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Yeah, that's what I meant by choppy movement. It doesn't happen with DX9 for me, though. Maybe try it out.
Edit: Still looking for an answer to the question: What actually is the difference between DX9 and DX11, visually?
there's no visual change. dx11 is much more multi-threaded so, in theory, smoother gameplay, better mins.. like d3 dx9 vs dx11 (huge improvements)
https://www.google.com/search?q=dx9+vs+dx11
This forum thread might help somewhat though..
https://www.eightforums.com/threads/directx-9-to-directx-11-which-runs-better.58841/
DX11 is not inherently faster than DX9 and it has nothing to do with multithreading. Not sure what you mean about "better mins", UrieleJH.
Also, if there was a way to get rid of that annoying choppy scrolling in DX11 I wouldn't even have to care and could just use that. ;)
Yeah, thought maybe someone would know around here. I appreciate you taking the time to post all that info, though!
And now the good news: I got rid of the choppy scrolling. Did some more tests and it turns out switching to "borderless windowed" (instead of "fullscreen") removes it for me even in DX11 mode. Yay! Maybe this also works for others with the same problem (like anachoret above).
Oh, thanks, that would be nice. As I said, I found a workaround for my problem, but I'd still be interested to learn what the difference is.
Hmm. I use borderless window AND vertical sync and it works fine. Smooth 60fps, no tearing. Sorry if it doesn't work for you.