Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
not really, familiar is actualy deadly with the thunder, if you look at the skill the aura give flat elemental damage & resistance, the offensive skill can be used for crowd control. some of the build can maxed it out and reach around 70k damage each time the familiar casted the skill.
lightning strike :D
The reason I recommend Mend Flesh is it is a constant source of health regeneration that requires minimal management. Blood of Dreeg is very powerful, but it is a burst of healing and isn't always available. Having a bit of "passive" healing for only two points is underestimated. Of course, I'd keep Blood of Dreeg too.
I'm playing a Cabalist myself (13 minions: 10 skeles, raven, hount, blight fiend) so Lightning Strike is useless compared to Storm Spirit, as Spirit is an aura and affects everyone in your party, including your minions. And you really NEED the ~30% Elemental resistance that buff gives in Ultimate or your minions tend to implode.
Same goes for the Hellhoude Aura, Hellfire. Another Aura that boost Fire/Chaos and Burn damage for everyone.
Same goes for Blood of Dregg vs. Mend. Mend is just a heal, Dregg is an Aura with a massive heal (30% @ max lvl) + 150+ offensive ability + 200 acid retaliation + poison resistance + acid/poison and vitality damage and even some physical resistance.
With good gear you should end up with 6/16 or even 7/16 for Mend if you only put one point it, and that heals 8% everytime the Raven casts it, and that's plenty. You can restore 30% of your HP with Dregg every 15s anyways and you have a regeneration of 200+hp/s anyways
The next DLC will overthrow some builds anyways - so if you have no problems playing, you can fiddle around with your skills anyways and respecc @90+ if you need to
Happy Hacking ^^
You can easily max out both Blood of Dreeg and Mend Flesh. Mend Flesh is far from useless. It pumps out a great deal of healing, but this healing is done over time. Blood of Dreeg (when used for the healing aspect) is a great emergency heal, but in the long run of a fight Mend Flesh actually heals more. Though you don't sound like you're in end-game with your build (and it would be impossible to guess what build you're going for), there are plenty of end game (and even lower level) sets/items that provide you with a myriad of bonus skill points for Occultist. This would allow for the aforementioned maxing/ min-maxing of both skills. This is something that I personally do on all of my builds that involve the Occultist. Spare points always go into familiar/mend flesh.
The only time i die to boss's is if im not paying attention and don't see the boss suddenly rush me and start ganking my main, due to all the pretty colors of everything swirling about blotting out trying to id different things. Nothing a little portal nearby won't cure when i rez and head back. I dont care about healing or personal offensive power, thats WHY i have the pets. If i was playing a offensive character who had the pets for backup and distraction, maybe the healing would be useful, push health and resists for the pets instead of damage boost, they stay alive longer taking hits keep me free to smack things.
But my pet character is built to let the pets do the work while i lead them around and point "go smack that". Don't need healing of any type diluting my aura/damage skills for them. Nothing a free re-summon won't fix.
blood of dreeg give offensive ability, flat acid damage and retaliation also increase regeneration, the aspect of guardian increase physical resist and poison resist, i think you not yet advance in highter difficulty yet. :/ and i don't know why people have a point left for mendflesh i'm struggling for a point to reducting superboss resist. thats why avatar mog and ravager in normal difficulty doesn't even posses a threat.