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Fordítási probléma jelentése
Perhaps you need to look over your build one more time? There are tons of viable builds, but there's also a lot that aren't that good. And some builds are worse against certain enemies. For example if you focus on chaos/vitality damage, you'll obviously perform worse against Cthonics than someone who focuses on aether or something else.
Edit: I just tested Thalonis again in Ultimate on another character. The curse he uses debuffs your chaos resistance by 25. So if you're overcapped by 25 or more, you'll remain at 80% even if cursed. I had no issues killing him on this character either.
Btw, some of my resistances (chaos included) are +20/+30 over max, it doesn't matter if you can't kill the summons fast enough. That's the main problem, not being squashy - no matter how many res you have the ever-growing number of summons block the damage to their boss and overrun you eventually.
It reminds me heavily of Diablo II when I reached Duriel defending Baal on the last difficulty with my sorceress and it had IMMUNITIES to my two primary elements. Screw that, I couldn't even respec! Here I can but still that is awfully wrong to force people to do that.
There's a reason that you don't just focus in one or two damage types, it's good to have a third too against enemies that happen to be very resistant to your first two. You can also utilize skills or devotion procs that debuff enemy resistance to the form of damage you use.
All in all some enemies will always take longer for you to kill than others. It works this way for all damage types. For example my level 100 fire caster has fire and physical as main damages, and chaos as a third type. Thanks to the third type, emberguards don't take ages to defeat. For example Shar'Zul takes longer than for my other builds, but it's still doable.
As for your issues with Loggy, try investing in some "% attack damage converted to health", it'll help you stay alive longer to inflict more damage.
My advice would be to go to the forum that has all the power builds and research which one you want to play. It would probably help if those build specs actually listed the potential stats and dps though.
I get what they were trying to pull off here but I think they went a little overzealous with the rebalancing act. I mean, I could manage it since I've put hundreds of hours into the game. But, this could actually needlessly frustrate other players. Also, its never a good situation for a dev or a mod to advise people that maybe they need to play on the normal mode. You know, maybe you need to look at what the changes did to the balance. Actually analyze what the build potentials are to see which classes are flat out impossible to carry all the way to Ultimate now. Let me rephrase that. Play it like you're in HC mode and see if its even possible to do it. I'm probably gonna wait until some other folks discover which builds are still viable for HC runs all the way. Of course I suspect the viable list has shrunk quite a bit after this patch.
+1 LMAO
This game and all other ARPGs are designed around giving the player freedom to adjust their own difficulty by switching at anytime should gear or skills become a liability. You want your character to just casually and easily climb the ladder without encountering any bumps in the road? Then Veteran isn't for you (or maybe you'd be more comfortable in Path of Exile, another game that decided to trivialize all of its early content). I miss the days when I would be forced to reevaluate my build and make adjustments.
Honestly, the damage increase is there but it doesn't feel like it's by a lot. Still rare that I feel the need to hit potions, and I'm not exactly great about mid-maxing my defense stats (I still play this game rather casually). But yet, Vet mode feels just fine.
My main issue is on how some monsters feel like they have a little Too much HP at times, but this is resolved when I focus more towards DPS related stats instead of Def.
It makes me wonder how Users build their characters.
As for selecting Normal, I wouldn't look at that as an insult. I would say give Normal a chance if Vet is giving you trouble with this new difficulty adjustment. It might work out for ya'.
This is a brilliant idea for those of us incapable of dressing ourselves and those who end up wearing more of their food than managing to consume it. Tourist mode could also give motivational tips every 10 minutes like 'Remember to stay within the lines in your coloring book' and 'Always wear your bib' so drool doesn't accidentally activate an ability the handicapable player didn't mean to use.
Grim Dawn devs should hire this man as he could easily help diverisify the playerbase especially the high functioning autists who like to play after returning home from their job at the tire shop.