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so if you convert pierce to cold, or lightning to vit, it will only get bonus from "end product", in these examples cold or vit
conversion first, dmg/bonus boost last, and only once/only 1x conversion(no convert pierce to cold and then convert cold to vit), no "double dipping" either
http://www.grimdawn.com/guide/gameplay/combat.php#q20
It is still only additive with later % increases, not multiplicative.
hence the link
Item in Inventory
Puncturing Servitork Cleaver of Ruin
Rare One-Handed Axe
Physical Damage 14_62
30 Fire Damage
1.89 Attacks per Second
-37 Damage Per Second (If Equipped)
11-20 Piercing Damage
+67% Physical Damage
+40% Fire Damage
+62% Internal Trauma Damage
+5% Attack Speed
13% Elemental Resistance
+2 to Righteous Fervor
2262 Burn Damage over 3 Seconds to Righteous Fervor
100% Physical Damage converted to Fire Damage to Righteous Fervor Required
Player Level: 50
Required Physique: 324
Those MIs have that stat (the conversion on RF) as a default, it then rolled the stat bonuses randomly. Thats the risks of green gear they can and often do end up with a wasted or weird bonus here and there.