Grim Dawn

Grim Dawn

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Prothvar Feb 24, 2019 @ 10:18pm
OA vs AD
Sorry, I know this has probably been around a lot of times, the question is based on the pets, sorry my Google-fu has failed me on this.
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Showing 1-15 of 15 comments
Prothvar Feb 24, 2019 @ 10:26pm 
Sorry if I didn't phrase this well, been sick all week, and got addicted to this game.
Faust Wither Feb 24, 2019 @ 10:28pm 
http://www.grimdawn.com/guide/gameplay/combat.php

Landing Hits and Critical Hits

The ability to hit and critically hit is directly tied to your Offensive Ability (OA) and your target’s Defensive Ability (DA). When your OA is higher than your opponent’s DA, your chance to hit and even critically hit will increase.

As you continue to gain more bonuses to your OA, you will reach higher critical multipliers. The highest possible critical multiplier is x1.5, but to achieve this threshold you must either significantly out-level your target or have invested heavily in your OA.

Both weapon attacks and abilities rely on OA to hit and critically hit, so OA is an important attribute for any character. Offensive Ability and Defensive Ability can be increased through Cunning and Physique, respectively, and directly through equipment
Last edited by Faust Wither; Feb 24, 2019 @ 10:28pm
EolSunder Feb 24, 2019 @ 10:48pm 
but dont go overboard. OA and DA are needed, but aren't super powered factors of your character unless you heavily invest in them, and at that point you are lacking in other abilities. For the most part, warrior types will have plenty of OA/DA to work out fine with their hits, and you focus on other parts of your character. For non warriors OA isn't really super important since you usually don't attack physically (your using powers, or pets, etc).

Normally you'll have a good hit chance and 5% or so critical rate, more vs low level mods of course, and less vs boss's. You can increase OA a lot, but that won't do much vs boss's, and low level mobs are easy to kill anyway, doesn't matter if you so 1.5 damage with criticals or 2x, etc. You can still kill lower level mobs easy that extra OA bump isn't helping you, and probably will hinder you if your trying to work it higher instead of boosting up your base damage, skill levels, armor, what ever.
Coffe with Cream Feb 24, 2019 @ 11:06pm 
Originally posted by Faust Wither:
http://www.grimdawn.com/guide/gameplay/combat.php

Landing Hits and Critical Hits

The ability to hit and critically hit is directly tied to your Offensive Ability (OA) and your target’s Defensive Ability (DA). When your OA is higher than your opponent’s DA, your chance to hit and even critically hit will increase.

As you continue to gain more bonuses to your OA, you will reach higher critical multipliers. The highest possible critical multiplier is x1.5, but to achieve this threshold you must either significantly out-level your target or have invested heavily in your OA.

Both weapon attacks and abilities rely on OA to hit and critically hit, so OA is an important attribute for any character. Offensive Ability and Defensive Ability can be increased through Cunning and Physique, respectively, and directly through equipment

What is cap of .X multiplayer wish skills and passives etc?
In my magehunter i see x2 and with party x3 sometimes..
Prothvar Feb 25, 2019 @ 6:09am 
Thank you all <3 Atm I have like 330% dmg so was just curious.
Matthew Feb 25, 2019 @ 6:11am 
Originally posted by EolSunder:
but dont go overboard. OA and DA are needed, but aren't super powered factors of your character unless you heavily invest in them, and at that point you are lacking in other abilities.

Yeah it's tough. OA has diminishing returns and the difference between 3300 OA and 3600 OA doesn't feel like much. And getting 300 more OA when you already have 3300 is pretty difficult without sacrificing elsewhere.

The most important thing is to make sure you have a 100% chance to hit, and preferably able to at least have a chance to crit since many items and devotions have procs which need you to crit to activate. Any OA past that is a bonus, but the overall effect won't be that much.

DA is better and there is technically a cap, but you don't realistically hit it unless you are focusing super hard on DA... like almost gimmicky amount of focus. The goal is to reach the amount where you can't get crit by enemies (~2700-ish at level 100, don't remember the exact number). And again, anything beyond that is bonus.
mikeydsc Feb 25, 2019 @ 7:16am 
Originally posted by EolSunder:
...snip... For non warriors OA isn't really super important since you usually don't attack physically (your using powers, or pets, etc).

This is not quite right.

All classes need this - pet masters still have some spells to cast, spell casters wont hit anything w/o OA. All classes benefit from this stat, not just warriors up to a point. Its roughly the same caps for each class.
EolSunder Feb 25, 2019 @ 2:45pm 
well any non-warrior pumping up OA is stupid. Your getting basic OA with stat raising and levels and your main powers aren't pumping up your offensive abilitiy, but many many other things. You better be working on your defense first, your spellls powers so you can actually kill something 2nd, not dying against boss's because your health is lower than a tanky warrior, etc. OA on a non-warrior is the last factor you should be worrying about. It will be average without you doing absolutely nothing to it, and thats where it should be at on a non-warrior. You better be getting your DA up higher instead, your "high OA" is going to make that boss laugh as he 1 shots you".
mikeydsc Feb 25, 2019 @ 3:27pm 
All things in balance.

You make it sound like casters can ignore this stat, as you specify only warriors need this, from your previous post. Just making sure that isnt the case.
And its my experience melee type warriors actually need more DA as they try to face tank stuff.
Last edited by mikeydsc; Feb 25, 2019 @ 3:35pm
EolSunder Feb 27, 2019 @ 3:05am 
only tank warriors worry about DA. The faster you kill stuff the less damage your going to take from them. You want a lot of DA? sure, the battle will take 2x as long and you'll get beat up a lot more. All higher builds are made to run into foes fast, wipe them out, jump on the boss's fast, kill them fast, farm legendaries, repeat until bored. No one is going in trying to make fights last longer. Your going to kill boss's faster with your warriors with OA and attack power, not trhing to sqeeze an extra 100 DA out of your build. Your going to have that in OA.

All characters will have their basic DA with their builds. Only some sort of tank/retaliation type character will worry about DA at all, and even those are trying to squeeze more points out of their retaliation damage than their already satisfactory DA.

Sorry, for any build i've ever done, i've NEVER even thought about DA levels. The 2 things i worry about.. getting resists to max , and getting as much offensive damage power so i can kill things super fast. All those level 100 builds/videos they go in hardcore wipe out everything in seconds and continue to the next boss area to farm legendaries. Doubt that any one of them went .. mmm i wonder what my DA level is.
mikeydsc Feb 27, 2019 @ 6:20am 
1st - Most gamers are not power gamers that try to kill everything in seconds. Thats the min/max crowd and there arent that many of them compared to the average player.
2 - Look at the discussions to see that alot of them complain that normal is too hard. So by making their OA way high and ignoring their DA will only get them killed faster and then rage quitting.
3 - Let them get their feet wet and learn the basic game play before pushing to extreme builds. (min/max)
4 - Most new players have garbage gear because they do not have a stash filled with purples and sets.
5 - I give advice to new players hoping as they learn, they can figure out ways to increase their builds, but only after they have learned the very basics and why they do die and the causes.
6 - HC players are a different breed and want that pulse pounding action. SC just want to get to end and win then move onto next game.
7 - Since Crate did cap the meta builds by capping some stats, it does not pay to go all in on one or other anymore.

PS - Above you missed the part about all things in balance it seems.
NikolaDog Mar 2, 2019 @ 10:51am 
Hey MIkey, seems you may be personalising the discussion, this does not help newbs at all. Sunders adivce was sound,, You get a 'balanced' level of OA without investing in it, which for non face tank characters is ideal. That is to say it is '"Important", but not "Super Important".
Legion Mar 2, 2019 @ 11:28am 
Some builds are highly dependent on crits. Others, less so. I'd sort of caution you against using DA as a dump stat though, as some bosses are very capable of oneshotting you with a crit.
Prothvar Mar 7, 2019 @ 11:58pm 
Anyway, thank you all for help, not doing too bad on this char I think, 94 cabalist, 1235% pet dmg and 148% pet health, got the scythe that gives 11 Skeletons total.

https://steamcommunity.com/sharedfiles/filedetails/?id=1676190616 https://steamcommunity.com/sharedfiles/filedetails/?id=1676190516
Prothvar Mar 7, 2019 @ 11:58pm 
It's with buffs, cause i forgot to take them off but still thanks all.
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Date Posted: Feb 24, 2019 @ 10:18pm
Posts: 15