Grim Dawn

Grim Dawn

View Stats:
Zensoc Mar 24, 2019 @ 6:31am
Help, Reducing Incoming Physical Damage
Hello, i need tips to reduce the incoming physical damage. It's often the highest damage they deal to me.

I have 70% armor absorption on every armor piece and 91,5% chance to be hit. I also play with Maiven's Sphere of protection with 20% Damage Absorption. I'm Mage Hunter mastery.

But i still get hit with 4-6k hits, by some melee monsters.

I play on Ultimate difficulty.

Is there anything i can add to my protection ?

That's my build currently: https://www.grimtools.com/calc/YZe7GDv2

Thanks!
Originally posted by FlamingX21:
Hello, it's very nice that you started Ultimate difficulty, it's indeed harder at first but it's easier than doing a lot preparing for it at least from my perspective.

Moving on point... your build has 70% armor absorb which is bad, better have 100% and it's quite hard to do (living armor, sacred plating, ancient armor plate). Soldier skill tree has scars of battle and few sets give also a bit absorb after they are complete... like, Warborn Bastion, Justicar Guard.

Your physical resistance is 0%. Obviously that's an issue and you can see that in 3rd tab of "C" or character window. To increase, there are a lot devotions, skills (Blood of Dreeg is really good and Aura of Conversion), componmnets, augments... as well gear it self and I suggest you to get some more purples and blue mix rather than green and lower, mainly because they are totally random and hard to tell if they are good or not.

Some greens are better than purples or blues but start with obvious high-tier ♥♥♥♥. That will save your ass.
< >
Showing 1-12 of 12 comments
The author of this thread has indicated that this post answers the original topic.
FlamingX21 Mar 24, 2019 @ 6:51am 
Hello, it's very nice that you started Ultimate difficulty, it's indeed harder at first but it's easier than doing a lot preparing for it at least from my perspective.

Moving on point... your build has 70% armor absorb which is bad, better have 100% and it's quite hard to do (living armor, sacred plating, ancient armor plate). Soldier skill tree has scars of battle and few sets give also a bit absorb after they are complete... like, Warborn Bastion, Justicar Guard.

Your physical resistance is 0%. Obviously that's an issue and you can see that in 3rd tab of "C" or character window. To increase, there are a lot devotions, skills (Blood of Dreeg is really good and Aura of Conversion), componmnets, augments... as well gear it self and I suggest you to get some more purples and blue mix rather than green and lower, mainly because they are totally random and hard to tell if they are good or not.

Some greens are better than purples or blues but start with obvious high-tier ♥♥♥♥. That will save your ass.
Loomi Mar 24, 2019 @ 6:53am 
You should start with using some armor absorption components to increase that absorption to 90%+ and while you are at it make sure you don't use any gear pieces with very low armor values.
Paying attention to these stats made quite te difference for me.

PS. FlamingX21 beat me to it, and did a better job explaining.
Last edited by Loomi; Mar 24, 2019 @ 6:54am
kekkuli Mar 24, 2019 @ 7:00am 
Scaled hide is easy way to get armor absorb if you don't have recipes for the ones that flamingx mentioned. Your OA and DA are both VERY low. You should seriously try to get them both up. You don't have elemental balance which is like one of the best things in arcanist tree., though not with that low OA.

Never played mage hunter before, but to me your build seems like all over the place. You should probably focus on being either a caster or a ranged fighter. You should probably check what kind of mage hunter builds people have been putting together in the official gd forums.
Matthew Mar 24, 2019 @ 7:10am 
Doesn't seem that all over the place? Got weapon damage and procs. Yeah, Word of Pain skill line is filled out, but that hardly makes it a caster. Procs Elemental Storm, reduces pierce resist, adds support AoE. Sure, there are some areas that could use some polish, but the frame of the build isn't bad.

As to the topic, you are never going to mitigate physical as much as other resists except perhaps on some very niche builds. At some point it just comes down to absorbing the big hits with your health. 9k is not a lot, nor is 4-6k hits from enemies that bad (it can go up to 8-9k even on well-geared characters).

I gotta run so can't add too much, but the general point here is as you get better gear, you will push into those higher stats. The 2700 DA, 15k health type of range. Without the gear, it will be difficult to hit those numbers.
Zensoc Mar 24, 2019 @ 7:22am 
Originally posted by FlamingX21:
Your physical resistance is 0%. Obviously that's an issue and you can see that in 3rd tab of "C" or character window.
Oohhh that explains a lot! I only focused on the resistances on the first panel. Well, with my permanent buffs i have 16%, but thats still low.
Thanks for your input. I try to get those stats up.
kekkuli Mar 24, 2019 @ 7:26am 
Originally posted by Zensoc:
Originally posted by FlamingX21:
Your physical resistance is 0%. Obviously that's an issue and you can see that in 3rd tab of "C" or character window.
Oohhh that explains a lot! I only focused on the resistances on the first panel. Well, with my permanent buffs i have 16%, but thats still low.
Thanks for your input. I try to get those stats up.

16% isn't actually that low, it's just that your DA will allow big scary monsters to hit you consistently, and even crit on you occasionally. And of course your armor is very low, even if you get 100% absorb. But nothing gearing up won't fix.
Zensoc Mar 24, 2019 @ 7:29am 
Originally posted by Loomi:
You should start with using some armor absorption components to increase that absorption to 90%+ and while you are at it make sure you don't use any gear pieces with very low armor values.
I already have some better gear saved for lvl 82. I try to update some components and augments then.
ZarahNeander Mar 24, 2019 @ 7:42am 
Originally posted by Zensoc:
Originally posted by FlamingX21:
Your physical resistance is 0%. Obviously that's an issue and you can see that in 3rd tab of "C" or character window.
Oohhh that explains a lot!....

No, it doesn't. It's a recurring theme here to point ppl asking for help towards phys. resist, but as Mattweh said, for most builds it's impossible to get in meaningful numbers. 16% *is* actually quite high already. Forget phys. resist, focus on armor absorbtion, helps you much more than an odd 10% phys. resist
Zensoc Mar 24, 2019 @ 7:46am 
Originally posted by Matthew:
Doesn't seem that all over the place? Got weapon damage and procs. Yeah, Word of Pain skill line is filled out, but that hardly makes it a caster. Procs Elemental Storm, reduces pierce resist, adds support AoE. Sure, there are some areas that could use some polish, but the frame of the build isn't bad.

It's my second character and i build it without any guide. I started with Word of Pain + Elemental Storm. Groups of trash mobs just die with one click. After that skill was mostly capped, i concentrated on weapon procs with elemental damage. I deal between 25-40k dps currently on lvl81. Feels a bit slow on bosses and kiting reduces damage output a lot.

I don't really know if that damage is high. I saw some videos that deal way more damage.
Zensoc Mar 24, 2019 @ 8:01am 
Originally posted by ZarahNeander:
Originally posted by Zensoc:
Oohhh that explains a lot!....

No, it doesn't. It's a recurring theme here to point ppl asking for help towards phys. resist, but as Mattweh said, for most builds it's impossible to get in meaningful numbers. 16% *is* actually quite high already. Forget phys. resist, focus on armor absorbtion, helps you much more than an odd 10% phys. resist

Thanks, for clarification.

Thank you all for helping!! I try to get in the range of 2700 DA and 15k health, like Matthew said, and add components for armor absorption.
RodHull Mar 24, 2019 @ 8:25am 
It is possible to get physical resist up around the 25 to 35 mark relatively simply if you focus on it somewhat, and imo it is a noticeable difference in tankiness. You can if you really focus on it get up to the 40 to 50% point, the downside here is some of the toughest mobs massively debuff your physical resist anyway so unless you have it very high it wont help much against them. But against normal content like say those big fatty aether hulks in AOM having 30 phys res vs 10 is a noticeable jump in how sturdy you feel.
Matthew Mar 24, 2019 @ 8:38am 
Originally posted by Zensoc:
Originally posted by ZarahNeander:

No, it doesn't. It's a recurring theme here to point ppl asking for help towards phys. resist, but as Mattweh said, for most builds it's impossible to get in meaningful numbers. 16% *is* actually quite high already. Forget phys. resist, focus on armor absorbtion, helps you much more than an odd 10% phys. resist

Thanks, for clarification.

Thank you all for helping!! I try to get in the range of 2700 DA and 15k health, like Matthew said, and add components for armor absorption.

It is just a ballpark range. It can vary. 2700ish will get you non-crit range against all but a handful of Nemesis and late-game bosses, and 15kish health gives you enough of a buffer to absorb damage spikes.

With Maiven's, Mirror, ranged weapons... you may be able to skimp a bit on those numbers.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 24, 2019 @ 6:31am
Posts: 12