Grim Dawn
Does anyone hate the devotion system as much as I do?
I highly doubt it. I dislike puzzles in video games to begin with...but, man-O-man, do I hate this part of the game - more than I've ever hated anything else! If Crate makes another game with this type of scheme in it I won't be buying it!

Edit: is there a mod that will allow me to edit my devotions without adding any points?
Τελευταία επεξεργασία από Psyclops; 26 Απρ 2020, 10:12
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Εμφάνιση 31-43 από 43 σχόλια
Αναρτήθηκε αρχικά από SchnitzelTruck:
He's counting inverse combinations such as nightblade+soldier and soldier+nightblade as 2 different classes because he is clearly a very smart individual and we are hopelessly outmatched.

He's apparently also counting some non-existent ninth mastery or thinking that you can use a mastery with itself. I understand the basic mistake, but he's getting the math wrong for that.
It's confusing but after taking a look at the PoE tree I think it's ok :)
Can we all be at least somewhat civil when discussing this topic, instead of resorting to crass insults?

I am sure there are geniuses playing Grim Dawn, to whom the Devotion system seems crystal clear, but some of us have to struggle along with average IQs.

I find the color affinity system to be an additional complexity that might have been omitted. I have a Shaman type who naturally gravitated to 2 handed weapons. Kraken is a Devotion that is tailor made for that build. However, he couldn't just stick devotion points into Kraken, he had to get affinity for 5 blue and 5 green first. I got 1 blue and 1 green from the crossroads, but had to fill in 3 other Devotions in order to attain the rest.

So I had to scan all the other nearby devotions to see, not only which ones provided the necessary colors, but also which ones gave the best bonuses for this particular character. Note that Kraken only requires 5 devotion points to be fully attained, but I had to spend 10 more just to be able to finish it.
Αναρτήθηκε αρχικά από frdnwsm:
So I had to scan all the other nearby devotions to see, not only which ones provided the necessary colors, but also which ones gave the best bonuses for this particular character. Note that Kraken only requires 5 devotion points to be fully attained, but I had to spend 10 more just to be able to finish it.

So do you see that as a negative? That's the whole point of the system. To balance between the bonuses you get from the devotions, and the affinity rewards to get your hands on the stronger devotions sooner.

And btw you only need 7 points if you want to get to kraken asap, raven and eel. You can respec those later in some cases if you're going to get your eldritch and primordial from other devotions.
Αναρτήθηκε αρχικά από Psyclops:
I highly doubt it. I dislike puzzles in video games to begin with...but, man-O-man, do I hate this part of the game - more than I've ever hated anything else! If Crate makes another game with this type of scheme in it I won't be buying it!
Boy oh boy you must love POE ;) I like it because the choices are meaningful not like the idiotic POE 1000 nodes that have +1 dexterity or something.
Αναρτήθηκε αρχικά από kekkuli:
No i actually love it. I think it's very creative piece of excellent character customization. I hate puzzles too btw and it's nothing like a puzzle.

I m with this one. When I first opened up the devotion window I had absolutely no idea what I was looking at and the whole system was highly confusing. But once I got into it and understood whats happening I was just in awe. At its base its just another layer of complexity allowing you to customize and optimize your character. Grim Dawn would be a lesser game without it.

Personally I hope if they do another game in this genre they go all out and kick out some fundamentally new stuff
Αναρτήθηκε αρχικά από frdnwsm:
I am sure there are geniuses playing Grim Dawn, to whom the Devotion system seems crystal clear, but some of us have to struggle along with average IQs.

I find the color affinity system to be an additional complexity that might have been omitted. I have a Shaman type who naturally gravitated to 2 handed weapons. Kraken is a Devotion that is tailor made for that build. However, he couldn't just stick devotion points into Kraken, he had to get affinity for 5 blue and 5 green first. I got 1 blue and 1 green from the crossroads, but had to fill in 3 other Devotions in order to attain the rest.

So I had to scan all the other nearby devotions to see, not only which ones provided the necessary colors, but also which ones gave the best bonuses for this particular character. Note that Kraken only requires 5 devotion points to be fully attained, but I had to spend 10 more just to be able to finish it.

You don't need to be a genius to use the Devotion system. It is a little complex-seeming at first but like everything you just get used to it over time. If anything the color affinity system makes it easier to digest the tree as it basically breaks it down into sections.

There are some decent YouTube beginner guides on Devotions (at least 3 or 4 actually).
https://www.youtube.com/watch?v=ciJPFaYEbWQ

Don't forget that mousing over an affinity in the left sidebar will highlight all constellations that provide that affinity.
https://i.imgur.com/63KFGfv.png

My only complaint about this really is that I wish you could click them and have them remain highlighted until you choose another or deselect it.


I never spend more than a few minutes messing around in the Devotion trees with a new character. For starting out on a new character you absolutely can get away with the most minimal of planning. My advice at this point is not to worry about it very much and just spec straight away in what you think would be immediately useful. At most maybe rough sketch in your mind a route of no more than 3 or 4 likely Devotions and stick with that for the time being.

Developing complex, optimized paths is something that is more reserved for the latter half of the game as your character begins coming full circle. You can always respec as needed.

Eventually you begin gaining a rough familiarity with the Devotion tree and what is what within it. It's nearly the same exact process like when you very first ever begin becoming acquainted with the masteries, except that it's just spread out more. You simply have to dive in and keep diving in until you know your way around.

People who make broad condemning statements like the OP I think are actually the outliers and quite rare as it is pretty widely agreed that Devotions are hands down one of the best things they added to the game as it greatly increased character customization across the board.
Τελευταία επεξεργασία από powbam; 26 Απρ 2020, 2:38
Αναρτήθηκε αρχικά από powbam:

My only complaint about this really is that I wish you could click them and have them remain highlighted until you choose another or deselect it.

That be a QoL.
Αναρτήθηκε αρχικά από wespe___o=/:*:
Αναρτήθηκε αρχικά από gNuff!~©~gNom3™:
Doesn't matter if we agree on the "viable class" points raised, when your points are straight up wrong and BS
now, if you can't play more than 15 class to Ultimate it's another matter. But every, single, dang class can make it through to Ultimate on their own, without tool assist, obviously... -even battlemage


"Viable" means:
- no excessive need of potions (in fact, only for bosses)
- decent Clear-speed
- no special Gear required
- can clear all general bosses, ideally ALL(!)

Being able to beat the game in a horrible time does NOT qualify.
Nonstop potting does NOT qualify. I know some peeps like scripts, but it should not be mandatory!
Respeccing 5 times to make it to Lv. 100 is also borderline..

That's just your version of "viable". Other people have different ones. For me it's reaching the end of Ultimate, period. I don't care if I need lots of potions or not, clear speed - again doesn't matter, no special gear - yeah I can agree that, but all classes in the game can finish it without special gear anyway so moot point and bosses - don't care about them. Once I'm done with the campaign it's over and on to the next character. I'm not into Nemesis hunting, rogue dungeon running, Crucible or SR.

Most people respeccing do so because they level with a fast clearing skill then change to their endgame idea once they hit L94 and can equip the gear they have for it. Some like me start as we intend to finish skill-wise and never respec. If you're have to respec that many times then your build is just bad to start with.
I enjoy the devotion system a lot. But I have to agree that its Puzzle-like. I look for certain devotions I want to have for sure and I have to find lower tier Devotions that give me enough Affinities but also useful stats.

What I dont like is more of a meta thing: Certain Constellations are picked that should not be fitting to the build. For example a lot of non-Vitality caster builds use Bat.
Αναρτήθηκε αρχικά από Kelgoroth:
I enjoy the devotion system a lot. But I have to agree that its Puzzle-like. I look for certain devotions I want to have for sure and I have to find lower tier Devotions that give me enough Affinities but also useful stats.

What I dont like is more of a meta thing: Certain Constellations are picked that should not be fitting to the build. For example a lot of non-Vitality caster builds use Bat.

Bat is a great way to get weapon damage added through twin fang to characters that else would have no added weapon damage and through the added weapondamage are able to apply RR in the respective amount through weapondamage, while it allows for healing at the same time.
The real issue here is that you're actually treating it like a puzzle. It's not a complicated system & most people do find fun & enjoyment out of filling their devotion trees out & unlocking various skills that are available in there. The less you treat it like a puzzle, the more you'll enjoy it. Just because constellations depend on each other doesn't make it a puzzle.
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