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These days I often easily have over 50K by the time I kill Krieg. The game has gotten vastly more generous since the early days and even then you didn't really need to pick up yellows either.
As you can tell I am very anti-Yellow looting. It's a complete waste of time imo at any point in the game. Forget Yellows except to wear here and there and it will feel like a giant weight just disappeared off your shoulders as you spend more time moving forward and less time popping back to town.
I buy some items here and there along the way. Nothing extravagant. Because the game the large majority of the time puts everything I need while leveling right there on the ground before me.
From the very beginning the only items I pick up with the intent to sell are Greens. Other than that my income is iron drops from mob kills. Sometimes if I've completely deleted my save folder and started fresh I'll take that 50k and drop it on a new bag at the smuggler and I'll have that 50k back and then some long before I make to Homestead.
All from Greens and the ground. As far as I'm concerned yellows only do two things. 1) To wear until you find something better. 2) To waste your time if you intend to sell.
And hell, even Greens now are closer to approaching yellow drop levels, requiring much ferrying to town to sell rather rapidly. By the time you near the end of base game story Greens are coming out of the woodwork. With AoM release/changes it was quite noticeable that Green drops had increased across the board.
But at least they are drastically more profitable than yellows.
I've complained several times over the years about the imbalance between sale and buy prices in the game. It's not (quite) as bad as TQIT, but still leaves a lot to be desired in my mind. I know most ARPGs are the same, but frankly we're bringing back much needed items considering the supposed scarcity of them in the game and the merchants should be paying us thousands for what we provide, not a few measly iron.
If stuff is too costly then it becomes a task to find creative ways to generate money for stuff -even stealing. If money is all over then everyone is rich and the game is broken.
I think the prices buying/selling in GD seem ok. The inventory space can be an issue.
Micromanaging every plain item becomes cumbersome in any game. I liked how TL/TL2 used pets to make the town trips and report back with money. But that's also kinda cheesy too. Pets would end up dinner in the grim dawn.
I like how in the upcoming Forgotten Gods they're gonna be putting in a transmuter to allow you to actually make use of all the dupe set epics and legendaries. Set pieces should be realistically obtainable -and not just after 1,000 hrs.
In the meantime I guess we all have different methods of dealing with limited inventory space and just too much stuff... but on the brightside, at least they didn't implement an encumbrance system. oof -my back
https://steamcommunity.com/sharedfiles/filedetails/?id=1558211304
Level 20 - Still clearing out Burrwitch General. Have yet to head down to have tea with Krieg. That particular excursion will probably net me an extra 10-20k I imagine, nevermind that he has likely already spent around 10-15k up to this point. Oh and forgot that I have to still clear out Hallowed Hill as well. That's probably another 10k. Maybe more.
Rough guess for a "true" iron total for Act 1 alone, "Greens and the Ground" only: 75-95k
Used to be a time not so long ago you could only get around this amount with this method by the time you had hit Homestead (and personally, I was fine with it like that even then).
Like I said tho, Green drop rates have increased since then, drastically, across the board. Plus I think iron drops have been more generous too.
Wow -that's a lot of iron bits! As any of the Luther Graves clones attest: "Ion wells bent."
On Veteran for my platoon-o-toons I average each having about 25-30k prior to entering Krieg's luv shack. All are between lvls 17-20. I immediately spend the 10k for added storage to satiate my green & class bonused item hoarding. Realistically I think each will net about 50k after finishing Krieg.
I do collect all the yellows and greens just for the iron. I also use my higher level characters to finance the lower level characters by creating their relics and also legendary/rare items .
In short, yes, I collect all yellows and greens to sell. The only thing that I am ever short of is... Manticore Eyes.
In the time wasted on grabbing yellows I could have moved on further down the road and killed many more mobs (all while getting their auto-iron drops) and looted many more valuable greens actually worth the time to pick them up and simultaneously came out ahead of you in wealth with far less time wasted shuttling back and forth. I'm killing far more birds than you with one stone. 1) I'm advancing the campaign and leaving you in the dust. 2) I'm making more money while actually playing the game instead of playing Pretend Economic Grind Simulator 2018 where even killing a single group of mobs has the potential to send you back to town 2 maybe 3 times just to cash in on that primarily worthless pile.
My advice: Stick your loot filter to Green Plus and use the Keybindings to temporarily reveal hidden yellows after each battle so you can eyeball them quickly and determine if maybe there is anything there actually useful for your guy to wear until you find something better, then release that button and hide all that junk that is cluttering up your view.
https://steamcommunity.com/sharedfiles/filedetails/?id=1558777414
83k + the 10k worth of blues I've stashed away + 10-15k I roughly spent on gear + fixing the bridge on the way to Burrwitch etc. Total: 103-108k iron.
This includes every doable Act 1 area by this point. Depraved Sanctuary, Gutworm, Hallowed Hill and in general fully uncovering the map.
From here on out the numbers only begin increasing as you go on, so much so that by the time you are conquering Act 4 there are so many Greens you may have to make the decision to just lump them in with Yellows and possibly all together stop looting them for sale purposes or simply become much more selective about the process. The last time I had payed attention for a total take of a full Normal/Vet playthru I do believe that when all was said and done I had amassed/spent over a million (with little to no actual farming whenever possible, just a pure once over clear of the game map and all accessible areas).
Generally for a new player being frugal over the course of playing the first difficulty (Base Game) you will have more than enough from this method to unlock most your bags and blueprints from Faction Vendors etc and the majority of your take from here on out in Elite/Ultimate is basically pure profit and can be put toward your needs at the Blacksmith.
The rather common notion that money is irrelevant...we're playing the same game, are we? 10 xp potions: 400k, 4x crafting at Bella: 600k, 10x greaves at Angrim: 350k. High lvl game play while supporting your lowbies is expensive af
Assuming this is a persons first character. Other than buying the occasional upgrade tho you can usually get good enough gear for the difficulty straight from the ground. Oh, and I usually buy as many Dynamite as I can at Homestead for Treasure chests.
Supporting a new toon via an old toon will of course be expensive for the old toon.