Grim Dawn

Grim Dawn

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Sorith Jul 1, 2020 @ 2:27pm
Permanent map icons
So... that's pretty much the only thing that's quite irritating so far about the game. Why icon are being hidden after goinf too far/relog? It's quite annoying if you have to find again a place you have aleary been but dont remember where it was exactly or what names the places you've visited have. I doubt it's hard to do for devs, so why the game lacks this feature/QoL?
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Showing 1-7 of 7 comments
powbam Jul 1, 2020 @ 2:31pm 
It's a "feature" for it NOT to have this.

Let me give you some context from the days of yore, way back on their Kickstarter:

https://www.kickstarter.com/projects/crateentertainment/grim-dawn
Grim Dawn won’t hold your hand to ensure you never make a bad decision and it won’t feature a story on rails with linear level design to prevent you from ever getting lost. It will, however, offer you the chance to do things in your own way, have an experience that is unique from everyone else playing the game and explore off the beaten path to see and do things that not every player is likely to find.

TLDR: they won't be changing this, nor do they ever intend to. Or at least I can tell you that since that Kickstarter, in 2012, they have given absolutely no indication to-date that they have any intention of doing so.
Last edited by powbam; Jul 1, 2020 @ 2:41pm
Sorith Jul 1, 2020 @ 2:49pm 
Well, I could understand that with some random map gen, but with locations that look the same always it's just weird. I mean I like to explore stuff, I always do 100% exploration and quests in games I run for the first time so its ok. The issue is with going back to the place you already visited. Getting "lost" coz there's no info about the place you've already been is just... eh... At some point after few runs you'll ofc remember all this stuff so it's no issue later, it just ruins early experience in my opinion when you start with the game.
OrbPlaytime Jul 4, 2020 @ 2:42am 
The only option to limit immersion breaking is to use the Grimtools map and switch off most of the markers so it does not reveal hidden chests/valuable chests/bosses/etc.
You could look to use the map with reduced markers selected once you have explored all of a region.
It has an option to show area names and importantly level scaling, and is fun once you disable some of the markers.
https://www.grimtools.com/map/
Last edited by OrbPlaytime; Jul 4, 2020 @ 2:43am
Originally posted by jusky:
I agree Sorith. Fixed locations like buildings and rift gates should be permanently marked once you find them.

I think it's probably a limitation of the game engine, and not due to the irrelevant quote above. Was the same in Titan Quest if I remember correctly.

Not sure what you're talking about here since riftgates will show up on the mini-map when you're near them and also appear on the world map (both unlocked and locked).

Another reason not to mark the map (since you don't seem to like the "irrelevant" quote) is that some places have several spawn locations so are not the same on every play through.

It's not a limitation of the game engine, it's a deliberate design decision by the devs as pointed out in said "irrelevant" quote. It's not going to be changed, end of story.
Sorith Jul 4, 2020 @ 9:48am 
Originally posted by MedeaFleecestealer:
Originally posted by jusky:
I agree Sorith. Fixed locations like buildings and rift gates should be permanently marked once you find them.

I think it's probably a limitation of the game engine, and not due to the irrelevant quote above. Was the same in Titan Quest if I remember correctly.

Not sure what you're talking about here since riftgates will show up on the mini-map when you're near them and also appear on the world map (both unlocked and locked).

Another reason not to mark the map (since you don't seem to like the "irrelevant" quote) is that some places have several spawn locations so are not the same on every play through.

It's not a limitation of the game engine, it's a deliberate design decision by the devs as pointed out in said "irrelevant" quote. It's not going to be changed, end of story.

Yep but as you said yourself "...when you're near them...". Maps aren't using random gen. It's always the same map, with caves/ruins/etc in the same place. Why no icons then? You have visited those places, seen them, interacted with them and yet you dunno where they are after relog.

Same weird idea to hide map again in new difficulties. Same maps, same layouts etc, yet whole map is hidden. And i really doubt its to "enjoy" exploration. This doesn't bring anything except of wasting time for searching stuff you've already discovered unless your memory is super good and you've beat game dozens of times.

I'm not angry or anything and I enjoy the game, I just don't get this one single idea with hiding things. It doesn't improve exploration experience, it's just a waste of time. If the icon pop-up would be in greater range or you could uncover map with greater range I wouldn't mind it that much. So... yeah... i don't get this weird idea, petty much this, no anger or rant, simply trying to understand why is it implemented in this weird, totally pointless(in my optinon) way.

Ofc there is GrimTools as 3rd party thing, but the map like that should be in game if your character uncovered all those areas.
Last edited by Sorith; Jul 4, 2020 @ 9:52am
Most likely to encourage you to explore and as said some locations randomly spawn so knowing one wouldn't help you when they spawn elsewhere.
powbam Jul 4, 2020 @ 10:09am 
Originally posted by Sorith:
Same weird idea to hide map again in new difficulties. Same maps, same layouts etc, yet whole map is hidden.

FYI - If you are using local saving and have easy access to your save files you can actually copy one difficulties map files and paste/overwrite them over the next difficulties map files, thus uncovering the map "fog" as it was in the prior difficulty.

Navigate to:
C:\Users\USERNAME\Documents\My Games\Grim Dawn/save/main/_CHARACTERNAME/levels_world001.map/Normal/map.fow

Copy the map.fow file then switch to the Elite or Ultimate folder and paste it in.
Last edited by powbam; Jul 4, 2020 @ 10:11am
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Date Posted: Jul 1, 2020 @ 2:27pm
Posts: 7