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- you do not want to use it at endgame tho, where all that "charge/teleport/disengage"+debuff matter,
i don't care what Wespe thinks and he is wrong about Sudden strikes, that stuff don't matter for leveling/questing/"regular content" and you want the pure dmg output Sudden Strikes provide, - and the ability to move large distances quick across the map to save a tiny bit of time
PS blitz uses a shield modifier sudden strikes doesn't (and it's still multitarget) so it's more comparable to "raw" Shadow Strike (first node) than to blitz
- pick sudden strikes, murder stuff, zoom across the screen in Sudden Strikes Shadow Strike chains, have fun, you wont regret it (unless your gear/build is not half decent, then pick ravenous wendigo)
Had it where somehow everything of the Aether had charge skill and I was stuck between Collosi/titans and bosses, so other move options failed lol.
When that happens really needs a non-target glyph, but then how many times does that situation happen while levelling.
That said I generally still like to stick with the Displacement/teleport runes myself while levelling, just for their flexibility, which can be really useful in trap zone areas in Ashes of Malmouth that has tight passages and a lot of mobs.
Yeah I understand the case you make.
I guess it comes down to preference and play style of kiting when talking specifically about the non-target glyphs *shrug*, along with possibility of the move failing by enemy CC skill.
Rune comparison CD is 4.6secs for Disorder, vs 3.3secs Sudden Strike/Ashen Waste/etc (target needed which has caused me a few probs in the past), vs Amatok/Fallen Kings that has the best CD but can fail sometimes due to timing of enemy CC vs when used.
They all have their pros/cons and comes down to IMO playstyle kiting, even seems
split on what the end-game play build testers use.
Yeah, but still influenced by preference around playstyle and for me in the heat of the moment I like to have exact control where I am landing while unfortunately I cannot get my head around getting Disengage work accurately enough for my tastes when I am going "arrghrhgrh" while pressing all the skill keys hehe, especially in Ashes of Malmouth for its map tightness or SR for its many boss arghargh moments.
"oh, i dont' want 100k-250k+ burst dmg, let me just Leap over here and do nothing instead"
sry wespe, you are just wrong about Sudden Strikes for leveling on this, it's dmg output more then outweighs it's potential drawbacks, and more so the "drawbacks" matter little for leveling/regular content
no idea why you have a crush on Leap so much, most of them are sht compared to Rush (more so when leveling)
in that sense strike runes are the same as leap "move/kill"-wise in that it only attacks/kill where you land, difference is strike runes will travel around 5000x farther(literally as far as you can point on the screen) - and most strike runes hit harder than leap rune, making them more valuable in a boss fight (which, imo, is what matters when leveling)
- so Rush = bezt, even by you travel+kill reasoning, Strikes = bezt for leveling because more hard target dmg and longer travel, Leap= "best" for lulz because looks like farting from a jumppad, disengage = best for suicide/"i need to spend 500hours to learn to navigate this rune proper" and TP= best for "my build is so godlike i don't need any bonuses and picked this sht to look cool"
i'm telling you man, you're missing out, srs, combine SS+Blitz with Sudden Strikes and ahve massive fun both nuking stuff ridiculous fast, but also the travel speed is insane, it's so hilarious like the cd fits so that you will allways have a skill uptime and can "travel" full screen distance as long as you have a target in sight, it's imo THE most fun combo while leveling and is hilariously fast traveling
Supporting your argument regarding terrain move I think speed runners prefer to use Sudden Strikes over any of the other glyphs including Leap/Rush type ones.
Seeing someone complete the game in 49 minutes is a bit of an eye opener.
when i paired that weapon swap set with soldier or nightblade, or even better; blademaster, class i'd have so much fun zippin across the screen and "clearing" dungeons in minutes because of the cross screen travel it allows when you have a target on screen
- was sad when FG removed that, but still happy that similar mobility effects came in, so much i don't even care about it's effeciency, i just pick a strike type rune for my builds if it allows while leveling, because zooming full screen distance is just so entertaining imo, - luckily there are other strike runes than SuddenStrikes/phys-pierce so it can work somewhat ok with other builds too; tho many do end up with charge runes instead
Context here though is the most efficient movement/kill to complete the game, so has some kind of context still.
Yeah definitely has the most fun factor (and this is an important consideration when levelling through 3 difficulties), especially nice-fun on a dual wield NB where you quickly decide on target strikes scattered around the area and current combat zone.