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I have no idea in what way OA interacts with retaliation builds but as for OA amounts in general the common consensus seems to be 2800+ (alot of endgame builds end up 3000+).
If you are more technically minded this guide here:
https://forums.crateentertainment.com/t/malawiglenn-s-guide-on-game-mechanics-for-beginners/84347
..has sections covering both retal and OA (separately).
GrimTools values will be incorrect because it doesn't read your items directly (it's actually reading values directly from current game files and parsing them depending on your settings in GT). It reads the averages because alot of item values have a range that they can roll/drop within.
You can configure what you see in GrimTools like so:
https://i.imgur.com/gxNaLCB.png
*The same option is available to tweak in the buildcalc section as well.
I am not entirely sure it is possible for GrimTools to directly read your item drops (you are wearing) exact values because even GD Stash has this limitation as well. I would say that the fact that they both behave the same in this regard is an indication that something might be preventing them from doing so.
From Grim Tools forum page:
https://forums.crateentertainment.com/t/grimtools-build-calculator/38040
But I'll continue to use assasin's mark for now since I can pretty reliably crit in elite with my OA currently around 2200 mark and higher with debuffs to monsters.
https://forums.crateentertainment.com/tags/warlord
The above shows all builds tagged as Warlord so not every build in the list will be a retal build.
However, I did take a quick peek at Maya's try at a retal Warlord:
https://forums.crateentertainment.com/t/drunken-fwuffy-retaliation-warlord/83654
..and the builds OA value is actually pretty close to your own.
https://www.grimtools.com/calc/YNn66rGN
For instance, going from 2200 to 2450 OA(against 2200 DA) will increase your hit chance from roughly 90% to 96%, while 2200 OA against 1950 DA(reduce enemy DA by 250) will increase your hit chance from 90% to 98%.
A very rough estimate would then say that reducing DA is about 30% more efficient, than increasing your own OA by a similar amount.
This should transfer to crits as well.
Edit:
Also, if you can get abilities that reduce enemy resistance of the damage type you focus on, it will be a huge boost as well.
As most of your damage appear to be physical, War Cry with Break Morale could further boost your damage potential(also has the benefit of reducing incoming damage slightly).
(And if you dont intend to use it for Multiplayer, drop Field Command and go for Fighting Spirit. It gives you much more kick for the skill point investment)
Otherwise, thanks both for ideas. Maya's build looks great and I'm using it for template, however he didn't go for assasin's mark and further reducing enemies resists with crushing verdict/assasin's mark combo). I'm planning to make a more offensive oriented version of his build and hopefully it turns out great.
Thx for suggestions
Edit: Went for temporary boost with fighting spirit and clarity of purpose and it's going great. I can already reach (over) 2800 with buffs up pretty consistently even though my gear is very far from endgame right now (still in FG elite). I'm confident that the build will pan up pretty great. Posting back when finalized.
1. Has "Physical resist" any effect to a normal physical hit? Or has it only effect to internal trauma?
It´s not clear for me (Description: "Resistance to spells and effects which cause physical harm and internal trauma".) Another post yesterday showed the formula for a physical hit and there is no "Physical resist" involved. Only DA and Armor Absorption I think.
2. In the posts above is written that "Assassin´s Mark" reduce the enemy´s defense (Description: "- x% physical resistence). Reduce this only "physical resist" or DA too?
This question has little context to question 1.
I have long played that game but love to find out new things after that time about it. :-)
Defensive ability allows you to avoid most attacks btw, not just physical. That's why it's so important. Some ground effects are an exception.
My blademaster will be more happy with my decisions in the future with that knowledge. :-)