many res you have the ever-growing number of summons block the damage to their boss and overrun you eventually.

It reminds me heavily of Diablo II when I reached Duriel defending Baal on the last difficulty and it had IMMUNITIES to my two primary elements. Screw that, I couldn't even respec! Here I can but still that is awfully wrong to force people to do that.

There's a reason that you don't just focus in one or two damage types, it's good to have a third too against enemies that happen to be very resistant to your first two. You can also utilize skills or devotion procs that debuff enemy resistance to the form of damage you use.
All in all some enemies will always take longer for you to kill than others. It works this way for all damage types. For example my level 100 fire caster has fire and physical as main damages, and chaos as a third type. Thanks to the third type, emberguards don't take ages to defeat. For example Shar'Zul takes longer than for my other builds, but it's still doable.

As for your issues with Loggy, try investing in some "% attack damage converted to health", it'll help you stay alive longer to inflict more damage.
I re-checked my two-handed Demolitionist - I see no way to boost any damage type except fire/chaos and sometimes lightning through skills. About 1/3 of my right-click damage is physical, 1/2 chaos and vitality. There is no way to simply convert that 1/2 to another element through skills. My second mastery is Occultists - all skills are venom/vitality/chaos. I have invested in all passive-toggle auras that give you plain damage to maximize my right-click DPS and it was quite good up until the very end. My both masteries are chaos/fire/vitality-centered, how can I convert my right-click damage to something else? I'm at a loss. Do you by any chance have a link to Dem/Ocu build that can kill Loggy on Ultimate at lvl 85 without DLCs? Though the sole idea of ditching a build that fared well almost until the very end is lame, to be honest.
I play ultimate with my char 100lv, and i have same problem just like low levels chars on veteran. New veteran became ultimate but for low level chars..... Thats my point here. Elite/Ultimate should be hard, Veteran should be harder than normal but not like that....
Veteran used to be just right. I must've played it for at least 1000 hours. Now with new characters it's tedious at best with all the tanky enemies and to name some early examples, Depraved Sanctuary(boss) and Gutworm are now impossible. Even with all the best gear that drops, and the right player skill. I think only a very few select builds will be able to succeed, and that's using all the tricks in the book(shared stash, farming, potions etc). Veteran's no fun anymore. Who the heck is it aimed at? Did you guys actually test it with new characters??
Yeah, I was reading the changes and I just had a funny feeling that they might have skewed the balance off in the opposite sense. This is just going to further limit what builds are actually viable to achieve those high end achievements. It should be a challenge, but there's a problem when you can only feasibly accomplish those challenges by selecting specific classes and skills. When you get down to it, you should, hypothetically be capable of clearing any of the challenge achievements with any class or any two classes combined.

My advice would be to go to the forum that has all the power builds and research which one you want to play. It would probably help if those build specs actually listed the potential stats and dps though.

I get what they were trying to pull off here but I think they went a little overzealous with the rebalancing act. I mean, I could manage it since I've put hundreds of hours into the game. But, this could actually needlessly frustrate other players. Also, its never a good situation for a dev or a mod to advise people that maybe they need to play on the normal mode. You know, maybe you need to look at what the changes did to the balance. Actually analyze what the build potentials are to see which classes are flat out impossible to carry all the way to Ultimate now. Let me rephrase that. Play it like you're in HC mode and see if its even possible to do it. I'm probably gonna wait until some other folks discover which builds are still viable for HC runs all the way. Of course I suspect the viable list has shrunk quite a bit after this patch.
Dev's should have added a tourist mode or sight seeing mode that's below normal. That way the people who can't be bothered to research their class or abilities or they like to put a point in every ability and never focus on any specific damage types can face tank everything in the game while naked (in game and out) and eating cheetos.
it called "veteran" difficult for reason, you can always play normal, veteran difficulty provide more danse monster and exp bonus for a maniac that want to feel suffering. i recommended you guys start at level 15 and use good leveling build for it.

Qrazy eredeti hozzászólása:
Dev's should have added a tourist mode or sight seeing mode that's below normal. That way the people who can't be bothered to research their class or abilities or they like to put a point in every ability and never focus on any specific damage types can face tank everything in the game while naked (in game and out) and eating cheetos.

+1 LMAO
Legutóbb szerkesztette: Faust Wither; 2019. júl. 27., 6:03
I love where Veteran is right now. IMO, it's supposed to feel like Elite and Ultimate, but at a lower level. It felt barely any tougher than Normal before, with the only thing differentiating the two in difficulty being Vet's tendency to spawn 2-3+ hero mobs simultaneously. Now Veteran actually challenges me and actively criticizes my build. And sure, some builds will have it worse, especially early on. For those, don't start off on Veteran, but get your character in a spot where Normal is really easy. Go back to menu, switch.

This game and all other ARPGs are designed around giving the player freedom to adjust their own difficulty by switching at anytime should gear or skills become a liability. You want your character to just casually and easily climb the ladder without encountering any bumps in the road? Then Veteran isn't for you (or maybe you'd be more comfortable in Path of Exile, another game that decided to trivialize all of its early content). I miss the days when I would be forced to reevaluate my build and make adjustments.
Legutóbb szerkesztette: SubTonic; 2019. júl. 27., 6:31
I'm a little confused as to what the issue is here with people complain about the damage they take.
Honestly, the damage increase is there but it doesn't feel like it's by a lot. Still rare that I feel the need to hit potions, and I'm not exactly great about mid-maxing my defense stats (I still play this game rather casually). But yet, Vet mode feels just fine.

My main issue is on how some monsters feel like they have a little Too much HP at times, but this is resolved when I focus more towards DPS related stats instead of Def.

It makes me wonder how Users build their characters.
As for selecting Normal, I wouldn't look at that as an insult. I would say give Normal a chance if Vet is giving you trouble with this new difficulty adjustment. It might work out for ya'.
Exactly. Normal and Veteran both lead to Elite and Ultimate. It's not like Crate is gating off access to higher difficulties because you didn't stick with Vet for the entirety of the campaign. If Vet presents you with a wall, you have two options: Change up your gear and/or skills to deal with the new threat, or knock it down to Normal for a bit. Jesus, why do people act like they HAVE to play on Veteran? It's literally an optional challenge.
Faragequit eredeti hozzászólása:
Depraved Sanctuary(boss) and Gutworm are now impossible.
I'm one of the people that tested the new Veteran over the 2 or so weeks before they released it and I have had no trouble with any new build defeating DS or Gutworm. Far from impossible and there isn't a build that can't do it if you have a normal amount of brainpower and knowledge of the game mechanics.
Legutóbb szerkesztette: powbam; 2019. júl. 27., 6:38
Qrazy eredeti hozzászólása:
Dev's should have added a tourist mode or sight seeing mode that's below normal. That way the people who can't be bothered to research their class or abilities or they like to put a point in every ability and never focus on any specific damage types can face tank everything in the game while naked (in game and out) and eating cheetos.

This is a brilliant idea for those of us incapable of dressing ourselves and those who end up wearing more of their food than managing to consume it. Tourist mode could also give motivational tips every 10 minutes like 'Remember to stay within the lines in your coloring book' and 'Always wear your bib' so drool doesn't accidentally activate an ability the handicapable player didn't mean to use.

Grim Dawn devs should hire this man as he could easily help diverisify the playerbase especially the high functioning autists who like to play after returning home from their job at the tire shop.
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3145/180 megjegyzés mutatása
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Közzétéve: 2019. júl. 26., 12:41
Hozzászólások: 180