Grim Dawn

Grim Dawn

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Kender Apr 3, 2019 @ 8:19pm
Impossible boss room in Shattered Realm
Hey,

I was playing SR to push my character's limits. I had reached shard 47 without any major issues, I only had to kite around in circles a few times. It all ended when the boss chamber at the end of shard 47 spawned the new uber boss on me. He's got an ability that spawns eldritch crystals, that absolutely disintegrates your character, in a matter of seconds, or sometimes less than a second if multiple are bunched together.

Now, that wouldn't be a problem if the boss room wasn't so incredibly tiny and open. It's just the Loghorrean's boss room, no walls, nowhere to kite, nowhere to hide. I attempted this around 100 times and it was simply impossible, even with perfect kiting the amount of eldritch crystals that spawn end up surrounding, cornering and killing me. Not only that, you have 3 other bosses to kite and dodge.

So yes, the Eldritch Scion is absurd to put into these boss fights and I lost 3 hours to get no rewards. I would have stopped if the shards had started becoming harder, but they were not - it ended just like that, from running smoothly into utterly impossible to beat. Disappointed. :stress:
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Showing 1-15 of 32 comments
Minuette Apr 3, 2019 @ 8:49pm 
I have not gotten near that far, but I think they are intended to be damn near impossible after a while.
TheGame Apr 3, 2019 @ 9:05pm 
47....holy cow is goes that far? How deep will it go?
KG Apr 3, 2019 @ 9:21pm 
Originally posted by kmckowan:
47....holy cow is goes that far? How deep will it go?

People are farming ~75 and I think I read about someone getting to 90.
McCloud Apr 3, 2019 @ 10:19pm 
Of course it's all meaningless being anyone can edit their characters' stats and give themselves anything they want.
Aria Athena Apr 3, 2019 @ 10:40pm 
I had a drop that enables me to start from 15. I'm guessing there must be items that enable you to start from higher up. It would be extremely tedious to start even from 15 each time.
Anathema Apr 3, 2019 @ 11:14pm 
Originally posted by McCloud:
Of course it's all meaningless being anyone can edit their characters' stats and give themselves anything they want.

oh noez now you don't get to satisfy your e-peen whatever will you do
Ageni Apr 3, 2019 @ 11:31pm 
This small room with random bosses+nemesis is quiet extreme - it´s nothing else than hoping, that you get some good bosses and nemesis, who does not have one milion aoe and crystals.....

I am at shards 50+ and sometimes I need to start over again, because even kiting is impossible for my character with 14k hp.....

I really dont like this, I would prefer more boss figths with less kiting and more mechanics with dodging.....this is literally only kiting, kiting and again kiting......

I don´t want to have only tanky character to go forward, it shouldnt be like that.....I hope that they will change it later.....
Kender Apr 4, 2019 @ 4:06am 
Originally posted by Ageni:
This small room with random bosses+nemesis is quiet extreme - it´s nothing else than hoping, that you get some good bosses and nemesis, who does not have one milion aoe and crystals.....

Exactly, I was running in circles and hoping I survive long enough to kill something. If randomness will kill off half my runs I will just not play.
Last edited by Kender; Apr 4, 2019 @ 4:07am
Kender Apr 4, 2019 @ 4:12am 
Originally posted by Aria Athena:
I had a drop that enables me to start from 15. I'm guessing there must be items that enable you to start from higher up. It would be extremely tedious to start even from 15 each time.

Yes, the run I mentioned was started pn 30,and since I never got to looting I didn't unlock the new craft. (assuming there is one for 45)
Ageni Apr 4, 2019 @ 4:36am 
Originally posted by Kender:
Originally posted by Aria Athena:
I had a drop that enables me to start from 15. I'm guessing there must be items that enable you to start from higher up. It would be extremely tedious to start even from 15 each time.

Yes, the run I mentioned was started pn 30,and since I never got to looting I didn't unlock the new craft. (assuming there is one for 45)

I think save point are every 5 levels till 50 and then every 10 levels ? i dont know, but I am lvl 50+ and I can play lvl 50 or lvl 60 shard with crafted item.
RodHull Apr 4, 2019 @ 7:35am 
Originally posted by Ageni:
This small room with random bosses+nemesis is quiet extreme - it´s nothing else than hoping, that you get some good bosses and nemesis, who does not have one milion aoe and crystals.....

I am at shards 50+ and sometimes I need to start over again, because even kiting is impossible for my character with 14k hp.....

I really dont like this, I would prefer more boss figths with less kiting and more mechanics with dodging.....this is literally only kiting, kiting and again kiting......

I don´t want to have only tanky character to go forward, it shouldnt be like that.....I hope that they will change it later.....

I think the only change id like to see is bigger boss rooms they are too constricted and it feels a bit annoying for casters or ranged toons, it heavily favours melee tanks or melee dps cannons
Kender Apr 4, 2019 @ 8:10am 
Originally posted by RodHull:
I think the only change id like to see is bigger boss rooms they are too constricted and it feels a bit annoying for casters or ranged toons, it heavily favours melee tanks or melee dps cannons

I'm playing a melee/caster hybrid and the situation I described doesn't favor any kind of build I think. I haven't even fought the Eldritch Scion before, so I don't know what his arena looks like. Either way his crystals have far too much HP to even consider killing, you simply run out of space and die while kiting 4 bosses around. And I do have a considerable amount of skills and devotions focused on surviveability.
myhr2 Apr 4, 2019 @ 8:36am 
SR are a challenging game mode. Imho, you must pick one of two mindset when playing it :
- you either dry to dive deep. Meaning you accept that you can, and most probably will, at one point, encounter a situation, boss combination, triple nemesis spawn, or whatever, that will wreck you.
- you farm it, meaning you have to find the breakpoint where your character can efficiently clean a set of levels with a reasonable rate of success.

Either way, don't keep diving and diving and diving blindly. Use the checkpoint system to your advantage. Your progression is saved every 5 Shard level, have a break once in a while, enjoy your loot, try to assess if you've got a favorable/unfavorable mutator combination.
I'm amazed at how many people are saying "I just lost 3 hours of progress!" when they could have avoid it by just taking a break every hour, or every 30 minutes to be safe.

In other words, you got carried away and punished, and it is part of the learning process of SR, but you can learn from your mistakes! "Overconfidence is a quick and merciless killer", something like that. ^^
Faust Wither Apr 4, 2019 @ 8:40am 
low level digging SR is hard because the monster mixed with more difficult level monster you know the harder bosses, if you want you must have 7000+ max health, and having all resistance 50% and 55 devotion points ofcourse.
Last edited by Faust Wither; Apr 4, 2019 @ 8:40am
powbam Apr 4, 2019 @ 8:41am 
Originally posted by kmckowan:
47....holy cow is goes that far? How deep will it go?
Lets put it this way.. in recent posts by Zantai he equated Shards 50-55 (I believe) as being on par with Cruc 170. Any builds that are safely smashing it past that can be considered OP.

As for "how far" can it go.. that depends on the build very, very much. Every build, however, is going to hit a point of no return. SR scales indefinitely which means that inevitably every build is going to reach a break point.

I believe I seen mention by some of the other testers during testing that they had gotten to just a bit over Shard 100 (doing MP) and they were saying that was probably as far as you could get. I have no idea what builds were doing this.
Last edited by powbam; Apr 4, 2019 @ 8:46am
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Date Posted: Apr 3, 2019 @ 8:19pm
Posts: 32