Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Moving on point... your build has 70% armor absorb which is bad, better have 100% and it's quite hard to do (living armor, sacred plating, ancient armor plate). Soldier skill tree has scars of battle and few sets give also a bit absorb after they are complete... like, Warborn Bastion, Justicar Guard.
Your physical resistance is 0%. Obviously that's an issue and you can see that in 3rd tab of "C" or character window. To increase, there are a lot devotions, skills (Blood of Dreeg is really good and Aura of Conversion), componmnets, augments... as well gear it self and I suggest you to get some more purples and blue mix rather than green and lower, mainly because they are totally random and hard to tell if they are good or not.
Some greens are better than purples or blues but start with obvious high-tier ♥♥♥♥. That will save your ass.
Paying attention to these stats made quite te difference for me.
PS. FlamingX21 beat me to it, and did a better job explaining.
Never played mage hunter before, but to me your build seems like all over the place. You should probably focus on being either a caster or a ranged fighter. You should probably check what kind of mage hunter builds people have been putting together in the official gd forums.
As to the topic, you are never going to mitigate physical as much as other resists except perhaps on some very niche builds. At some point it just comes down to absorbing the big hits with your health. 9k is not a lot, nor is 4-6k hits from enemies that bad (it can go up to 8-9k even on well-geared characters).
I gotta run so can't add too much, but the general point here is as you get better gear, you will push into those higher stats. The 2700 DA, 15k health type of range. Without the gear, it will be difficult to hit those numbers.
Thanks for your input. I try to get those stats up.
16% isn't actually that low, it's just that your DA will allow big scary monsters to hit you consistently, and even crit on you occasionally. And of course your armor is very low, even if you get 100% absorb. But nothing gearing up won't fix.
No, it doesn't. It's a recurring theme here to point ppl asking for help towards phys. resist, but as Mattweh said, for most builds it's impossible to get in meaningful numbers. 16% *is* actually quite high already. Forget phys. resist, focus on armor absorbtion, helps you much more than an odd 10% phys. resist
It's my second character and i build it without any guide. I started with Word of Pain + Elemental Storm. Groups of trash mobs just die with one click. After that skill was mostly capped, i concentrated on weapon procs with elemental damage. I deal between 25-40k dps currently on lvl81. Feels a bit slow on bosses and kiting reduces damage output a lot.
I don't really know if that damage is high. I saw some videos that deal way more damage.
Thanks, for clarification.
Thank you all for helping!! I try to get in the range of 2700 DA and 15k health, like Matthew said, and add components for armor absorption.
It is just a ballpark range. It can vary. 2700ish will get you non-crit range against all but a handful of Nemesis and late-game bosses, and 15kish health gives you enough of a buffer to absorb damage spikes.
With Maiven's, Mirror, ranged weapons... you may be able to skimp a bit on those numbers.