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Landing Hits and Critical Hits
The ability to hit and critically hit is directly tied to your Offensive Ability (OA) and your target’s Defensive Ability (DA). When your OA is higher than your opponent’s DA, your chance to hit and even critically hit will increase.
As you continue to gain more bonuses to your OA, you will reach higher critical multipliers. The highest possible critical multiplier is x1.5, but to achieve this threshold you must either significantly out-level your target or have invested heavily in your OA.
Both weapon attacks and abilities rely on OA to hit and critically hit, so OA is an important attribute for any character. Offensive Ability and Defensive Ability can be increased through Cunning and Physique, respectively, and directly through equipment
Normally you'll have a good hit chance and 5% or so critical rate, more vs low level mods of course, and less vs boss's. You can increase OA a lot, but that won't do much vs boss's, and low level mobs are easy to kill anyway, doesn't matter if you so 1.5 damage with criticals or 2x, etc. You can still kill lower level mobs easy that extra OA bump isn't helping you, and probably will hinder you if your trying to work it higher instead of boosting up your base damage, skill levels, armor, what ever.
What is cap of .X multiplayer wish skills and passives etc?
In my magehunter i see x2 and with party x3 sometimes..
Yeah it's tough. OA has diminishing returns and the difference between 3300 OA and 3600 OA doesn't feel like much. And getting 300 more OA when you already have 3300 is pretty difficult without sacrificing elsewhere.
The most important thing is to make sure you have a 100% chance to hit, and preferably able to at least have a chance to crit since many items and devotions have procs which need you to crit to activate. Any OA past that is a bonus, but the overall effect won't be that much.
DA is better and there is technically a cap, but you don't realistically hit it unless you are focusing super hard on DA... like almost gimmicky amount of focus. The goal is to reach the amount where you can't get crit by enemies (~2700-ish at level 100, don't remember the exact number). And again, anything beyond that is bonus.
This is not quite right.
All classes need this - pet masters still have some spells to cast, spell casters wont hit anything w/o OA. All classes benefit from this stat, not just warriors up to a point. Its roughly the same caps for each class.
You make it sound like casters can ignore this stat, as you specify only warriors need this, from your previous post. Just making sure that isnt the case.
And its my experience melee type warriors actually need more DA as they try to face tank stuff.
All characters will have their basic DA with their builds. Only some sort of tank/retaliation type character will worry about DA at all, and even those are trying to squeeze more points out of their retaliation damage than their already satisfactory DA.
Sorry, for any build i've ever done, i've NEVER even thought about DA levels. The 2 things i worry about.. getting resists to max , and getting as much offensive damage power so i can kill things super fast. All those level 100 builds/videos they go in hardcore wipe out everything in seconds and continue to the next boss area to farm legendaries. Doubt that any one of them went .. mmm i wonder what my DA level is.
2 - Look at the discussions to see that alot of them complain that normal is too hard. So by making their OA way high and ignoring their DA will only get them killed faster and then rage quitting.
3 - Let them get their feet wet and learn the basic game play before pushing to extreme builds. (min/max)
4 - Most new players have garbage gear because they do not have a stash filled with purples and sets.
5 - I give advice to new players hoping as they learn, they can figure out ways to increase their builds, but only after they have learned the very basics and why they do die and the causes.
6 - HC players are a different breed and want that pulse pounding action. SC just want to get to end and win then move onto next game.
7 - Since Crate did cap the meta builds by capping some stats, it does not pay to go all in on one or other anymore.
PS - Above you missed the part about all things in balance it seems.
https://steamcommunity.com/sharedfiles/filedetails/?id=1676190616 https://steamcommunity.com/sharedfiles/filedetails/?id=1676190516