Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah I understand it is a weak heal, like i said it is not being used for that purpose more as a support to health regen while in combat and using Dying God AND also as a building block devotion; it is because of both rather than just the 1st point it is selected.
Are you saying the heal is weaker if triggered by an infinite health player scaling pet compared to on a duration skill?
This also requires though knowing which player scaling pets it works with, because it does not on Wind Devil.
If it is the same then it is pros/cons to normal skill or infinite health pet as there are much better devotions to be used with such as CoF/etc.
The part I am interested in though is what was not answered.
Does it work on any of the infinite health player scaling pets, such as Thermite Mines which in some ways is comparable to Wind Devil but stationary, because some information is already contradictory out there as some posts inferred it would work with Wind Devil.
-the heal weaker than 100 health regen, unless you have 2k bonus in vitality and pierce.
-it work to any pet that scale to player, if the devotion allow to use it.
-dryad blessing or regen are really good if you are not using weapon damage bonus build.
I tested it with Wind Devil on a combat dummy while Dying God was active, easiest way to see it.
Also not sure how you get weaker than 100 regen even with moderate damage buffs (indirect benefit of skill-devotions-etc without chasing it) as it heals me for a lot more than that every second (unless context is a boss with high resist but they usually summon other mobs anyway).
Anyway like I said it is not being used as healer and more to support use of Dying God at times when your limited on regen or in a dangerous region with 50% reduced health regen (had that quite a few times), combined with being a nice devotion block builder if really limited on points.
And going certain devotion routes means Dryad Blessing is not an option, and does not act as a devtion building block when going the other side of the constellation map.
It is not working with Wind Devil that is technically an invincible player scaling pet, so which ones does it work with and is it more likely to work with stationary ones such as Thermite Mines if at all, or as you say such as Guardian of Empyrion which is pretty comparable to Wind Devil.
are you use attack pet command on wind devil? or just see it hovering around the dummy?
i don't know what your build is, is better you post it first or else i dont really know how your build work.
I have tested it now 10 times to be sure (including exiting the game).
So Wind Devil triggers the Twin Fang, but you do not get the heal while Dying God continues to drain your health, put it on a normal skill and works as expected with heal.
I am testing on a combat dummy while Dying God is active, Twin Fang is healing me usually for over 800 health every 1-2 seconds when used with normal skill.
Twin Fang is not healing me when used with Wind Devil that procs it; and yes it is being proc'd because the two darts hit the dummy.
Dude.
The point is to show it is not working with Wind Devil.
How on earth testing it on a boss is going to 'unprove' that :)
Can we all just put aside how effective Twin Fangs is as a heal, I swear this is the 4th time I am saying this BUT.... the devotion is chosen because it completes multiple tick boxes including an important one being an efficient building block devotion for now.
If you want to argue about its benefits against bosses, I say sure but most bosses have summons and on those it works fine :)
The build has reasonable RR for anything but the worst bosses.
Anyway it is a support heal complimenting Dying God/Dangerous Domain 50% reduced health regen (combined with its optimal 2red/3green that I need currently) not used to keep me alive because I love being hit to near death by enemy (I do not btw) :)
Faust explain this.
1. Using general skill (not Wind Devil) with Bat Twin Fang works correctly on combat dummy with general skill.
2. Wind Devil does not work correctly with Bat Twin Fang (procs and does damage but not heal) on combat dummy.
It is very clear 1 & 2 is happening because Dying God is a controlled way for your health to decline.
Occam's Razor should be applied here IMO.
Edit:
Made sure 1. and 2. named Wind Devil for continuity with above discussion.
i think i figure it out now, so
i was wrong.
but it because you only get health from weapon damage from that skill. which mean if you have high lifesteal and weapon damage it will heal you more.
so you don't get heal from % total damage of vitality+pierce damage. and maybe that the reason why wendigo doesn't heal you if you attach it to pet scale with player.
was test it, because when i'm not using weapon it doesn't heal me at all.
Wespe.
If it is NOT working on correctly Wind Devil, what makes you think Twin Fang will pass it on correctly with Storm Totem that actually has its own health?
Again there are pros/cons between Wind Devil or Storm Totem;
Using with Storm Totem (if it works) requires a big commitment and designed for specific playstyle builds.
Wind Devil can move, critically has RR with Raging Tempest and works with more builds.
Both you and Faust are ignoring the fundamental of OP; which player scaling pets is it actually working on when tested controlled at a dummy with Dying God?
Anyway as I keep saying but both of you are going down a different path, it is comfortably healing me enough to support Dying God/dangerous domain 50% reduced health regen and as a building block, I do not need to use it as a crutch to support my playing to heal me due to damage I take from enemies in general.