Grim Dawn

Grim Dawn

Ver estadísticas:
frdnwsm 20 AGO 2020 a las 13:30
Runes/Glyphs
I finally got an Eldritch Essence! Yay! Now I can craft a rune!
Unfortunately, I have little idea how this system works. Needless to say, I did some Googling, but I still have a bunch of question.

OK. glyphs go on medals. Are they considered components, or part of a totally different system?
For example, if I have a medal with a Dread Skull on it, can I just stick a glyph on it, or do I need to remove the skull first?

Next, I looked at runes for my level 80 Infiltrator. Spontaneous Blades has a move of 11 meters, and an AOE of 3.5 meters. It does 4500 or so Piercing damage. Sort of sounds like Shadow Striike, except that my SS uses both weapons and does up to 60K piercing damage! The only way I would ever use Spont. Blades is if they also used my Piercing damage modifier. My infiltrator gets a +1350% to pierce damage. Would this apply to the glyph attack as well?

Then I looked at Sudden Strike. This has no movement, uses both hands, and has a 90 degree arc of effect. Sounds decent, however I have a relic that lets me use Bloodbath as an attack, which does more damage in a 360 degree arc.

Then I looked at maybe crafting a rune for my fire based DW Purifier. Burning Rifts actually looks halfway decent; but again, I would like to know if my usual modifiers apply to this damage. I have a Fire modifier of +1750%.

Lastly, does anyone have any suggestions what rune would best benefit a DW melee Pierce based Infiltrator?
Última edición por frdnwsm; 20 AGO 2020 a las 13:34
< >
Mostrando 16-28 de 28 comentarios
gNuff!~©~gNom3™ 21 AGO 2020 a las 4:50 
it's good for when leveling, that simple it's an extra shadow strike with high dmg that lets you zoom across the screen and affords you an extra burst, for Phys/Pierce builds it's beat by none if your build is decent - it so good i pick it for all my phys/piece chars unless their gear suck and i need ravenous wendigo
- you do not want to use it at endgame tho, where all that "charge/teleport/disengage"+debuff matter,
i don't care what Wespe thinks and he is wrong about Sudden strikes, that stuff don't matter for leveling/questing/"regular content" and you want the pure dmg output Sudden Strikes provide, - and the ability to move large distances quick across the map to save a tiny bit of time :steamhappy:
PS blitz uses a shield modifier sudden strikes doesn't (and it's still multitarget) so it's more comparable to "raw" Shadow Strike (first node) than to blitz
- pick sudden strikes, murder stuff, zoom across the screen in Sudden Strikes Shadow Strike chains, have fun, you wont regret it (unless your gear/build is not half decent, then pick ravenous wendigo)
Última edición por gNuff!~©~gNom3™; 21 AGO 2020 a las 4:56
OrbPlaytime 21 AGO 2020 a las 5:05 
The only time while levelling using a target Glyph is detrimental can be certain Ancient Totems.
Had it where somehow everything of the Aether had charge skill and I was stuck between Collosi/titans and bosses, so other move options failed lol.
When that happens really needs a non-target glyph, but then how many times does that situation happen while levelling.
That said I generally still like to stick with the Displacement/teleport runes myself while levelling, just for their flexibility, which can be really useful in trap zone areas in Ashes of Malmouth that has tight passages and a lot of mobs.

Última edición por OrbPlaytime; 21 AGO 2020 a las 5:06
gNuff!~©~gNom3™ 21 AGO 2020 a las 5:18 
Publicado originalmente por OrbPlaytime:
I generally still like to stick with the Displacement/teleport runes myself while levelling, just for their flexibility
alright see that puzzles me, i've seen that notion a couple of times, but i dont understand it, one of the massive downsides about the TP runes are the CD. Why would you pick the highest CD rune to travel x meters, when you can pick a charge rune and travel the same meters, but at half the cooldown, - so you get to use it 2x in the same span, meaning more "GTFO danger" if you were unlucky enough to get in "sticky" situations rapidly :tiwthink:
ovtchina 21 AGO 2020 a las 5:28 
Publicado originalmente por gNuff!~©~gNom3™:
Publicado originalmente por OrbPlaytime:
I generally still like to stick with the Displacement/teleport runes myself while levelling, just for their flexibility
alright see that puzzles me, i've seen that notion a couple of times, but i dont understand it, one of the massive downsides about the TP runes are the CD. Why would you pick the highest CD rune to travel x meters, when you can pick a charge rune and travel the same meters, but at half the cooldown, - so you get to use it 2x in the same span, meaning more "GTFO danger" if you were unlucky enough to get in "sticky" situations rapidly :tiwthink:
I always use instant-teleport ones too during leveling. Despite having lowest possible range and highest cooldown, they are just the most precise and "fluid" for me. If a group of monsters starts shooting at me, I can instantly dodge to the side and immediately shoot them back after teleporting. It feels most intuitive to me, while others feel slow and less predictable.
OrbPlaytime 21 AGO 2020 a las 5:32 
Publicado originalmente por gNuff!~©~gNom3™:
Publicado originalmente por OrbPlaytime:
I generally still like to stick with the Displacement/teleport runes myself while levelling, just for their flexibility
alright see that puzzles me, i've seen that notion a couple of times, but i dont understand it, one of the massive downsides about the TP runes are the CD. Why would you pick the highest CD rune to travel x meters, when you can pick a charge rune and travel the same meters, but at half the cooldown, - so you get to use it 2x in the same span, meaning more "GTFO danger" if you were unlucky enough to get in "sticky" situations rapidly :tiwthink:

Yeah I understand the case you make.
I guess it comes down to preference and play style of kiting when talking specifically about the non-target glyphs *shrug*, along with possibility of the move failing by enemy CC skill.

Rune comparison CD is 4.6secs for Disorder, vs 3.3secs Sudden Strike/Ashen Waste/etc (target needed which has caused me a few probs in the past), vs Amatok/Fallen Kings that has the best CD but can fail sometimes due to timing of enemy CC vs when used.
They all have their pros/cons and comes down to IMO playstyle kiting, even seems
split on what the end-game play build testers use.


OrbPlaytime 21 AGO 2020 a las 5:35 
Publicado originalmente por wespe___o=/:*:
Publicado originalmente por OrbPlaytime:
The only time while levelling using a target Glyph is detrimental can be certain Ancient Totems.
Had it where somehow everything of the Aether had charge skill and I was stuck between Collosi/titans and bosses, so other move options failed lol.
When that happens really needs a non-target glyph, but then how many times does that situation happen while levelling.
Right. That´s why:
Leap > Rush (hits averything on the way, too) > Direct Attack (only hits Target + eventually some bystanders)

Publicado originalmente por OrbPlaytime:
That said I generally still like to stick with the Displacement/teleport runes myself while levelling, just for their flexibility, which can be really useful in trap zone areas in Ashes of Malmouth that has tight passages and a lot of mobs.
These days, Displacement rune is not needed anymore.. and in fact a wasted slot.
Better Equip a powerful Disengage or Leap.. the AoE + Procs alone is awesome ;D

Yeah, but still influenced by preference around playstyle and for me in the heat of the moment I like to have exact control where I am landing while unfortunately I cannot get my head around getting Disengage work accurately enough for my tastes when I am going "arrghrhgrh" while pressing all the skill keys hehe, especially in Ashes of Malmouth for its map tightness or SR for its many boss arghargh moments.
Última edición por OrbPlaytime; 21 AGO 2020 a las 5:44
gNuff!~©~gNom3™ 21 AGO 2020 a las 5:45 
Publicado originalmente por wespe___o=/:*:
** If you need movement, and someone is not a noob and has enough Lv.50+ recipes.. definitely use a Rush or Leap skill..
i mean, you'd be a noob if you didn't pick sudden strikes for a phys/pierce build
"oh, i dont' want 100k-250k+ burst dmg, let me just Leap over here and do nothing instead" :steammocking:
sry wespe, you are just wrong about Sudden Strikes for leveling on this, it's dmg output more then outweighs it's potential drawbacks, and more so the "drawbacks" matter little for leveling/regular content
no idea why you have a crush on Leap so much, most of them are sht compared to Rush (more so when leveling) :claugh:
gNuff!~©~gNom3™ 21 AGO 2020 a las 5:59 
yea but that's the thing right, leap literally doesn't kill stuff "on the way", charge/rush does that, leap you just jump over it
in that sense strike runes are the same as leap "move/kill"-wise in that it only attacks/kill where you land, difference is strike runes will travel around 5000x farther(literally as far as you can point on the screen) - and most strike runes hit harder than leap rune, making them more valuable in a boss fight (which, imo, is what matters when leveling)
- so Rush = bezt, even by you travel+kill reasoning, Strikes = bezt for leveling because more hard target dmg and longer travel, Leap= "best" for lulz because looks like farting from a jumppad, disengage = best for suicide/"i need to spend 500hours to learn to navigate this rune proper" and TP= best for "my build is so godlike i don't need any bonuses and picked this sht to look cool"

Publicado originalmente por wespe___o=/:*:

The only Char I don´t really need Glyphs is Blademaster.. SS + Blitz = awesome ^^
-> so I use Glyph for Debuff + Proc :steamhappy:
i'm telling you man, you're missing out, srs, combine SS+Blitz with Sudden Strikes and ahve massive fun both nuking stuff ridiculous fast, but also the travel speed is insane, it's so hilarious like the cd fits so that you will allways have a skill uptime and can "travel" full screen distance as long as you have a target in sight, it's imo THE most fun combo while leveling and is hilariously fast traveling :claugh:
Última edición por gNuff!~©~gNom3™; 21 AGO 2020 a las 6:01
OrbPlaytime 21 AGO 2020 a las 6:09 
Publicado originalmente por gNuff!~©~gNom3™:
yea but that's the thing right, leap literally doesn't kill stuff "on the way", charge/rush does that, leap you just jump over it
in that sense strike runes are the same as leap "move/kill"-wise in that it only attacks/kill where you land, difference is strike runes will travel around 5000x farther(literally as far as you can point on the screen) - and most strike runes hit harder than leap rune, making them more valuable in a boss fight (which, imo, is what matters when leveling)
- so Rush = bezt, even by you travel+kill reasoning, Strikes = bezt for leveling because more hard target dmg and longer travel, Leap= "best" for lulz because looks like farting from a jumppad, disengage = best for suicide/"i need to spend 500hours to learn to navigate this rune proper" and TP= best for "my build is so godlike i don't need any bonuses and picked this sht to look cool"

Supporting your argument regarding terrain move I think speed runners prefer to use Sudden Strikes over any of the other glyphs including Leap/Rush type ones.
Seeing someone complete the game in 49 minutes is a bit of an eye opener.
gNuff!~©~gNom3™ 21 AGO 2020 a las 6:14 
Publicado originalmente por OrbPlaytime:
Supporting your argument regarding terrain move I think speed runners prefer to use Sudden Strikes over any of the other glyphs including Leap/Rush type ones.
Seeing someone complete the game in 49 minutes is a bit of an eye opener.
in the "old" days, before FG mobility rune, i would on many chars have a weapon swap set with the rift stone because it granted chaos strike or whatever it was called, that was a weak shadow strike - but i used it for mobility
when i paired that weapon swap set with soldier or nightblade, or even better; blademaster, class i'd have so much fun zippin across the screen and "clearing" dungeons in minutes because of the cross screen travel it allows when you have a target on screen
- was sad when FG removed that, but still happy that similar mobility effects came in, so much i don't even care about it's effeciency, i just pick a strike type rune for my builds if it allows while leveling, because zooming full screen distance is just so entertaining imo, - luckily there are other strike runes than SuddenStrikes/phys-pierce so it can work somewhat ok with other builds too; tho many do end up with charge runes instead
Última edición por gNuff!~©~gNom3™; 21 AGO 2020 a las 6:17
OrbPlaytime 21 AGO 2020 a las 6:15 
Publicado originalmente por wespe___o=/:*:
Well, I play a ton of Totems.. I need Leap in my builds.. SuddenStrikes would not help me ;(
Like you I enjoy hitting the more awkward Ancient totems while levelling in Ultimate, which works better with the more evasive move type glyphs, IMO.
OrbPlaytime 21 AGO 2020 a las 6:16 
Publicado originalmente por wespe___o=/:*:
Publicado originalmente por OrbPlaytime:
Supporting your argument regarding terrain move I think speed runners prefer to use Sudden Strikes over any of the other glyphs including Leap/Rush type ones.
Seeing someone complete the game in 49 minutes is a bit of an eye opener.
SpeedLeveling has no point. Even starting Lv.100 you need dozens of hours to farm decent Gear.
I can tell you that LEAPING around the map is faster than anything else, if there is no mobs anymore ;)
Speed run found gear only starting L1, 49 mins and consistently using the Sudden Strikes glyph seems the preference *shrug*.
Context here though is the most efficient movement/kill to complete the game, so has some kind of context still.

Última edición por OrbPlaytime; 21 AGO 2020 a las 6:17
OrbPlaytime 21 AGO 2020 a las 6:21 
Publicado originalmente por gNuff!~©~gNom3™:
Publicado originalmente por OrbPlaytime:
Supporting your argument regarding terrain move I think speed runners prefer to use Sudden Strikes over any of the other glyphs including Leap/Rush type ones.
Seeing someone complete the game in 49 minutes is a bit of an eye opener.
in the "old" days, before FG mobility rune, i would on many chars have a weapon swap set with the rift stone because it granted chaos strike or whatever it was called, that was a weak shadow strike - but i used it for mobility
when i paired that weapon swap set with soldier or nightblade, or even better; blademaster, class i'd have so much fun zippin across the screen and "clearing" dungeons in minutes because of the cross screen travel it allows when you have a target on screen
- was sad when FG removed that, but still happy that similar mobility effects came in, so much i don't even care about it's effeciency, i just pick a strike type rune for my builds if it allows while leveling, because zooming full screen distance is just so entertaining imo, - luckily there are other strike runes than SuddenStrikes/phys-pierce so it can work somewhat ok with other builds too; tho many do end up with charge runes instead

Yeah definitely has the most fun factor (and this is an important consideration when levelling through 3 difficulties), especially nice-fun on a dual wield NB where you quickly decide on target strikes scattered around the area and current combat zone.
Última edición por OrbPlaytime; 21 AGO 2020 a las 6:22
< >
Mostrando 16-28 de 28 comentarios
Por página: 1530 50

Publicado el: 20 AGO 2020 a las 13:30
Mensajes: 28