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Αναφορά προβλήματος μετάφρασης
He's apparently also counting some non-existent ninth mastery or thinking that you can use a mastery with itself. I understand the basic mistake, but he's getting the math wrong for that.
I am sure there are geniuses playing Grim Dawn, to whom the Devotion system seems crystal clear, but some of us have to struggle along with average IQs.
I find the color affinity system to be an additional complexity that might have been omitted. I have a Shaman type who naturally gravitated to 2 handed weapons. Kraken is a Devotion that is tailor made for that build. However, he couldn't just stick devotion points into Kraken, he had to get affinity for 5 blue and 5 green first. I got 1 blue and 1 green from the crossroads, but had to fill in 3 other Devotions in order to attain the rest.
So I had to scan all the other nearby devotions to see, not only which ones provided the necessary colors, but also which ones gave the best bonuses for this particular character. Note that Kraken only requires 5 devotion points to be fully attained, but I had to spend 10 more just to be able to finish it.
So do you see that as a negative? That's the whole point of the system. To balance between the bonuses you get from the devotions, and the affinity rewards to get your hands on the stronger devotions sooner.
And btw you only need 7 points if you want to get to kraken asap, raven and eel. You can respec those later in some cases if you're going to get your eldritch and primordial from other devotions.
I m with this one. When I first opened up the devotion window I had absolutely no idea what I was looking at and the whole system was highly confusing. But once I got into it and understood whats happening I was just in awe. At its base its just another layer of complexity allowing you to customize and optimize your character. Grim Dawn would be a lesser game without it.
Personally I hope if they do another game in this genre they go all out and kick out some fundamentally new stuff
You don't need to be a genius to use the Devotion system. It is a little complex-seeming at first but like everything you just get used to it over time. If anything the color affinity system makes it easier to digest the tree as it basically breaks it down into sections.
There are some decent YouTube beginner guides on Devotions (at least 3 or 4 actually).
https://www.youtube.com/watch?v=ciJPFaYEbWQ
Don't forget that mousing over an affinity in the left sidebar will highlight all constellations that provide that affinity.
https://i.imgur.com/63KFGfv.png
My only complaint about this really is that I wish you could click them and have them remain highlighted until you choose another or deselect it.
I never spend more than a few minutes messing around in the Devotion trees with a new character. For starting out on a new character you absolutely can get away with the most minimal of planning. My advice at this point is not to worry about it very much and just spec straight away in what you think would be immediately useful. At most maybe rough sketch in your mind a route of no more than 3 or 4 likely Devotions and stick with that for the time being.
Developing complex, optimized paths is something that is more reserved for the latter half of the game as your character begins coming full circle. You can always respec as needed.
Eventually you begin gaining a rough familiarity with the Devotion tree and what is what within it. It's nearly the same exact process like when you very first ever begin becoming acquainted with the masteries, except that it's just spread out more. You simply have to dive in and keep diving in until you know your way around.
People who make broad condemning statements like the OP I think are actually the outliers and quite rare as it is pretty widely agreed that Devotions are hands down one of the best things they added to the game as it greatly increased character customization across the board.
That be a QoL.
That's just your version of "viable". Other people have different ones. For me it's reaching the end of Ultimate, period. I don't care if I need lots of potions or not, clear speed - again doesn't matter, no special gear - yeah I can agree that, but all classes in the game can finish it without special gear anyway so moot point and bosses - don't care about them. Once I'm done with the campaign it's over and on to the next character. I'm not into Nemesis hunting, rogue dungeon running, Crucible or SR.
Most people respeccing do so because they level with a fast clearing skill then change to their endgame idea once they hit L94 and can equip the gear they have for it. Some like me start as we intend to finish skill-wise and never respec. If you're have to respec that many times then your build is just bad to start with.
What I dont like is more of a meta thing: Certain Constellations are picked that should not be fitting to the build. For example a lot of non-Vitality caster builds use Bat.
Bat is a great way to get weapon damage added through twin fang to characters that else would have no added weapon damage and through the added weapondamage are able to apply RR in the respective amount through weapondamage, while it allows for healing at the same time.