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Yes, your damage bonuses also apply to glyph/rune damage.
Now the difference between Spont. Blades and Sudden Strike is that one needs a target mob (like SS) the other is ground targetable.
And again, yes your Purifier's fire mod % will affect the rune.
;)
Edit: You want a travel rune that suits what you need. Do want an escape? Then ground targetable. Do you want another 'way in'? Mob targetting. etc. I'm a big fan of Amatok's Breath even on chars that don't deal cold damage for example, because it's a low recharge way to get away if you have to whilst freezing mobs on the way out and an all round decent way to go faster from A to B.
yes
same as above
you want Sudden Strikes, it's basically an extra Shadow Strike, it just has a bonus crit multiplier as bonus - then at lvl 90+ you can switch to one of the other runes if you want diff mobility/debuff
Not entirely true as Sudden Strike doesn't seem to have a movement attached to it, but yes, the damage seems comparable. I think I will try chaining 3 attacks together. Shadow Strike->Sudden Strike-> Bloodbath. I can fire off the other two attacks while waiting out the CD on Shadow Strike. Rinse and repeat . Looks pretty nasty.
^there's your movement, somewhat hard to miss, specially if you have actually slotted/used it and "zipped" across the screen
edit. for future reference it's super simple: all runes/glyphs/"medal augments" have movement one way or another - that's their whole point of existence
If you don't mind me adding to that gNuff, for future future reference you don't want a mob targeting travel power. You'll get destroyed in SR and occasionally crucible without a non-target travel rune if you should choose to play those modes. ;)
Anyone know from experience using the various glyphs and whether that is one of its advantages?
If you're targeted with trap/freeze etc. during the 'jump' you'll end up trapped/frozen where you land. And it won't break a trap/freeze etc. if you use it whilst trapped/frozen etc. but it will trigger the CD.
It seems like CC's target your 'old' non-existent location marking you for that effect, so when you land the effect kicks in.
I've not got concrete proof of that theory, but I've 'landed' a few times in trap. Could be just awesome timing from the mobs casting those CC's.
Yes, I saw that, but wasn't sure if it took effect automatically the way it does with Shadow Strike, or if I had to target a specific ending square. No, I haven't actually used it yet, have been trying to decide which glyph to craft and for what character. Once I get more Eldritch Essence, I can make more runes and try other things out.
You'll also eventually learn what each of the glyph's graphics mean regarding travel method.
For example <<o>> is always a teleport not requiring a mob to be targeted.
Hope you have a few lotus's
If Sudden Strike can travel full distance before the CC kicks in that is pretty good.
Usually from my experience such types of moves stops at the point you intersect with the stun/freeze/trap enemy skill.
But not sure if it applies equally to such as Disorder, or may be even Sudden Strike has its own behaviour as well.
I could be very mistaken but I thought I had noticed in the past Shadow Strike stopping early due to CC kicking in on my char before it reached the selected target.
If your build is struggling a bit you might want Ravenous Wendigo since it both heals and is a non-target movement so you can use it to get out of danger. But Sudden Strikes should work well until you reach endgame. Then there you get a couple of choices like DY5L3X14 mentioned to take into consideration what you will be doing; SR/Crucible etc, where rune debuff and especially mobility type will factor in a whole lot more than just going through the regular content/leveling.
But hitting those 100k+ crits with Sudden Strikes on wee trash mob is just super satisfying as you zip across the screen to help you move fast and burst nuke bosses that extra bit little harder
The wording will always tell you which of the 5 runes it is if you read careful, Teleport X meters, "Charge"(range ex11meter), "strike" runes like sudden strikes with no range mention just a movement speed. Leap that jumps X meter forward, Disengage that jumps X meters backwards - and as another little "sneaky" indicator each type of rune has their own "logo"/pictogram on the glyph
I could be mistaken too, but in my experience it certainly seems like you'll travel the full distance 1st. I'm pretty sure my travel hasn't stopped mid-point due to a CC.
You two are usually pretty good when it comes to knowledge of mechanics, so why the discrepancy here?