Grim Dawn
Champion of the pit
The pit boss at arkovia... LVL 73, elite difficulty. Actually, nothing before and after this boss makes any problems. This one is rly funny:

650k HP, which is normal for that type of boss, lvl and difficulty. He is a literal one punch man.

- He regenerates around 20k per second
- When he gets down to under 80% he gets bored and heals himself to 100% all the time (no healer mobs nearby)
- You can't kite him with 127% run speed, he gets you, he kills you, he skins you.
- He stuns you forever. You can't cast or move forever, even with high ressist on this on my current build/equip.
- He does not care about your armor and res, he downs you by 12k in 2 seconds.

This guy is not champion of the pit, he can literally go and conquer the world on the difficulty, because on same difficulty none of the final endbosses and literally no boss on the way the final bosses, are capable of doing this ♥♥♥♥....

Have all ress overcapped by 40-80% and also limits on most increased by 3-5%, plus 15% absorb and 20% additional phys res on top of heavy armor. 12k hp, which is not tons but decent and as said enough to handle anything on the diff.

I am seriously not sure WTF.

Kra'vall is a joke compared to this one. He could grab him by his balls and throw at malmouth just like that....
Legutóbb szerkesztette: lalala; 2020. szept. 22., 17:58
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OrbPlaytime eredeti hozzászólása:
Faust Wither eredeti hozzászólása:

uh no? conjurer can facetank that boss, Maya would say same thing.
Oh man this feels like the bloody Bat/Twin Fangs argument all over again lol.
Eh I did facetank him and mention that as the best strategy, however one normally as a summoner DOES NOT facetank and holds back for the pets to do the work (whether say 3-5m or closer to 10m down to the player and additional support skills/devotions).

The challenge as I said is for the summoner/caster to avoid the initial Forcewave+Charge combo that is pretty dangerous for them and puts them instantly on the back foot.
Once you avoid the 1st combo you are fine and CAN tank him as he then only uses the Forcewave.
Faust I have done this multiple times now against Rektby; both tanking and trying normal strategy on how one plays a summoner/piano caster.
And I have tried both approaches also against Aldric (even though I knew it would be bloody silly to tank him as a Summoner/piano caster), in his case as one would expect range is best.
So I have a good feel for the average player.

yeah sorry all my build probalby can facetank that bosses and defeat it without problem, that why i told you why should i upload more video, every class i use probalby has same result.

ah that bat post, no it just you stubborn, all my answer are right from the start, you make me doubt about it.
Legutóbb szerkesztette: Faust Wither; 2020. szept. 26., 6:30
Faust Wither eredeti hozzászólása:
OrbPlaytime eredeti hozzászólása:
Oh man this feels like the bloody Bat/Twin Fangs argument all over again lol.
Eh I did facetank him and mention that as the best strategy, however one normally as a summoner DOES NOT facetank and holds back for the pets to do the work (whether say 3-5m or closer to 10m down to the player and additional support skills/devotions).

The challenge as I said is for the summoner/caster to avoid the initial Forcewave+Charge combo that is pretty dangerous for them and puts them instantly on the back foot.
Once you avoid the 1st combo you are fine and CAN tank him as he then only uses the Forcewave.
Faust I have done this multiple times now against Rektby; both tanking and trying normal strategy on how one plays a summoner/piano caster.
And I have tried both approaches also against Aldric (even though I knew it would be bloody silly to tank him as a Summoner/piano caster), in his case as one would expect range is best.
So I have a good feel for the average player.

yeah sorry all my build probalby can facetank that bosses and defeat it without problem, that why i told you why should i upload more video, every class i use probalby has same result.

ah that bat post, no it just you stubborn, all my answer are right from the start, you make me doubt about it.
Thats why I lol'd in my response and mention Bat, we are both stubborn :)
The truth after that discussion is that the best answer lies between both sides of argument.

wespe___o=/:* eredeti hozzászólása:
This thread really shows the typical GD "my-build is fine"-mentality one can observe in Crate´s official forum.

From a very rational perspective:
- Several builds (esp. lower level ~30) that clear the whole 2. Act incl. Cronley have issues with those new bosses that were positioned near PitMaster Boris.. often leading to 2 vs 1 situations.
- According to other optional Bosses (Rolderathis, Salazar) they cannot be defeated by some builds without seriously respeccing everything.. -> Imho, bad game design :brawler:
- New players learn immediately that "all builds can beat Storycontent" is no longer true :grwdeath:

He does not want to talk about what I and you talk about, he wants to teach and feel good, hence he just keeps talking about pumping up armor and DA, which is not the point of the whole discussion here at all...
Legutóbb szerkesztette: lalala; 2020. szept. 26., 7:35
Folks, cool it unless you want the thread to be closed.
And here we are with experienced players talking things are to easy or fine the way they are vs the casuals who say its over tuned for players with limited knowledge and get blown out, again.
lalala eredeti hozzászólása:
Funny. I restarted the session and now there is the normal "master of the pit" AND "champion of the pit" (another random generated). So 2 bosses in the pit now. The champion has now different abilities but still crazy AF. He charges every 0.5 seconds accross the screen and kills me in 2 sec :D

I can't find anything about [random name] - champion of the pit in monster DB ... Nor on the internet... Is this some april joke activated at wrong date?

Lole, this one has name "rekt byprotoss - champion of the pit" :D
I had problems with Champion of the Pit as well. He just chain-stunned me with stun-jacks constantly. Thank god for playing Shaman, and had to reskill for a bit, so my totems could wear him down while kiting. (This was on normal btw, those guys are just way to strong for the difficulty they are in).
Was just passing by the pit on Elite with ranged Demolitionist as progressing with the story naturally.
Aldric was there - and he was extremely easy to kite. Just had to avoid his stun jacks which he only bothers to throw when he gets quite close to you - and even when he did - they give a lot of time before exploding to step away and avoid them. Though I do have running speed capped - and Aldric is slow. Defeated him without getting hit - and easily. So I can conclude that at least Aldric (at least on Elite - and I guess Ultimate shouldn't be different unless he gets a speed boost there) is easily kiteable if you have capped running speed - which casters-kiters are likely to have.

Also, while kiting him back to where you come from - you climb uphill and have higher ground which leaves Aldric at a disadvantage as his stun jacks don't even reach you because of terrain.
Legutóbb szerkesztette: ovtchina; 2020. szept. 29., 11:23
Shieldbreaker :)
Fire strike with Ulzuin's torch attached to flashbang and annihilation relic, a sort of "fire wizard". No grenades though... But have no idea what I am doing to be honest, just having fun :) That meteor shower+meteor combo which is always on is fun to watch.
Can facetank, but kiting is just more fun for me :) And facetanking with a ranged weapon just looks strange.
Legutóbb szerkesztette: ovtchina; 2020. szept. 29., 13:55
Boss name is Acedian Aldric? Was running brand-new characters, normal difficulty Lv 28 Necro/Arcanist (backline) + Necro/Shaman (frontline) and this guy shows up as a Lv34 stun-lock monster.

Near as we could tell this SOB has seriously broken skills: Inquisitor's Storm Box + Lightning Tether. OP version of Demolitionist's Stun Jacks that seems to be a fully-upgraded version that gets to ignore both the cooldown and stun at the same time loosing 7+ jacks with each throw. A life-steal melee attack (likely patterned off of Huanted Steel's Bloodthirster Skill or some such). And a random self-heal thrown on top of a disturbing health regen rate.

3 deaths later for both characters and it made Cronley look like a cakewalk by comparison... Devs - I don't know whos cat stepped on their keyboard, but fix this!
I've only fought Rektbyprotoss champion and not Acedian yet, however, I assume as these are based on players PvP builds that the Stun Jacks are not Quick Jacks (hence the stun) but the cooldown is being reset by procs of Ulzuin's Chosen.
Stun is this buff:

100% Chance when hit
3 Second Skill Recharge
3.8 Meter Target Area
386 Physical Damage
386 Fire Damage
33% Chance to Stun target for 1.6 Seconds
+272 Health Regenerated per second

And this ability:
Initial use timeout: 2 Seconds
Delay until next use: 1.5 Seconds

6 Projectile(s)
2.5 Meter Radius
607 Physical Damage
1011 Lightning Damage
576 Electrocute Damage over 2 Seconds
Stun target for 1.5 Seconds

So if you don't have stun res, you are stun locked only by the last one, since delay until next use = duration. And then the when hit proc 33% chance stun 1.6 sec on top.

Killed the guy on ultimate easy without changing anything on skilling, just 10 levels later (85).

There must be something off AF with the damage on elite 75 and meaybe some other ranges.
Legutóbb szerkesztette: lalala; 2020. szept. 30., 3:04
lalala eredeti hozzászólása:
Stun is this buff:

100% Chance when hit
3 Second Skill Recharge
3.8 Meter Target Area
386 Physical Damage
386 Fire Damage
33% Chance to Stun target for 1.6 Seconds
+272 Health Regenerated per second

And this ability:
Initial use timeout: 2 Seconds
Delay until next use: 1.5 Seconds

6 Projectile(s)
2.5 Meter Radius
607 Physical Damage
1011 Lightning Damage
576 Electrocute Damage over 2 Seconds
Stun target for 1.5 Seconds

So if you don't have stun res, you are stun locked only by the last one, since delay until next use = duration. And then the when hit proc 33% chance stun 1.6 sec on top.

Killed the guy on ultimate easy without changing anything on skilling, just 10 levels later (85).

There must be something off AF with the damage on elite 75 and meaybe some other ranges.
Did you approach the fight with him differently on Ultimate say more range or maybe kiting away from the stun grenades when actioned?
Sorry to ask this but it also was definitely Aldric and not Rektby who has a very different type of challenge IMO.
I wonder if eating a royal jelly could help in the fights with them. (I never ever used them but it seems like a perfect place to do so)
ovtchina eredeti hozzászólása:
I wonder if eating a royal jelly could help in the fights with them.
i'm gonna guess if Zantai says they play them underleveled and undergeared that also means they don't use "rare" consumes (gonna classify it as rare since requiring purple mats and not like the consumes bought from vendor)
- which means there must be something off or that we are missing, surely, if Zantai & Co managed in such a fashion?
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Közzétéve: 2020. szept. 22., 17:39
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