Grim Dawn

Grim Dawn

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frdnwsm Aug 20, 2020 @ 1:30pm
Runes/Glyphs
I finally got an Eldritch Essence! Yay! Now I can craft a rune!
Unfortunately, I have little idea how this system works. Needless to say, I did some Googling, but I still have a bunch of question.

OK. glyphs go on medals. Are they considered components, or part of a totally different system?
For example, if I have a medal with a Dread Skull on it, can I just stick a glyph on it, or do I need to remove the skull first?

Next, I looked at runes for my level 80 Infiltrator. Spontaneous Blades has a move of 11 meters, and an AOE of 3.5 meters. It does 4500 or so Piercing damage. Sort of sounds like Shadow Striike, except that my SS uses both weapons and does up to 60K piercing damage! The only way I would ever use Spont. Blades is if they also used my Piercing damage modifier. My infiltrator gets a +1350% to pierce damage. Would this apply to the glyph attack as well?

Then I looked at Sudden Strike. This has no movement, uses both hands, and has a 90 degree arc of effect. Sounds decent, however I have a relic that lets me use Bloodbath as an attack, which does more damage in a 360 degree arc.

Then I looked at maybe crafting a rune for my fire based DW Purifier. Burning Rifts actually looks halfway decent; but again, I would like to know if my usual modifiers apply to this damage. I have a Fire modifier of +1750%.

Lastly, does anyone have any suggestions what rune would best benefit a DW melee Pierce based Infiltrator?
Last edited by frdnwsm; Aug 20, 2020 @ 1:34pm
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Showing 1-15 of 28 comments
DY5L3X14 Aug 20, 2020 @ 1:37pm 
They are considered Augments, so no, you don't need to remove the Dread Skull.

Yes, your damage bonuses also apply to glyph/rune damage.

Now the difference between Spont. Blades and Sudden Strike is that one needs a target mob (like SS) the other is ground targetable.

And again, yes your Purifier's fire mod % will affect the rune.

;)

Edit: You want a travel rune that suits what you need. Do want an escape? Then ground targetable. Do you want another 'way in'? Mob targetting. etc. I'm a big fan of Amatok's Breath even on chars that don't deal cold damage for example, because it's a low recharge way to get away if you have to whilst freezing mobs on the way out and an all round decent way to go faster from A to B.
Last edited by DY5L3X14; Aug 20, 2020 @ 1:54pm
Originally posted by frdnwsm:

OK. glyphs go on medals. Are they considered components, or part of a totally different system?
they are considered Augments, so they stack with components
Originally posted by frdnwsm:
My infiltrator gets a +1350% to pierce damage. Would this apply to the glyph attack as well?
yes
Originally posted by frdnwsm:
Then I looked at maybe crafting a rune for my fire based DW Purifier. Burning Rifts actually looks halfway decent; but again, I would like to know if my usual modifiers apply to this damage. I have a Fire modifier of +1750%.
same as above
Originally posted by frdnwsm:
Lastly, does anyone have any suggestions what rune would best benefit a DW melee Pierce based Infiltrator?
you want Sudden Strikes, it's basically an extra Shadow Strike, it just has a bonus crit multiplier as bonus - then at lvl 90+ you can switch to one of the other runes if you want diff mobility/debuff
Last edited by gNuff!~©~gNom3™; Aug 20, 2020 @ 1:39pm
frdnwsm Aug 20, 2020 @ 2:21pm 
>"You want Sudden Strikes, it's basically an extra Shadow Strike, it just has a bonus crit multiplier "<
Not entirely true as Sudden Strike doesn't seem to have a movement attached to it, but yes, the damage seems comparable. I think I will try chaining 3 attacks together. Shadow Strike->Sudden Strike-> Bloodbath. I can fire off the other two attacks while waiting out the CD on Shadow Strike. Rinse and repeat . Looks pretty nasty.
Last edited by frdnwsm; Aug 20, 2020 @ 2:25pm
DY5L3X14 Aug 20, 2020 @ 2:28pm 
Sudden Strike does have movement attached frdnwsm, it's just a mob targeted travel like SS.
Last edited by DY5L3X14; Aug 20, 2020 @ 2:29pm
Originally posted by frdnwsm:
Not entirely true as Sudden Strike doesn't seem to have a movement attached to it,
not sure if you have actually used it or looked at it proper, it does have movement, same as shadow strike, https://www.grimtools.com/db/items/11568
+400% Movement Speed
^there's your movement, somewhat hard to miss, specially if you have actually slotted/used it and "zipped" across the screen

edit. for future reference it's super simple: all runes/glyphs/"medal augments" have movement one way or another - that's their whole point of existence
Last edited by gNuff!~©~gNom3™; Aug 20, 2020 @ 2:37pm
DY5L3X14 Aug 20, 2020 @ 2:49pm 
Originally posted by gNuff!~©~gNom3™:
for future reference it's super simple: all runes/glyphs/"medal augments" have movement one way or another - that's their whole point of existence

If you don't mind me adding to that gNuff, for future future reference you don't want a mob targeting travel power. You'll get destroyed in SR and occasionally crucible without a non-target travel rune if you should choose to play those modes. ;)
Last edited by DY5L3X14; Aug 20, 2020 @ 2:52pm
OrbPlaytime Aug 20, 2020 @ 3:45pm 
Just curious if only Glyph of Disorder in theory makes you immune from being trapped/stunned while in move mode; immune not really the right word more like non-targetable while instantly shift.

Anyone know from experience using the various glyphs and whether that is one of its advantages?


Last edited by OrbPlaytime; Aug 20, 2020 @ 3:45pm
DY5L3X14 Aug 20, 2020 @ 3:53pm 
Originally posted by OrbPlaytime:
Just curious if only Glyph of Disorder in theory makes you immune from being trapped/stunned while in move mode; immune not really the right word more like non-targetable while instantly shift.

Anyone know from experience using the various glyphs and whether that is one of its advantages?

If you're targeted with trap/freeze etc. during the 'jump' you'll end up trapped/frozen where you land. And it won't break a trap/freeze etc. if you use it whilst trapped/frozen etc. but it will trigger the CD.

It seems like CC's target your 'old' non-existent location marking you for that effect, so when you land the effect kicks in.

I've not got concrete proof of that theory, but I've 'landed' a few times in trap. Could be just awesome timing from the mobs casting those CC's.
Last edited by DY5L3X14; Aug 20, 2020 @ 4:07pm
frdnwsm Aug 20, 2020 @ 4:08pm 
>"^there's your movement, somewhat hard to miss, specially if you have actually slotted/used it and "zipped" across the screen"<

Yes, I saw that, but wasn't sure if it took effect automatically the way it does with Shadow Strike, or if I had to target a specific ending square. No, I haven't actually used it yet, have been trying to decide which glyph to craft and for what character. Once I get more Eldritch Essence, I can make more runes and try other things out.
Last edited by frdnwsm; Aug 20, 2020 @ 4:09pm
DY5L3X14 Aug 20, 2020 @ 4:13pm 
You can tell from the wording on the glyph whether you need to target a mob or destination.

You'll also eventually learn what each of the glyph's graphics mean regarding travel method.

For example <<o>> is always a teleport not requiring a mob to be targeted.
Last edited by DY5L3X14; Aug 20, 2020 @ 4:16pm
rage Aug 20, 2020 @ 4:17pm 
Originally posted by frdnwsm:
>"^there's your movement, somewhat hard to miss, specially if you have actually slotted/used it and "zipped" across the screen"<

Yes, I saw that, but wasn't sure if it took effect automatically the way it does with Shadow Strike, or if I had to target a specific ending square. No, I haven't actually used it yet, have been trying to decide which glyph to craft and for what character. Once I get more Eldritch Essence, I can make more runes and try other things out.

Hope you have a few lotus's
OrbPlaytime Aug 20, 2020 @ 4:18pm 
Originally posted by DY5L3X14:
Originally posted by OrbPlaytime:
Just curious if only Glyph of Disorder in theory makes you immune from being trapped/stunned while in move mode; immune not really the right word more like non-targetable while instantly shift.

Anyone know from experience using the various glyphs and whether that is one of its advantages?

If you're targeted with trap/freeze etc. during the 'jump' you'll end up trapped/frozen where you land. and it won't break a trap/freeze etc. if you use it whilst trapped/frozen etc. but it will trigger the CD.

It seems like CC's target your 'old' non-existent location marking you for that effect, so when you land the effect kicks in.

I've not got concrete proof of that theory, but I've 'landed' a few times in trap. Could be just awesome timing from the mobs casting those CC's.
Sorry is the above pertaining to Disorder or such as Sudden Strike?
If Sudden Strike can travel full distance before the CC kicks in that is pretty good.
Usually from my experience such types of moves stops at the point you intersect with the stun/freeze/trap enemy skill.
But not sure if it applies equally to such as Disorder, or may be even Sudden Strike has its own behaviour as well.

I could be very mistaken but I thought I had noticed in the past Shadow Strike stopping early due to CC kicking in on my char before it reached the selected target.


Originally posted by frdnwsm:
Once I get more Eldritch Essence, I can make more runes and try other things out.
basically as long as you're leveling you want Sudden Strikes, because the dmg is superb bar none if you have just somewhat decent gear/build.
If your build is struggling a bit you might want Ravenous Wendigo since it both heals and is a non-target movement so you can use it to get out of danger. But Sudden Strikes should work well until you reach endgame. Then there you get a couple of choices like DY5L3X14 mentioned to take into consideration what you will be doing; SR/Crucible etc, where rune debuff and especially mobility type will factor in a whole lot more than just going through the regular content/leveling.
But hitting those 100k+ crits with Sudden Strikes on wee trash mob is just super satisfying as you zip across the screen to help you move fast and burst nuke bosses that extra bit little harder

The wording will always tell you which of the 5 runes it is if you read careful, Teleport X meters, "Charge"(range ex11meter), "strike" runes like sudden strikes with no range mention just a movement speed. Leap that jumps X meter forward, Disengage that jumps X meters backwards - and as another little "sneaky" indicator each type of rune has their own "logo"/pictogram on the glyph
Last edited by gNuff!~©~gNom3™; Aug 20, 2020 @ 4:24pm
DY5L3X14 Aug 20, 2020 @ 4:24pm 
Originally posted by OrbPlaytime:
Sorry is the above pertaining to Disorder or such as Sudden Strike?
If Sudden Strike can travel full distance before the CC kicks in that is pretty good.
Usually from my experience such types of moves stops at the point you intersect with the stun/freeze/trap enemy skill.
But not sure if it applies equally to such as Disorder, or may be even Sudden Strike has its own behaviour as well.

I could be very mistaken but I thought I had noticed in the past Shadow Strike stopping early due to CC kicking in on my char before it reached the selected target.

I could be mistaken too, but in my experience it certainly seems like you'll travel the full distance 1st. I'm pretty sure my travel hasn't stopped mid-point due to a CC.
frdnwsm Aug 20, 2020 @ 8:25pm 
Hmm, looks like Wespe and gNuff are in disagreement about Sudden Strike. gNuff recommends it, Wespe says it's bad.

You two are usually pretty good when it comes to knowledge of mechanics, so why the discrepancy here?
Last edited by frdnwsm; Aug 20, 2020 @ 8:42pm
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Date Posted: Aug 20, 2020 @ 1:30pm
Posts: 28