Grim Dawn

Grim Dawn

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Zantai  [developer] Mar 25, 2019 @ 12:19pm
Grim Dawn V1.1.1.0 + Hotfix 1/2/3 Changelog
A surprise patch has appeared!

As we push towards the Forgotten Gods release (just 2 more days as of this post!), we are throwing every improvement we can at you.

Today's patch has some pretty exciting changes to the animation system that we are thrilled to get into your hands.

We hope you enjoy this pre-release patch! For the full list of changes, see below:



v1.1.1.2 Hotfix 3

[Tech]
  • You can now toggle your preferred Mobility Skill behavior when using a Gamepad in the game options (lock on target or move max distance).
  • Fixed an issue where items with % Elemental Resist or % Bleed Resist were not properly included in the filter when setting the Loot Filter to search for items with Resistances
  • The background bitmap of the Challenge Area UI no longer prevents mouse input.
  • Fixed a crash when using Drain Essence.
  • Fixed an issue where Vire's Might could get stuck running in place indefinitely.
  • Fixed Eye of Reckoning getting cancelled when affected with the trap debuff.
  • Fixed a bug with Item Set Transmutation in multiplayer.
  • Hardcore characters will once again be able to accept their deaths.

[Shattered Realm]
  • Reduced the % Progress at which monsters are marked on the minimap to 80%, from 90%.
  • You may now select from any checkpoints you've previously unlocked when using a Waystone (ex. a Celestial Waystone can be used to proceed to Shard 65, 70 or 75, rather than only taking you to the highest of those three options that you've unlocked)
  • Fixed an issue where players would gain different amounts of XP in multiplayer when cashing out after using a Waystone.
  • Fixed various instances where monsters could spawn out of bounds on Boss levels. If you encounter such issues in the future, please report the location to us as a bug report.

[Crucible]
  • Smoothed out Monster Health scaling on Gladiator Difficulty at Waves 130+, scaling a bit higher than previously at Waves 150+
  • Might of Amatok: replaced % Offensive Ability bonus with 75 Offensive Ability
  • Vanguard Banner: removed % Crit damage bonus

[Art]
  • Increased hitbox for Banners around Forgotten Gods final boss arena to improve transparency fading.

[Game]
  • Added additional interactions with Kymon's Chosen that clarify where they stand during (and after) the Forgotten Gods conflict. Previously, players only interacted with some of them while working with only one of the three cults.
  • Increased drop rate of Celestial Lotus from bosses that can drop it
  • Monster debuffs that affect Health Regeneration no longer completely negate it.
  • Fixed an issue with Sagon's dialogue in the Vanguard of the Three where a quest offer would be available repeatedly.
  • Fixed several issues with mislabeled dungeon entrances, missing tags, mislabeled NPCs, etc.
  • Corrected various grammatical/spelling errors that have been reported.
  • Fixed an issue where Forgotten Gods sets could not be generated when Transmuting with the Random Set option at the Inventor.
  • Clarified Reputation reward info for the three Witch God Cult Factions. The New Quests previously listed at Respected were actually made available to all players regardless of Faction state. The New Quest at Honored now correctly states that it is available if you allied yourself with that specific cult.

[Itemization]
  • Increased the Max Distance for Disengage Rune Augment Skills
  • Increased the Max Distance and Damage on Leap Rune Augment Skills
  • Rune Augment - Disorder: increased Cooldown to 4.6s
  • Rune Augment - Displacement: increased Cooldown to 4.2s
  • Legendary - Ardor of Octavious Set: reduced Cooldown Modifier for Aegis of Menhir to -0.3s
  • Legendary - Visor of Octavius: reduced Internal Trauma damage to 11 / 5s
  • Legendary - Bysmiel's Trinkets Set: removed +1 Summon Burst and 30 Lightning damage Modifiers for Summon Familiar. The set continues to offer the means to have 2 Familiars summoned at once.
  • Legendary - Chausses of Barbaros: removed % Armor bonus on the skill proc
  • Legendary - Cyclone Mask: reduced Fire damage modifier for Wind Devil to 36 and Lightning damage modifier to 1-70
  • Legendary - Mythical Chausses of Barbaros: removed % Armor bonus on the skill proc
  • Legendary - Vanquisher's Armor: removed extraenous % Elemental damage bonus. The item was intended to be Fire/Aether and the Elemental was leftover from a previous iteration in Beta.

[Class & Skills]
  • Chance of 100% Cooldown Reduction effects, ex. Ulzuin's Chosen, now have a visual indicator + sound effect that play over your character when they trigger.

Occultist
  • Summon Familiar: adjusted base pet resists to be more in line with other pets. The Familiar was hogging some Grim Dawn Alpha values in the resists department. It's 2019, get with the word, bird.

Oathkeeper
  • Summon Guardian of Empyrion: guardians are now less vocal about their ghostly situation
  • Eye of Reckoning and Soulfire now have accurate DPS calculations.
  • Haven: replaced flat Health with % Health
  • Reprisal: reduced Chance of Cooldown Reset scaling at ultimate ranks to 25% by max ultimate rank


v1.1.1.1 Hotfix 2

[Tech]
  • Fixed a crash caused by recent changes to Weapon Trail behavior.
  • This issue was related to reports of problems with Freeze/Petrify effects and after testing with several affected players, we expect both to be resolved. Please let us know your crashes persist after this hotfix is live by reporting your issue in the Bug Reporting forum.

[Art]
  • Updated Weapon Trail Textures to feel a little flashier.

[Game]
  • You can now disable Voice/Text Error Messages (ex. I can't cast that yet), in game Options.
  • Fixed Witch God Cult Augments having the same icons.
  • Fixed an issue with the Lore Note "Carmac's Notes" appearing multiple times.


v1.1.1.0 Hotfix 1

[Tech]
  • Fixed a crash on launch caused by the presence of very old Community Translation Packs.
  • Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash.

[Animation]
  • Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type.
  • Added new charge animations for 2h and Dual-wield melee configurations.

[Game]
  • Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch'thon and should be stowed away in the Luminari Vault.

[Itemization]
  • Summoned Companion Pets (ex. Will'O'Wisp and Hargate's Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures.
  • Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4%
  • Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10

[Class & Skills]
  • Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures

Devotion
  • Hound: increased % Armor to 7%
  • Vulture: added 5% Spirit

Demolitionist
  • High Potency: reduced % Damage Modifier to 165%
  • Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high

Nightblade
  • Blade Spirit: Blade Spirits no longer collide with other creatures

Shaman
  • Wind Devil: Wind Devils no longer collide with other creatures


v1.1.1.0

Note to Community Translators: v1.1.0.0 Translation packs are compatible with the v1.1.1.0 patch.

[Major New Features]
  • Melee combat animations have been updated to feel more responsive and snappy. In some cases, the hit call occurs slightly faster than before, but overall animation timings remain the same as before and this change has no impact on the speed of attacks.
  • Improved blending on ranged combat animations. This change has no impact on the speed of attacks.
  • Improved weapon trails visible during weapon attacks, particularly with magic weapons.

[Tech]
  • Added "/x64" command line option. When added to the game shortcut, forces the 64 bit version to launch.
  • Fixed a crash which could sometimes occur when joining multiplayer games using a 32 bit client.
  • Fixed a crash which could occur when rendering Chinese/Japanese/Korean/Thai/Vietnamese fonts.
  • Fixed an issue where monsters would sometimes begin rapid-firing their skills like some sort of bullet-hell game. We put them back in the correct genre.
  • Fixed a crash which could occur when joining a multiplayer server using an incorrect password.

[Game]
  • Fixed a bug where pets (and monsters) would sometimes try to attack enemies which should not normally be targeted.
  • Exorcised the Depraved Sanctuary door so that it no longer appears open when it is in fact not.
  • Fixed an issue where player pets would suffer from negative health regeneration (and thus rapidly perish) when affected by certain monster debuffs (ex. Aetherial Regurgitator's aura).

[Itemization]
  • Legendary - Beacon of Lost Souls: added 50% of Physical dealt as Vitality for pets
  • Legendary - Bloodsong: added 35 Bleed damage / 3s modifier for Blade Arc
  • Legendary - Combustion Band: added -8% Chaos Resist to skill proc
  • Legendary - Diviner's Vision Set: increased Target Radius modifier for Devastation to -1.5
  • Legendary - Eye of Dominion: reduced % Max Resist for pets to 5%
  • Legendary - Mythical Combustion Band: added -8% Chaos Resist to skill proc and increased its damage to be correctly higher than the non-mythical version
  • Legendary - Mythical Will of Bysmiel: added 50% Electrocute damage and 50% Electrocute Duration modifiers for Summon Familiar
  • Legendary - Nightclaw: added 15% Weapon damage modifier for Blade Arc
  • Legendary - Spellscourge Set: added -1 Target Radius modifier for Devastation and increased the % Weapon damage modifier for Blade Arc to 50%
  • Legendary - Spellscourge Bulwark: increased Physical damage modifier for Blade Arc to 44
  • Faction Augment - Infernal Dust: added 25 Offensive Ability

[Class & Skills]
Devotion
  • Behemoth: increased Health Regeneration to 45 and % Health Regeneration to 50% for players (100% for pets). Added 80 Armor.
  • Bull: added 30 Armor and 30% Internal Trauma Damage. Removed Inreased Stun Duration and Chance to Stun.
  • Dire Bear: increased Armor to 80
  • Hammer: added 20 Armor
  • Harvestman's Scythe: increased Health Regeneration to 20, % Health Regeneration to 30% and % Energy Regeneration to 30%
  • Jackal: added 2% Physical Resist
  • Kraken: added 8% Cast Speed
  • Lion: added 2% Physical Resist
  • Rhowan's Scepter: Added 40 Armor, 50% Internal Trauma damage and 50% Increased Internal Trauma Duration. Increased Physical damage to 8-12. Removed Increased Stun Duration and Chance to Stun.
  • Scales of Ulcama: increased Health Regeneration to 15, % Health Regeneration to 25% and % Energy Regeneration to 25%
  • Solemn Watcher: added 80 Armor
  • Tree of Life: increased Health Regeneration to 60 for players (80 for pets) and % Health Regeneration to 50% for players (100% for pets)
  • Ulo: increased Health and Energy to 200
  • Blind Fury: fixed Pierce damage not scaling at ranks 11-15
  • Bull Rush: increased Internal Trauma damage scaling with rank
  • Dryad's Blessing: reduced cooldown to 3.6s at max rank
  • Ghoulish Hunger: increased base % Attack Damage Converted to Health to 40% but reduced its scaling with rank and reduced Duration to 5s
  • Giant's Blood: reduced Cooldown to 25s and increased Health Regeneration scaling with rank
  • Healing Rain: increased Health Regeneration and % Health Regeneration scaling with rank
  • Maul: increased Physical damage scaling with rank
  • Tip the Scales: increased Vitality damage scaling with rank
  • Turtle Shell: reduced cooldown by 2s
  • Wayward Soul: added Armor bonus

Soldier
  • Blade Arc: increased % Weapon damage scaling with rank to 150% by rank 16, 190% by max ultimate rank
  • Laceration: increased Physical damage scaling with rank to 65 by rank 12, 145 by max ultimate rank. Reduced % Crit damage scaling with rank to 35% by rank 12, 50% by max ultimate rank.
  • Clean Sweep: added -10% Weapon damage penalty
  • Menhir's Bulwark: increased % Damage Absorption scaling with rank to 15% by rank 12, 20% by max ultimate rank. Replaced % Constitution with % Increased Healing Received (Forgotten Gods only).

Demolitionist
  • Blast Shield: reduced Cooldown to 12s. Increased Fire Retaliation scaling with rank to 375 by rank 12, 825 by max ultimate rank.
  • Mortar Trap: summon is now correctly invincible to all damage
  • Thermite Mine: summons are now correctly invincible to all damage, but rather than lasting for 12s from activation, the mines now last 18s from the moment they are placed. Replaced % Fire/Lightning Resistance Reduction with % Elemental Resist Reduction.
  • Hellfire Mine: increased % Chaos Resist Reduction scaling with rank to -40% by rank 12, -50% by max ultimate rank. Added % Aether Resist Reduction.

Nightblade
  • Blade Spirit: reduced Cooldown to 5s

Necromancer
  • Raise Skeletons: increased % Pet Attack Damage Bonus for Skeletal Mage spells
  • Will of the Crypt: increased base Vitality damage by 2 and increased its scaling at ultimate ranks to 45
Last edited by Zantai; Apr 6, 2019 @ 12:15pm
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Showing 1-15 of 201 comments
Blake Mar 25, 2019 @ 12:21pm 
Amazing, thanks
Curse you Bayle! Mar 25, 2019 @ 12:24pm 
Thanks Crate!
Can't wait for FG exp!
Gibben Mar 25, 2019 @ 12:27pm 
Awesome! Can't wait for Forgotten Gods
Lone Wolf Mar 25, 2019 @ 12:27pm 
Great work everybody! Looking forward to the expansion in a couple days!
prisonera Mar 25, 2019 @ 12:27pm 
А вот слабо было выпустить игру за два дня до релиза? )))
Так сильно хочется купить игру, что аж сил нет)
BigBodZod Mar 25, 2019 @ 12:31pm 
Thanks for the update.
jmvbento Mar 25, 2019 @ 12:39pm 
Man, all this renewed focus on increasing survivability (both in this patch and the "Spirit/Cunning now give health" change) have me slightly worried about the level of smackdown FG mobs will be able to lay down. X)
Doskias Mar 25, 2019 @ 12:39pm 
Please devs. Don't forget about Grim Dawn. We want another expansion in the future.
isaggelos Mar 25, 2019 @ 12:42pm 
so much love for this game:steammocking:
Stygian Emperor Mar 25, 2019 @ 12:43pm 
So where do I add the /x64? At the end of steam://rungameid/219990 ?
JesterOI Mar 25, 2019 @ 12:45pm 
"Exorcised the Depraved Sanctuary door so that it no longer appears open when it is in fact not." But... but... :( That was so classic!
Darkflame92 Mar 25, 2019 @ 12:53pm 
A very nice update. Only downpoint is, i cannot use the Aetherial ReShade with the x64 exe.
SkullFire58 Mar 25, 2019 @ 12:53pm 
Wow, these health regen buffs are insane, now with both Healing Rain and Overguard I can sit at +2000 health regen, haha. Also, thank you guys for adding a built in command to launch the x64 bit exe!
Jevity Mar 25, 2019 @ 12:54pm 
Originally posted by Stygian Emperor:
So where do I add the /x64? At the end of steam://rungameid/219990 ?

I added this in the steam LIbrary ui, right click game, Properties, Set Launch Options. I added it there and verified the process when launched is the one in this folder: C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\x64
Silma Mar 25, 2019 @ 12:54pm 
one question for dev: I wanted to buy the expansion in advance but there is still no price here

tks for all!
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Date Posted: Mar 25, 2019 @ 12:19pm
Posts: 201